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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Nexerelin v0.11.1b "Clausewitz Protocol" (update 2024-02-11)  (Read 3013590 times)

Flying_Whale

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An error after update
« Reply #4275 on: December 17, 2021, 06:08:36 AM »

Hi. Can you help with this error?

Spoiler
1063647 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.loading.specs.F.getMoveSpeed(Unknown Source)
   at com.fs.starfarer.loading.specs.a.super(Unknown Source)
   at com.fs.starfarer.loading.specs.a.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.spawnProjectile(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.spawnProjectile(Unknown Source)
   at data.scripts.weapons.tahlan_TaffetaOnHitEffect.onHit(tahlan_TaffetaOnHitEffect.java:98)
   at com.fs.starfarer.combat.entities.BallisticProjectile.setDidDamage(Unknown Source)
   at com.fs.starfarer.combat.entities.BallisticProjectile.notifyDealtDamage(Unknown Source)
   at com.fs.starfarer.combat.class.A.D.o00000(Unknown Source)
   at com.fs.starfarer.combat.class.super.o00000(Unknown Source)
   at com.fs.starfarer.combat.class.super.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
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SonnaBanana

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Re: An error after update
« Reply #4276 on: December 17, 2021, 06:20:48 AM »

Hi. Can you help with this error?

Spoiler
1063647 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.loading.specs.F.getMoveSpeed(Unknown Source)
   at com.fs.starfarer.loading.specs.a.super(Unknown Source)
   at com.fs.starfarer.loading.specs.a.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.spawnProjectile(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.spawnProjectile(Unknown Source)
   at data.scripts.weapons.tahlan_TaffetaOnHitEffect.onHit(tahlan_TaffetaOnHitEffect.java:98)
   at com.fs.starfarer.combat.entities.BallisticProjectile.setDidDamage(Unknown Source)
   at com.fs.starfarer.combat.entities.BallisticProjectile.notifyDealtDamage(Unknown Source)
   at com.fs.starfarer.combat.class.A.D.o00000(Unknown Source)
   at com.fs.starfarer.combat.class.super.o00000(Unknown Source)
   at com.fs.starfarer.combat.class.super.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
Seems like this has more to do with Tahlan Shipworks mod than Nex?
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I'm not going to check but you should feel bad :( - Alex

Flying_Whale

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Re: [0.95.1a] Nexerelin v0.10.3i "SpaceLand Battle" (update 2021-12-17)
« Reply #4277 on: December 17, 2021, 07:10:56 AM »

I didn't know where to ask) I'll try to update it, maybe it will help. Thank you, friend.
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edumazieri

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Re: [0.95a] Nexerelin v0.10.3g "SpaceLand Battle" (0.95.1a alpha 2021-12-11)
« Reply #4278 on: December 17, 2021, 07:11:21 AM »

Im having a crash related to the vulturefleetAI
Quote
ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.util.Misc.isShipRecoverable(Lcom/fs/starfarer/api/fleet/FleetMemberAPI;Lcom/fs/starfarer/api/campaign/CampaignFleetAPI;ZZJF)Z
java.lang.NoSuchMethodError: com.fs.starfarer.api.util.Misc.isShipRecoverable(Lcom/fs/starfarer/api/fleet/FleetMemberAPI;Lcom/fs/starfarer/api/campaign/CampaignFleetAPI;ZZJF)Z
   at exerelin.campaign.fleets.VultureFleetAI.shouldRecover(VultureFleetAI.java:301)
   at exerelin.campaign.fleets.VultureFleetAI.addStuffFromShip(VultureFleetAI.java:262)
   at exerelin.campaign.fleets.VultureFleetAI.performSalvage(VultureFleetAI.java:224)
   at exerelin.campaign.fleets.VultureFleetAI$1.run(VultureFleetAI.java:307)
   at com.fs.starfarer.campaign.ai.AssignmentModule.advance(Unknown Source)
   at com.fs.starfarer.campaign.ai.ModularFleetAI.advance(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Modlist:
Quote
"pantera_ANewLevel40",
  "automatedcommands",
  "lw_autosave",
  "bsgportraitspack",
  "better_deserving_smods",
  "beyondthesector",
  "capturecrew",
  "chatter",
  "timid_commissioned_hull_mods",
  "lw_console",
  "istl_dassaultmikoyan",
  "DetailedCombatResults",
  "diableavionics_arctic",
  "diableavionics",
  "forge_production",
  "sun_fuel_siphoning",
  "GrandColonies",
  "IndEvo",
  "Imperium",
  "timid_xiv",
  "lw_lazylib",
  "MagicLib",
  "Mayasuran Navy",
  "su_CarrierHullmod",
  "more_hullmods",
  "nexerelin",
  "wisp_perseanchronicles",
  "tahlan_scalartech",
  "stelnet",
  "superweapons",
  "tahlan",
  "vic",
  "audio_plus",
  "shaderLib"

New game, about 2hr in, i was in hyperspace, no idea if these information is worth anything but here it is.
ran into the same error as this guy, I hope a bugfix for this is available soon  :(


Same for me, happened when entering a system being invaded (the faction getting invaded was diable)

list of same mods as the guy who posted: (not many, so that might help hint if its an imcompatibility)

magic and lazy libs
Diable
audio plus
chatter
console
automated commands
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Histidine

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Re: [0.95.1a] Nexerelin v0.10.3i "SpaceLand Battle" (update 2021-12-17)
« Reply #4279 on: December 17, 2021, 04:15:22 PM »

Are you using the right versions?

Nexerelin 0.10.3g only works with Starsector 0.95. Nexerelin 0.10.3i only works with Starsector 0.95.1. I'd recommend updating both.
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memeextremist

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Re: [0.95.1a] Nexerelin v0.10.3i "SpaceLand Battle" (update 2021-12-17)
« Reply #4280 on: December 17, 2021, 11:25:53 PM »

Thanks for the update, and Merry Christmas!
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Farya

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Re: [0.95.1a] Nexerelin v0.10.3i "SpaceLand Battle" (update 2021-12-17)
« Reply #4281 on: December 18, 2021, 12:41:45 AM »

Could you possibly add some patrol interractions with Automated Ships the player uses? Would make sense for Hegemony or luddites to identify them, though with a story point you could possibly convince them your Radiant is not in fact an AI ship but a repurpoused hull designed for humans, Alfonzo already added one that is actually just that. And maybe diplomatical traits that detect AI core use should also account for automated ships in your fleet.
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SpaceDrake

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Re: [0.95.1a] Nexerelin v0.10.3i "SpaceLand Battle" (update 2021-12-17)
« Reply #4282 on: December 18, 2021, 12:55:49 AM »

That's a little outside of the scope of Nex, though ever since Alex added the ability to do it, it has been extremely weird that no one you encounter in space gives a *** that you're carting around an illegal vessel that sparked two hell-wars, especially if an AI core is plugged into it, and you only get static for trying to sell it at a legal market.
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AdmiralRem

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Re: [0.95.1a] Nexerelin v0.10.3i "SpaceLand Battle" (update 2021-12-17)
« Reply #4283 on: December 18, 2021, 09:57:14 AM »

If you lose your home planet with all your stuff and take it back is it gone gone?
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Farya

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Re: [0.95.1a] Nexerelin v0.10.3i "SpaceLand Battle" (update 2021-12-17)
« Reply #4284 on: December 18, 2021, 10:02:31 AM »

If you lose your home planet with all your stuff and take it back is it gone gone?
Resources in stockpile are probably gone but ships and weapons in storage are still there. You would probably need come here with transponder off though if they are still hostile to you.
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AdmiralRem

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Re: [0.95.1a] Nexerelin v0.10.3i "SpaceLand Battle" (update 2021-12-17)
« Reply #4285 on: December 18, 2021, 10:25:21 AM »

If you lose your home planet with all your stuff and take it back is it gone gone?
Resources in stockpile are probably gone but ships and weapons in storage are still there. You would probably need come here with transponder off though if they are still hostile to you.

Oh ok because i'm about to put everything in my home planet and I swear I lost everything one time.....
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Alluvian

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Re: [0.95.1a] Nexerelin v0.10.3i "SpaceLand Battle" (update 2021-12-17)
« Reply #4286 on: December 18, 2021, 12:12:03 PM »

Potential bug when starting with a custom player faction ("Own Faction").

The window for picking your planet/faction additions extends off the edges of the screen. This pushes the buttons to complete the process, as well as most of the selectable options, off the edge of the screen. Example shown below as a spoiler.

Issue seems persistent, occurred for 3 test characters.

I did not encounter this issue in v0.10.3h.

Spoiler

[close]
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Histidine

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Re: [0.95.1a] Nexerelin v0.10.3i "SpaceLand Battle" (update 2021-12-17)
« Reply #4287 on: December 18, 2021, 04:34:41 PM »

That's a little outside of the scope of Nex, though ever since Alex added the ability to do it, it has been extremely weird that no one you encounter in space gives a *** that you're carting around an illegal vessel that sparked two hell-wars, especially if an AI core is plugged into it, and you only get static for trying to sell it at a legal market.
Yeah on both points; it's weird, but also I don't have plans to add dialog for that right now.

Potential bug when starting with a custom player faction ("Own Faction").

The window for picking your planet/faction additions extends off the edges of the screen. This pushes the buttons to complete the process, as well as most of the selectable options, off the edge of the screen. Example shown below as a spoiler.

Issue seems persistent, occurred for 3 test characters.

I did not encounter this issue in v0.10.3h.

Spoiler

[close]
Oops, probably from not taking into account UI scaling.
Can you try this .jar (put in Nexerelin/jars) and see if that resolves the problem?

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Killsode

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Re: [0.95.1a] Nexerelin v0.10.3i "SpaceLand Battle" (update 2021-12-17)
« Reply #4288 on: December 18, 2021, 10:14:07 PM »

on the topic of the own faction start, i'm sure this is just a problem with the base core system but you basically only get cyro planets. would it be possible to give the player a selection of planets to choose from instead?
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Alluvian

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Re: [0.95.1a] Nexerelin v0.10.3i "SpaceLand Battle" (update 2021-12-17)
« Reply #4289 on: December 19, 2021, 08:17:50 AM »

Oops, probably from not taking into account UI scaling.
Can you try this .jar (put in Nexerelin/jars) and see if that resolves the problem?

Tested. This UI issue seems to be resolved now.
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