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News:

Starsector 0.95.1a is out! (12/10/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

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Author Topic: [0.95.1a] Nexerelin v0.10.3i "SpaceLand Battle" (update 2021-12-17)  (Read 1896852 times)

Caypbaron

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Re: [0.9.1a] Nexerelin v0.9.8b "Job Specialization" (hotfix 2021-02-11)
« Reply #3510 on: April 02, 2021, 10:36:33 AM »

I´m also waiting- And i just finished my second game of star sector.

This mod seems to add exactly what i´m missing the most from the base game.

Please take your time, but also, please, don´t. And thank you for your work, in any case.
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RemnantAI

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Re: [0.9.1a] Nexerelin v0.9.8b "Job Specialization" (hotfix 2021-02-11)
« Reply #3511 on: April 02, 2021, 03:09:18 PM »

Waiting. Waiting. Waiting.
Checking protocol update: Negative
Waiting. Waiting. Waiting.
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vigelfortz

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Re: [0.9.1a] Nexerelin v0.9.8b "Job Specialization" (hotfix 2021-02-11)
« Reply #3512 on: April 02, 2021, 03:38:25 PM »

F5 F5 F5

Without your mod game feels "incomplete". 
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Balefries

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Re: [0.9.1a] Nexerelin v0.9.8b "Job Specialization" (hotfix 2021-02-11)
« Reply #3513 on: April 02, 2021, 04:28:18 PM »

Relax. Histidine is only human, and they said that they want to experience the update first before starting to update Nex.
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plasmalaser1

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Re: [0.9.1a] Nexerelin v0.9.8b "Job Specialization" (hotfix 2021-02-11)
« Reply #3514 on: April 02, 2021, 06:50:00 PM »

Honestly don't think I can play Starsector without Nexerelin. We've waited years for the update, we can wait a little longer
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TheDboys

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Re: [0.9.1a] Nexerelin v0.9.8b "Job Specialization" (hotfix 2021-02-11)
« Reply #3515 on: April 03, 2021, 02:46:24 AM »

 I love this mod but like others say No need to rush the Starsector community seems pretty patient to me, if they can wait years for an game update a few weeks or months should be a breeze in comparison
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speeder

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Re: [0.9.1a] Nexerelin v0.9.8b "Job Specialization" (hotfix 2021-02-11)
« Reply #3516 on: April 03, 2021, 10:09:13 AM »

I think th e problem is the campaign lacks obvious features that Nexerelin have... it feels like Nexerelin is a mandatory mod.

For example, in vanilla factions never change what markets they have in any way.
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Vulpis

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Re: [0.9.1a] Nexerelin v0.9.8b "Job Specialization" (hotfix 2021-02-11)
« Reply #3517 on: April 04, 2021, 08:27:29 AM »

I love this mod but like others say No need to rush the Starsector community seems pretty patient to me, if they can wait years for an game update a few weeks or months should be a breeze in comparison
That's not the same thing though. Since Nerexelin adds so much to the game each new update to starsector feels like a downgrade until Nerexelin is updated at which point the game is once again whole.
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Caypbaron

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Re: [0.9.1a] Nexerelin v0.9.8b "Job Specialization" (hotfix 2021-02-11)
« Reply #3518 on: April 04, 2021, 08:45:40 AM »

Jupp. While i´m new to the game, and enjoyed my time so far greatly, the strategic aspect of the game lacks stuff Nexerelin (and one or two other mods) seem to add; A more dynamic sector, and actually being able to wage proper war and conquest.

And now i´m in the position, that i´d love to play starsector, because i enjoy the game, yet i don´t want to exhaust my fondness for the game.

Sure, i could, and did, create a nice cluster of colonies. That´s fun. But right now it´s just bankrolling the acquisition of more supplies and fuel and making me less relient on expeditions to the far reaches. With Nexerelin those colonies could be the start of my own empire, finance actual conquest and serve strategic purposes.

Right now i could destabilize planets and kill a few fleets of enemy X; But without Nexerelin, and factions waging actual war, this will have no lasting effect, this will not actually have "repercussions" for the subject of my sabotage.

But i´m used for some games having "essential" mods, and thus also for the inevitable wait after a new version comes out. I´m glad and thankful for modders.
« Last Edit: April 04, 2021, 08:48:51 AM by Caypbaron »
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It_that_watches

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Re: [0.9.1a] Nexerelin v0.9.8b "Job Specialization" (hotfix 2021-02-11)
« Reply #3519 on: April 04, 2021, 08:47:02 AM »

Honestly don't think I can play Starsector without Nexerelin. We've waited years for the update, we can wait a little longer
I can't agree with this sentiment more. On the plus side, it gives some of the other mods breathing room to update before the rush!
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Sayak

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Re: [0.9.1a] Nexerelin v0.9.8b "Job Specialization" (hotfix 2021-02-11)
« Reply #3520 on: April 04, 2021, 10:06:14 AM »

Yup,

Starsector is not complete without Nexerelin
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Colonel_Black

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Re: [0.9.1a] Nexerelin v0.9.8b "Job Specialization" (hotfix 2021-02-11)
« Reply #3521 on: April 04, 2021, 11:36:19 AM »

Yup,

Starsector is not complete without Nexerelin

I've only just got Starsector. Played around 12 hours. Started looking at mods and then saw this and got mega excited.
Then realized it's not updated to this version yet. :(

But from seeing all the comments about people saying Starsector isn't the same without this mod, i'm quite excited to try it once it's updated
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It_that_watches

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Re: [0.9.1a] Nexerelin v0.9.8b "Job Specialization" (hotfix 2021-02-11)
« Reply #3522 on: April 04, 2021, 11:39:58 AM »

Yup,

Starsector is not complete without Nexerelin

I've only just got Starsector. Played around 12 hours. Started looking at mods and then saw this and got mega excited.
Then realized it's not updated to this version yet. :(

But from seeing all the comments about people saying Starsector isn't the same without this mod, i'm quite excited to try it once it's updated

You won't regret it! I thought I could tackle the sector without it, and I think I tackled it too hard! With Nexerelin, at least decivilized planets wont stay dead-
Be careful, or like me you might accidentally kill the sector!
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Colonel_Black

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Re: [0.9.1a] Nexerelin v0.9.8b "Job Specialization" (hotfix 2021-02-11)
« Reply #3523 on: April 04, 2021, 12:16:20 PM »

Yup,

Starsector is not complete without Nexerelin

I've only just got Starsector. Played around 12 hours. Started looking at mods and then saw this and got mega excited.
Then realized it's not updated to this version yet. :(

But from seeing all the comments about people saying Starsector isn't the same without this mod, i'm quite excited to try it once it's updated

You won't regret it! I thought I could tackle the sector without it, and I think I tackled it too hard! With Nexerelin, at least decivilized planets wont stay dead-
Be careful, or like me you might accidentally kill the sector!

is it worth me downgrading my Starsector to play with this mod, or does the latest starsector add too much stuff that i wouldn't want to miss?
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Kakroom

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Re: [0.9.1a] Nexerelin v0.9.8b "Job Specialization" (hotfix 2021-02-11)
« Reply #3524 on: April 04, 2021, 12:22:26 PM »

Yup,

Starsector is not complete without Nexerelin

I've only just got Starsector. Played around 12 hours. Started looking at mods and then saw this and got mega excited.
Then realized it's not updated to this version yet. :(

But from seeing all the comments about people saying Starsector isn't the same without this mod, i'm quite excited to try it once it's updated

You won't regret it! I thought I could tackle the sector without it, and I think I tackled it too hard! With Nexerelin, at least decivilized planets wont stay dead-
Be careful, or like me you might accidentally kill the sector!

is it worth me downgrading my Starsector to play with this mod, or does the latest starsector add too much stuff that i wouldn't want to miss?

You can play with both. You don't need to downgrade.

http://fractalsoftworks.com/category/releases/

Personally I prefer a lot of the ways .91 did things but I'm a weirdo.
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