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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Nexerelin v0.12.0c "Abyssal Gaze" (update 2025-05-01)  (Read 3897555 times)

Modo44

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Re: [0.9.1a] Nexerelin v0.9.7b "War and Peace Redux" (update 2020-09-27)
« Reply #3270 on: September 27, 2020, 11:22:47 AM »

Might be some general bug or mod "synergy" around fleet strength calculations. I just had a "pirate armada" attack my late game murder fleet. It had one fighting cruiser total...
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connortron7

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Re: [0.9.1a] Nexerelin v0.9.7b "War and Peace Redux" (update 2020-09-27)
« Reply #3271 on: September 27, 2020, 11:41:38 AM »

Might be some general bug or mod "synergy" around fleet strength calculations. I just had a "pirate armada" attack my late game murder fleet. It had one fighting cruiser total...
Hey lifes rough for pirates, gotta do what ya gotta do

Modo44

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Re: [0.9.1a] Nexerelin v0.9.7b "War and Peace Redux" (update 2020-09-27)
« Reply #3272 on: September 28, 2020, 12:08:03 AM »

I know, but it is not only the pirates. This was just an extreme example of a general problem, which I do not know the cause of.
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SgtDVader

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Re: [0.9.1a] Nexerelin v0.9.7b "War and Peace Redux" (update 2020-09-27)
« Reply #3273 on: September 29, 2020, 08:27:49 AM »

Am I able to select the Ninth Battlegroup as my starting faction? I can't seem to find this faction in the starting factions list. Is there some sort of way to enable it and choose it as a starting faction?
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ddcne

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Re: [0.9.1a] Nexerelin v0.9.7b "War and Peace Redux" (update 2020-09-27)
« Reply #3274 on: September 29, 2020, 04:35:58 PM »

I know, but it is not only the pirates. This was just an extreme example of a general problem, which I do not know the cause of.

So I was having a good time with this until I started running afoul of the vengence fleets. My little fleet with its 1 battle cruiser suddenly encountering fleets of 4 battle ships 8 cruisers and *** you numbers of carriers every time I leave a system. They seem to spawn on top of me out of no where. I'm not sure if this is intended behavior or not but it seems... at best terribly unbalanced. At worst game breaking. Basically if you do anything to anger any faction enough you're sent back to the beginning only you're starting over with more people hating you. I think this mod needs a balance pass at least in terms of relative fleet strength to send to hunt some one down.


EDIT: So I was wrong, I'm going to leave the original post up in case anyone thought the same thing I did. It was actually a multiplier set in Varyasector not a value in Nexerelin and it was a bounty fleet not a vengence fleet that was kicking my ass. So If any of you are seeing weirdly sized, angry, and hostile bounty hunters please check the config in varya specificly the multipliers related to bounty fleets..
« Last Edit: September 29, 2020, 06:04:00 PM by ddcne »
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Histidine

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Re: [0.9.1a] Nexerelin v0.9.7b "War and Peace Redux" (update 2020-09-27)
« Reply #3275 on: September 29, 2020, 06:09:12 PM »

Am I able to select the Ninth Battlegroup as my starting faction? I can't seem to find this faction in the starting factions list. Is there some sort of way to enable it and choose it as a starting faction?
Ninth BG is not available as a starting faction (and generally don't do anything in Nex) because they lack a Nex config. Someone would have to write one; copying and editing one of the existing configs included with Nex or another mod will work.

I know, but it is not only the pirates. This was just an extreme example of a general problem, which I do not know the cause of.

So I was having a good time with this until I started running afoul of the vengence fleets. My little fleet with its 1 battle cruiser suddenly encountering fleets of 4 battle ships 8 cruisers and *** you numbers of carriers every time I leave a system. They seem to spawn on top of me out of no where. I'm not sure if this is intended behavior or not but it seems... at best terribly unbalanced. At worst game breaking. Basically if you do anything to anger any faction enough you're sent back to the beginning only you're starting over with more people hating you. I think this mod needs a balance pass at least in terms of relative fleet strength to send to hunt some one down.


EDIT: So I was wrong, I'm going to leave the original post up in case anyone thought the same thing I did. It was actually a multiplier set in Varyasector not a value in Nexerelin and it was a bounty fleet not a vengence fleet that was kicking my ass. So If any of you are seeing weirdly sized, angry, and hostile bounty hunters please check the config in varya specificly the multipliers related to bounty fleets..
Lol good thing the "Insert Quote" function caught your edit. Yeah, I suspected it was Vayra bounty hunter fleets; hopefully they'll get adjusted once Vayra comes back to modding.
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fastdino

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Re: [0.9.1a] Nexerelin v0.9.7b "War and Peace Redux" (update 2020-09-27)
« Reply #3276 on: September 30, 2020, 02:13:57 AM »

I'm getting a java.lang.NullPointerException crash that I think that is related to vulture fleets.

From what I can recall, I was having a battle with a lowtech station as my ally. When the battle was over, I decided to scavenge the scraps of my battle, only to be interrupted by vulture scavengers( "Back off, we were here first" LOL). I closed the comms and did not fight them, and it seemed the vulture fleet was backing off from the scavenge , fleeing from me. From there, I started scavenging again but then I still was confronted by the vulture scavenger fleet. However this time, below all the usual text for a encounter a line something like Fatal:null showed up. I closed the encounter window and the game crashed afterwards. I have saved right before I started salvaging at all, but loading up the save keeps giving me the same Fatal:null crash shortly after.

Here is relevent info from the logs of me reloading said save:

1268985 [Thread-4] INFO  data.scripts.campaign.intel.VayraPlayerBountyIntel  - updating player-targeted bounties
1268986 [Thread-4] INFO  data.scripts.campaign.intel.VayraPlayerBountyIntel  - diableavionics has updated their existing bounty on the player's head, adding 376371.0 credits.
1268986 [Thread-4] INFO  data.scripts.campaign.intel.VayraPlayerBountyIntel  - diableavionics has reduced their bounty on the player's head to 2720000 credits as the paltry threat they pose makes it unreasonable to pay more.
1271085 [Thread-8] INFO  sound.oo0O  - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg]
1271275 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.ui.A.new.super(Unknown Source)
   at com.fs.starfarer.ui.A.new.<init>(Unknown Source)
   at com.fs.starfarer.campaign.ui.String.<init>(Unknown Source)
   at com.fs.starfarer.ui.P.super(Unknown Source)
   at com.fs.starfarer.campaign.ui.oOOo.addIconFor(Unknown Source)
   at com.fs.starfarer.campaign.ui.oOOo.<init>(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2$9.public.float(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2$9.beforeShown(Unknown Source)
   at com.fs.starfarer.campaign.C.o00000(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
1271313 [Thread-10] INFO  sound.oo0O  - Creating streaming player for music with id [miscallenous_corvus_campaign_music.ogg]
1271314 [Thread-10] INFO  sound.null  - Playing music with id [miscallenous_corvus_campaign_music.ogg]

 

« Last Edit: September 30, 2020, 02:15:47 AM by fastdino »
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Arcagnello

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Re: [0.9.1a] Nexerelin v0.9.7b "War and Peace Redux" (update 2020-09-27)
« Reply #3277 on: September 30, 2020, 05:49:59 AM »

I've got a question: I tried out mining and itìs really cool, but how do I actually mine asteroids? I'm used to just surveying a planet and then selecting them mine option but how do you do the same with asteroids? Is there a specific button that needs to be pressed in order to start mining an asteroid field/belt?
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Arcagnello

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Re: [0.9.1a] Nexerelin v0.9.7b "War and Peace Redux" (update 2020-09-27)
« Reply #3278 on: September 30, 2020, 05:57:57 AM »

Ah, I thought of all the things you could do other than...you know, just clicking on the bloody asteroids, that does it  ::)
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SpacePoliticianAndaZealot

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Re: [0.9.1a] Nexerelin v0.9.7b "War and Peace Redux" (update 2020-09-27)
« Reply #3279 on: September 30, 2020, 08:19:38 AM »

Hello, I haven't really been up to date with the latest Starsector developments, so I'd like to just ask: I noticed that the new Vulture fleets give me the message that hostile actions against that fleet would result in a lower rep drop. I was at like +25ish rep with independents before I got intercepted and attacked by one said vulture fleet after scavenging through a debris field. After the battle I noticed that my rep with Indies dropped to -56. Is this intended behavior?
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Sapfearon

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Re: [0.9.1a] Nexerelin v0.9.7b "War and Peace Redux" (update 2020-09-27)
« Reply #3280 on: September 30, 2020, 09:43:49 AM »

crash after i left my colony.

6112826 [Thread-4] INFO  sound.oo0O  - Cleaning up music with id [campaign_music_part_2_v28.ogg]
6112827 [Thread-8] INFO  sound.oo0O  - Cleaning up music with id [Atmospheric_Rise.ogg]
6112858 [Thread-10] INFO  sound.oo0O  - Creating streaming player for music with id [miscallenous_corvus_campaign_music.ogg]
6112858 [Thread-10] INFO  sound.null  - Playing music with id [miscallenous_corvus_campaign_music.ogg]
6113608 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at exerelin.campaign.intel.agents.CovertActionIntel.shouldAbortIfOwnMarket(CovertActionIntel.java:367)
   at exerelin.campaign.intel.agents.CovertActionIntel.advanceImpl(CovertActionIntel.java:374)
   at com.fs.starfarer.api.impl.campaign.intel.BaseIntelPlugin.advance(BaseIntelPlugin.java:75)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

edit : another crash, same problem. This is nex crash if i'm reading it right? something to do with agent?

« Last Edit: September 30, 2020, 12:37:55 PM by Sapfearon »
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Histidine

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Re: [0.9.1a] Nexerelin v0.9.7b "War and Peace Redux" (update 2020-09-27)
« Reply #3281 on: October 01, 2020, 02:28:09 AM »

crash after i left my colony.
[...]
edit : another crash, same problem. This is nex crash if i'm reading it right? something to do with agent?
Were you trying to execute a particular agent action, or did this happen on its own? (If the latter, a modlist might help)
The crash looks like it's from attempting an action without a target colony.

(Also it seems you're using an out-of-date copy of Nex)

Hello, I haven't really been up to date with the latest Starsector developments, so I'd like to just ask: I noticed that the new Vulture fleets give me the message that hostile actions against that fleet would result in a lower rep drop. I was at like +25ish rep with independents before I got intercepted and attacked by one said vulture fleet after scavenging through a debris field. After the battle I noticed that my rep with Indies dropped to -56. Is this intended behavior?
This shouldn't happen (my first thought was that the vultures pulled in another independent fleet to help them and you killed ships from that fleet, but a glance at the code suggests it shouldn't affect the matter).
Do you remember if the rep loss to hostile state was shown within the battle dialog, in the campaign GUI afterwards, or did it just happen silently?

I'm getting a java.lang.NullPointerException crash that I think that is related to vulture fleets.

From what I can recall, I was having a battle with a lowtech station as my ally. When the battle was over, I decided to scavenge the scraps of my battle, only to be interrupted by vulture scavengers( "Back off, we were here first" LOL). I closed the comms and did not fight them, and it seemed the vulture fleet was backing off from the scavenge , fleeing from me. From there, I started scavenging again but then I still was confronted by the vulture scavenger fleet. However this time, below all the usual text for a encounter a line something like Fatal:null showed up. I closed the encounter window and the game crashed afterwards. I have saved right before I started salvaging at all, but loading up the save keeps giving me the same Fatal:null crash shortly after.
Are you using Extra Systems Reloaded v0.5.0? That's been having issues, try the fix .jar here.
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SpacePoliticianAndaZealot

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Re: [0.9.1a] Nexerelin v0.9.7b "War and Peace Redux" (update 2020-09-27)
« Reply #3282 on: October 01, 2020, 05:51:56 AM »

This shouldn't happen (my first thought was that the vultures pulled in another independent fleet to help them and you killed ships from that fleet, but a glance at the code suggests it shouldn't affect the matter).
Do you remember if the rep loss to hostile state was shown within the battle dialog, in the campaign GUI afterwards, or did it just happen silently?
It happened silently. No rep change message was present anywhere, the only way I figured indies were suddenly hostile to me was by viewing the Intel tab after I got attacked.
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fellabrando

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Re: [0.9.1a] Nexerelin v0.9.7b "War and Peace Redux" (update 2020-09-27)
« Reply #3283 on: October 01, 2020, 08:57:06 AM »

Question on adding factions.

I'd like to add as many of the faction mods as humanely possible...

Will this screw up nexellerin at all?
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fastdino

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Re: [0.9.1a] Nexerelin v0.9.7b "War and Peace Redux" (update 2020-09-27)
« Reply #3284 on: October 01, 2020, 12:15:22 PM »

No, I'm not using extra systems reloaded.  Here is my active mod list:
Combat Chatter 1.10
Dassault Mikoyan 1.18
Diable Avionics 2.53rc1
Interstellar Imperiums 2.2.1
Kadur Remnant 3.1.2
Lazy Lib 2.4f
Magiclib 0.29
Mayasuran Navy 8.3.0 Rc2
Neutrino Corp 1.86 RC3
Nexerelin 0.9.7b
Outer rim alliance 0.89
Pearson Extronics 0.5.4
Portrait Pack v1.2.4
Shadowyards 0.9-rc3
Shipweapon pack 1.11.0
SkilledUp1.1
Starship Legends 1.4.2
Tahlan Shipworks 0.3. 17
Underworld 1.4.4
Vayra's Sector 3.1.5
Vayra's Ship Pack 1.1.4
ZZ Graphics Lib 1.4.2
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