Any chances to make factions to rush to help their destabilized markets? Due to all these raids it gets even easier to make money just trucking in stuff.
Possibly I'll make factions stabilize their own markets, yeah. Would be nice to reduce decivilizations.
Although that won't fix the free money problem, that will usually require speed-undisrupting the spaceport (in which case people are going to wonder why the player can't do the same thing, so I'd need to work
that out as well).
And something about war AI as well, they do not seem to care about retaking their lost planets (Yama and Kazeron just switched their owners and nobody cares about that).
They do weigh previously-held markets higher for invasions, but it's only 4x more. I could increase this a bit (although too high and invasions become too predictable).
Well, let's go ahead and try 5x for the next release.
(Also there's a bug where factions are supposed to hate other factions holding their planets and be more likely to declare war on them, but this is currently broken)
Mining is OP exp-wise.
What, still? Well, I'll reduce it further if others also think it remains a problem.
Edit:
At Sector generation options, the maximum inhabited planets number (and maybe other stuff) maybe hidden if screen is too small.
Yeah, fixed for next release

(by moving stuff to a different menu)
Derelict Empire is kinda broken.
Reason being that its the EASIEST start because Derelict Empire gives you a bunch of developed planets without any investments and all you have to do is get 1 Capital and you can capture them all.
Drones in general are weak and only succeed in numbers. But the highest level of ship they produce is Ramparts, which are Cruiser level. Once you get at least one Capital, you can essentially steamroll the Derelict Empire and take all their pre-settled worlds because they never spawn the Motherships in their fleets (which is their version of a Capital) despite it being a blueprint you can get from raiding their planets.
If they actually spawned Capitals, the Derelict Empire would last longer against both the player and the other factions.
I've seen a Derelict patrol have a Guardian once, so it does spawn capitals sometimes (probably not frequently enough, but I'm afraid of what effects it'll have on "normal" derelicts if I mess with it right now). Mothership wouldn't help, it's honestly as much of a joke in combat as smaller Derelicts.
Although either way, the stations rather than the fleets should be the main factor keeping the player from overrunning the Sector immediately. Which... isn't enough once you get a decent capital, yeah. Well, that's a broader balance problem that I may find a solution for in the future.