-When you summon a defense fleet, will they patrol permanently, or there is time limit, after witch they will disappear.
-Will my faction invade others on their own, as it seems they do agent missions alone
-Does planet stability (and similar) have a impact on forces they spawn (not counting when you invade them)?
-They hang around for 150 days, although they'll go home early if they take too many losses
-Yes
-For patrols,
see this postInvasion/strike/defense fleets and
response fleets also get some size and officer level bonuses (and the points needed to spawn accumulate faster) depending on their market's stability, size and market conditions.
Suggestions:
-I noticed that you get money 30k every month. I would increase the income with every planet you add to your empire
-Would like that there is more control over my faction, or better said that they dont do things on their own (so no sending agents and similar)
-It's based on the player's level. Modifying by number of markets would make sense yeah, but I think salaries work well for their intended purpose* and tying it to empire size adds slippery slope effects that would complicate it unnecessarily.
-I'll probably add a config option to disable agents/diplomacy by the followers faction. It could use more differentiation (and in ways that
don't make it the superior choice) from regular factions at any rate.
*It gives poor players a leg up to get a decent fleet faster, while not hugely benefitting those already doing well. It also helps cover day-to-day costs like fuel, supplies and (late game) SS+ salaries.
two questions, is it possible to move the omnifactory somewhere else? its in a hostile starsystem atm, and is it possible to colonize uninhabited planets?
1) Omnifactory normally spawns around Somnus in Corvus mode, around the player's homeworld otherwise (or at a random location in free start). (if you don't pick the random location option obviously)
There's no way to move it at present unfortunately, although next version it'll spawn in the player's home system in Corvus mode as well.
2) Not at present.