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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Nexerelin v0.12.0c "Abyssal Gaze" (update 2025-05-01)  (Read 3778240 times)

Fermuto

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Re: [0.97a] Nexerelin v0.11.3c "Planet Tales" (fixes 2025-01-26)
« Reply #6390 on: March 26, 2025, 03:52:05 PM »

Has anyone experienced where you're commissioned by a faction in an alliance, and when that alliance makes peace with another alliance you lose 10 reputation with one of the factions? In my case I'm playing as an Iron Shell commission and everytime we peace with another alliance I lose 10 reputation with the hegemony, for seemingly no reason. Weird.
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datamancer

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Re: [0.97a] Nexerelin v0.11.3c "Planet Tales" (fixes 2025-01-26)
« Reply #6391 on: March 26, 2025, 06:35:28 PM »

Has anyone experienced where you're commissioned by a faction in an alliance, and when that alliance makes peace with another alliance you lose 10 reputation with one of the factions? In my case I'm playing as an Iron Shell commission and everytime we peace with another alliance I lose 10 reputation with the hegemony, for seemingly no reason. Weird.

It has to do with how dissenting votes play out in the diplomacy model. Iron Shell voted for peace, Hegemony voted to continue the war, peace won but Hege's mad and as an IS-flagged captain-contractor you get hit with the political fallout.
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Prattster2213

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Re: [0.97a] Nexerelin v0.11.3c "Planet Tales" (fixes 2025-01-26)
« Reply #6392 on: March 27, 2025, 08:16:50 AM »

Heya gang, currently doing a commissioned pirate run and I've a question. Been reading around at I'm not sure if pirates are or arent allowed to randomly join alliances, since I am commissioned directly to the pirates I cant personally invite factions to alliances or at least the game wont let despite the fact I've got for example The league and (Modded) Carters freetarders at 100 and also have founded my own colonies and faction
So is there a way to make it so pirates randomly make alliances themselves or do I just have to burn the sector down no alliances?
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aunt_jemichael

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Re: [0.97a] Nexerelin v0.11.3c "Planet Tales" (fixes 2025-01-26)
« Reply #6393 on: March 27, 2025, 05:15:41 PM »

This mod is awesome
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MasterLorian

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Re: [0.97a] Nexerelin v0.11.3c "Planet Tales" (fixes 2025-01-26)
« Reply #6394 on: March 28, 2025, 05:14:45 AM »

It is probably causing crashes with 0.98a. I'll wait for an update before starting a new playthrough, as Nex is essential.
« Last Edit: March 28, 2025, 05:24:43 AM by MasterLorian »
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Histidine

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Re: [0.97a] Nexerelin v0.11.3c "Planet Tales" (fixes 2025-01-26)
« Reply #6395 on: March 28, 2025, 06:06:08 AM »

If you have reason to believe that a 0.98a crash is caused by Nex, post the log here and I'll take a look, could fix it for the upcoming interim update.

Heya gang, currently doing a commissioned pirate run and I've a question. Been reading around at I'm not sure if pirates are or arent allowed to randomly join alliances, since I am commissioned directly to the pirates I cant personally invite factions to alliances or at least the game wont let despite the fact I've got for example The league and (Modded) Carters freetarders at 100 and also have founded my own colonies and faction
So is there a way to make it so pirates randomly make alliances themselves or do I just have to burn the sector down no alliances?
A few options:
  • You could use the CreateAlliance console command to make pirates ally with someone if you want.
  • Alternatively, the factionRuler setting in Nexerelin/exerelin_config.json file will give you the same control over commissioner faction's alliance joining/leaving as with an independent player faction (dock at the prospective ally's market and do stuff there), among other things.
  • Changing the pirates' faction config (Nexerelin/data/config/exerelinFactionConfig) to make them not be classified as pirates also works. Technically.
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OperaWolf

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Re: [0.97a] Nexerelin v0.11.3c "Planet Tales" (fixes 2025-01-26)
« Reply #6396 on: March 28, 2025, 07:06:31 AM »

Got this while flying around in deep space. I updated to 0.98 to try and check which mods are working and fully expected crashes.

Spoiler
4913634 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain java.lang.IncompatibleClassChangeError: Expecting non-static method 'float com.fs.starfarer.api.impl.PlayerFleetPersonnelTracker.getMarineEffectBonus(com.fs.starfarer.api.impl.PlayerFleetPersonnelTracker$PersonnelData)'
97751     java.lang.IncompatibleClassChangeError: Expecting non-static method 'float com.fs.starfarer.api.impl.PlayerFleetPersonnelTracker.getMarineEffectBonus(com.fs.starfarer.api.impl.PlayerFleetPersonnelTracker$PersonnelData)'
97752            at exerelin.campaign.intel.groundbattle.GroundUnit.injectXPBonus(GroundUnit.java:675)
97753            at exerelin.campaign.intel.groundbattle.plugins.GroundUnitPlugin.getAttackStatBonu s(GroundUnitPlugin.java:162)
97754            at exerelin.campaign.intel.groundbattle.GroundUnit.getAttackStatBonus(GroundUnit.java:702)
97755            at exerelin.campaign.intel.groundbattle.GBUtils.estimateDefenderStrengthMult(GBUtils.java:58)
97756            at exerelin.campaign.intel.groundbattle.GBUtils.estimateDefenderStrength(GBUtils.java:40)
97757            at exerelin.campaign.intel.groundbattle.GBUtils.estimateTotalDefenderStrength(GBUtils.java:139)
97758            at exerelin.campaign.intel.groundbattle.GBUtils.estimateTotalDefenderStrength(GBUtils.java:150)
97759            at exerelin.campaign.intel.invasion.InvasionIntel.setMarineCount(InvasionIntel.java:208)
97760            at exerelin.campaign.intel.invasion.InvasionIntel.init(InvasionIntel.java:126)
97761            at exerelin.campaign.fleets.InvasionFleetManager.generateInvasionOrRaidFleet(InvasionFleetManager.java:921)
97762            at exerelin.campaign.fleets.InvasionFleetManager.generateInvasionOrRaidFleet(InvasionFleetManager.java:844)
97763            at exerelin.campaign.fleets.InvasionFleetManager.generateInvasionOrRaidFleet(InvasionFleetManager.java:529)
97764            at exerelin.campaign.fleets.InvasionFleetManager.processInvasionPoints(InvasionFleetManager.java:1150)
97765            at exerelin.campaign.fleets.InvasionFleetManager.advance(InvasionFleetManager.java:1598)
97766            at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
97767            at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
97768            at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
97769            at com.fs.state.AppDriver.begin(Unknown Source)
97770            at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
97771            at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
97772            at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
97773            at java.base/java.lang.Thread.run(Unknown Source)
[close]

Not sure if it's Nex or not, I can't read logs very well. But it mentions marines and invasions, which is a Nex thing, so figured I'd post it.

Mod list:

Spoiler
Mods (56)
AdvancedGunneryControl  v1.18.0  [advanced_gunnery_control_dbeaa06e]
Another Portrait Pack  v1.5.0  [anotherportraitpack]
Apex Design Collective  v1.2.12  [apex_design]
ArmaA - Anime  v1.0  [zzarmaa_anime]
ZZ Audio Plus  v1.2.1  [audio_plus]
Battletech Portrait Pack  v1.1  [battletechportraitpack]
BigBeans Ship Compilation  v0.1.98.6  [BSC]
CarrierUI  v1.0.0  [carrierui]
Combat Misc Utils  v0.4.1  [cmutils]
Combat Chatter  v1.14.2  [chatter]
Combat Activators  v1.3.0  [combatactivators]
Commissioned Crews  v1.999999gggg  [timid_commissioned_hull_mods]
Diable-Avionics-Portrait-Pack  v1.0.0  [daportraitpack]
Diable Avionics  v2.9.2  [diableavionics]
DIY Planets  v1.0.20  [diyplanets]
Grand.Colonies  v2.1.a  [GrandColonies]
zz GraphicsLib  v1.9.0  [shaderLib]
Hexagonal Shieldidgeridoos  v1.3.1  [HexShields]
High Tech Expansion  v2.0.4  [hte]
Immersion Firendly Portrait Pack  v1.1  [immersionFriendlyPortraitPack]
Industrial.Evolution  v3.3.e  [IndEvo]
Interesting Portraits Pack  v1.2  [interestingportraitspack]
Interstellar Imperium  v2.6.4  [Imperium]
Iron Shell  v1.18.3aj  [timid_xiv]
LazyLib  v3.0.0  [lw_lazylib]
LunaLib  v2.0.2  [lunalib]
Magic Achievements: Vanilla Pack  v1.2.4  [wisp_magicAchievementsVanillaPack]
MagicLib  v1.5.0  [MagicLib]
More Ship Names  v1.06  [more_ship_names]
Nexerelin  v0.11.3c  [nexerelin]
Officer Extension  v0.7.0  [officerExtension]
Outer Rim Alliance  v0.95rc4m  [ORA]
Portrait Pack  vv1.2.4  [portrait]
Portrait Changer  v1.0.1  [portrait_changer]
Progressive S-Mods  v1.1.0  [progressiveSMods]
Project TAILS  v0.01.1  [ProjectTAILS]
Random Assortment of Things  v2.6.1  [assortment_of_things]
RetroLib  v1.0.1  [RetroLib]
Roider Union  v2.1.1  [roider]
zzz Mikohime Additionals Settings  v2.0.0  [Rouge_Redstar]
ScalarTech Solutions  v0.9.2  [scalartech]
Scy Nation  v1.8.4  [SCY]
Second-in-Command  v1.4.0  [second_in_command]
Ship/Weapon Pack  v1.15.1  [swp]
Some Flags  v1.0  [someflags]
Space Truckin'  v1.4a  [spacetruckin]
Arma Armatura  v3.1.4  [armaa]
Starship Legends  v2.5.3  [sun_starship_legends]
Substance.Abuse  v1.1.c  [alcoholism]
Terraforming & Station Construction  v9.0.11  [Terraforming & Station Construction]
Too Much Information  v0.98a  [timid_tmi]
$$$ Trailer Moments  v1.4  [$$$_trailermoments]
Unknown Skies  v2.0.2  [US]
VIC  v1.6.3a  [vic]
WhichMod  v1.2.0  [whichmod]
HHE: Fighter Expansion  v1.0.1  [HHE]
[close]
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MasterLorian

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Re: [0.97a] Nexerelin v0.11.3c "Planet Tales" (fixes 2025-01-26)
« Reply #6397 on: March 28, 2025, 07:36:05 AM »

Yeah i got the same crash while exploring, I have a few additional mods besides nex, installed so i am not sure if it is Nex or not.
« Last Edit: March 28, 2025, 07:37:48 AM by MasterLorian »
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Haka

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Re: [0.97a] Nexerelin v0.11.3c "Planet Tales" (fixes 2025-01-26)
« Reply #6398 on: March 28, 2025, 07:53:33 AM »


Not sure if it's Nex or not, I can't read logs very well. But it mentions marines and invasions, which is a Nex thing, so figured I'd post it.


Can confirm, I got a similar crash while going to click on an operative in the intel menu, and the only mods I had active that deal with Marines at all was Nex.

Crash Log:
Spoiler
[Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IncompatibleClassChangeError: Expecting non-static method 'float com.fs.starfarer.api.impl.PlayerFleetPersonnelTracker.getMarineEffectBonus(com.fs.starfarer.api.impl.PlayerFleetPersonnelTracker$PersonnelData)'
java.lang.IncompatibleClassChangeError: Expecting non-static method 'float com.fs.starfarer.api.impl.PlayerFleetPersonnelTracker.getMarineEffectBonus(com.fs.starfarer.api.impl.PlayerFleetPersonnelTracker$PersonnelData)'
   at exerelin.campaign.intel.groundbattle.GroundUnit.injectXPBonus(GroundUnit.java:675)
   at exerelin.campaign.intel.groundbattle.plugins.GroundUnitPlugin.getAttackStatBonu s(GroundUnitPlugin.java:162)
   at exerelin.campaign.intel.groundbattle.GroundUnit.getAttackStatBonus(GroundUnit.java:702)
   at exerelin.campaign.intel.groundbattle.GBUtils.estimateDefenderStrengthMult(GBUtils.java:58)
   at exerelin.campaign.intel.groundbattle.GBUtils.estimateDefenderStrength(GBUtils.java:40)
   at exerelin.campaign.intel.agents.AgentIntel.createSmallDescription(AgentIntel.java:903)
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.o00000(Unknown Source)
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.classnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.new(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.classnew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.OOOo.processInput(Unknown Source)
   at com.fs.starfarer.ui.privatesuper$oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.OOOo.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.privatesuper.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.OOOo.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.OOOo.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.OOOo.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.campaign.comms.F.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.OOOo.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.class.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.OOOo.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.float.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.OOOo.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.OOOo.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.base/java.lang.Thread.run(Unknown Source)
[close]

Mod List:
 
Spoiler
All mod_info files changed to .98a from .97a. This includes the the Libraries, as their updates weren't out at the time
 
  Adjusted Sector 0.6.2
  Combat Chatter 1.14.2
  Console Commands 2024.10.4
  LazyLib 2.8b
  LunaLib 1.8.7
  MagicLib 1.4.6
  Nexerelin 0.11.3c
  Ore Refinery 0.8
  Planetary Shield: Access Control 1.6
  Portrait Changer 1.0.1
  SpeedUp 1.0.1
  Unknown Skies 2.0.2
  GraphicsLib 1.9.0
[close]
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Histidine

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Re: [0.97a] Nexerelin v0.11.3c "Planet Tales" (fixes 2025-01-26)
« Reply #6399 on: March 28, 2025, 08:06:24 AM »

Enabling legacy invasions in settings may work around the crash for now.
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MasterLorian

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Re: [0.97a] Nexerelin v0.11.3c "Planet Tales" (fixes 2025-01-26)
« Reply #6400 on: March 28, 2025, 11:16:48 AM »

Tried it. it works so far. Thanks ;D.
« Last Edit: March 28, 2025, 12:45:31 PM by MasterLorian »
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Lampda

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Re: [0.97a] Nexerelin v0.11.3c "Planet Tales" (fixes 2025-01-26)
« Reply #6401 on: March 29, 2025, 05:30:43 AM »

Enabling legacy invasions in settings may work around the crash for now.

Hey tried this
Got a similar error

Code
4361     1935860 [Thread-2] INFO com.fs.starfarer.loading.LoadingUtils Loading JSON from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Nexerelin (data/config/exerelin/specialForcesNames.json)]
4362     1936075 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain java.lang.IncompatibleClassChangeError: Expecting non-static method 'float com.fs.starfarer.api.impl.PlayerFleetPersonnelTracker.getMarineEffectBonus(com.fs.starfarer.api.impl.PlayerFleetPersonnelTracker$PersonnelData)'
4363     java.lang.IncompatibleClassChangeError: Expecting non-static method 'float com.fs.starfarer.api.impl.PlayerFleetPersonnelTracker.getMarineEffectBonus(com.fs.starfarer.api.impl.PlayerFleetPersonnelTracker$PersonnelData)'
4364          at exerelin.campaign.intel.groundbattle.GroundUnit.injectXPBonus(GroundUnit.java:675)
4365          at exerelin.campaign.intel.groundbattle.plugins.GroundUnitPlugin.getAttackStatBonus(GroundUnitPlugin.java:162)
4366          at exerelin.campaign.intel.groundbattle.GroundUnit.getAttackStatBonus(GroundUnit.java:702)
4367          at exerelin.campaign.intel.groundbattle.GBUtils.estimateDefenderStrengthMult(GBUtils.java:58)
4368          at exerelin.campaign.intel.groundbattle.GBUtils.estimateDefenderStrength(GBUtils.java:40)
4369          at exerelin.campaign.intel.groundbattle.GBUtils.estimateTotalDefenderStrength(GBUtils.java:139)
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Someone64

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Re: [0.97a] Nexerelin v0.11.3c "Planet Tales" (fixes 2025-01-26)
« Reply #6402 on: March 29, 2025, 05:48:40 AM »

Currently frequently getting the same error as above, too. Probably have to wait for a real Nex update for this version of Starsector.
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Histidine

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Re: [0.98a] Nexerelin v0.11.3x "Planet Tales" (update 2025-03-29)
« Reply #6403 on: March 29, 2025, 06:45:51 AM »

Getting the update out there; also contains some features and fixes I'd been doing beforehand (not all recently requested features on my near-term list are in; maybe next version).

Nexerelin v0.11.3x
Download
Changelog
## v0.11.3x (2025-03-29) ##
* Compatibility with Starsector 0.98
* Add operative counterinsurgency action
* Player can request blockade fleets
* Add hyperspace topography "quest skip"
* Rebellion events will have smugglers running arms to the rebels (reverse suppression fleet, basically)
* Add a "contain aggression" strategic AI concern
* Factions avoid negative diplomatic events if war weariness is too high and strategic AI is off
* Update deep hyperspace clearing on sector generation to match vanilla (halved radius)
* Open market will buy automated ships if AI cores are legal in faction; military market will always buy
* Location of respawn event bases no longer hidden
* Add two achievements
* Add a standardised system for printing faction descriptions in new game dialog
* Add a toggle for NPC colony growth
* Fix ground battle crash when market has no industries and no Population & Infrastructure
    * Will still crash if there is not at least one industry-like present
* Fix Arroyo comms check for final Remnant mission
* Try to fix neutral fleets sometimes joining battles when they shouldn't
* Fix an unidentified mod conflict that would make invasions unavailable
* Fix raid fallback for invasionOnlyRetake factions for real
* Hegemony inspector custom bounty can't spawn around hidden markets
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Duzzit

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Re: [0.98a] Nexerelin v0.11.3x "Planet Tales" (update 2025-03-29)
« Reply #6404 on: March 29, 2025, 07:54:30 AM »

I'm curious is there a list/guide to all the things you can do for your contact at the Freeport? Also can they occasionally give out Alpha cores, I usually visit them early on and that means I can't exactly do any farming.
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