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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: [0.97a] Nexerelin v0.11.3c "Planet Tales" (fixes 2025-01-26)  (Read 3650812 times)

Figgypwns

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Re: [0.97a] Nexerelin v0.11.3b "Planet Tales" (fixes 2024-12-25)
« Reply #6270 on: December 25, 2024, 06:42:25 PM »

Thanks for the further input JohnVicres! Not currently planning any major revisions to the mission right now, but we'll see.

1) Does disabling Saturation Bombing by NPCs also disables the Sindria Crisis?

2) Using Vayra Merged, and AFAIK extra factions spawn when a player establishes the first colony. Do I need for Nex's Respawn Factions setting to be set to All (the description of which says that Factions not present at start can show up that way) for that to work? And do other colonization options (which I set to false for a more vanilla experience) influence that?
1) Nope.

2) The Vayra colonial factions can (intentionally) spawn independent of all Nex-side respawn and colonization mechanics, although once these factions appear they can benefit from Nex respawns and colony expeditions if allowed.

Hello!


This will be my first post but ive been lurking and playing starsector for years.

One of my favorite mods in this one and I've got like 70 others lol.

I'm having an issue when a faction conquered a planet that i colonized after surveying it which *** me off however I have invaded it 24 times and they have no remaining troops left but i keep getting a message that the invasion is over and there is peace. I DONT WANT PEACE!

I WANT TO WIPE THESE FILTY XENOS OFF MY WORLD!

I've destroyed all the fleets they had in the system but I CANNOT retake the world and its driving me mad!

I am at the point that I'm willing to start a crusade and wipe the whole faction out but I would rather not saturation bomb the world because all the stuff on it is mine.

PLZ HELP!
Hello and thank you!

Are the "filty xenos" in question the Hivers?
The last time I heard of this issue it was because the player's commissioning faction (UAF) wasn't set to hostile with the faction being invaded (Hivers), because the initial relations were bugged and Hivers are a no-relationship-sync faction.

Anyway, if it's the same bug your solution is to set hostilities between your faction and the target faction (whoever they may be) manually with console commands (if you don't know the faction IDs, see if human-facing names work, or print the IDs with list factions command):
Code
setrelationship <commissioning_faction_ID> <target_faction_id>
Thanks for the further input JohnVicres! Not currently planning any major revisions to the mission right now, but we'll see.

1) Does disabling Saturation Bombing by NPCs also disables the Sindria Crisis?

2) Using Vayra Merged, and AFAIK extra factions spawn when a player establishes the first colony. Do I need for Nex's Respawn Factions setting to be set to All (the description of which says that Factions not present at start can show up that way) for that to work? And do other colonization options (which I set to false for a more vanilla experience) influence that?
1) Nope.

2) The Vayra colonial factions can (intentionally) spawn independent of all Nex-side respawn and colonization mechanics, although once these factions appear they can benefit from Nex respawns and colony expeditions if allowed.

Hello!


This will be my first post but ive been lurking and playing starsector for years.

One of my favorite mods in this one and I've got like 70 others lol.

I'm having an issue when a faction conquered a planet that i colonized after surveying it which *** me off however I have invaded it 24 times and they have no remaining troops left but i keep getting a message that the invasion is over and there is peace. I DONT WANT PEACE!

I WANT TO WIPE THESE FILTY XENOS OFF MY WORLD!

I've destroyed all the fleets they had in the system but I CANNOT retake the world and its driving me mad!

I am at the point that I'm willing to start a crusade and wipe the whole faction out but I would rather not saturation bomb the world because all the stuff on it is mine.

PLZ HELP!
Hello and thank you!

Are the "filty xenos" in question the Hivers?
The last time I heard of this issue it was because the player's commissioning faction (UAF) wasn't set to hostile with the faction being invaded (Hivers), because the initial relations were bugged and Hivers are a no-relationship-sync faction.

Anyway, if it's the same bug your solution is to set hostilities between your faction and the target faction (whoever they may be) manually with console commands (if you don't know the faction IDs, see if human-facing names work, or print the IDs with list factions command):
Code
setrelationship <commissioning_faction_ID> <target_faction_id>



IT FREAKING WORKED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

YOU GUYS ROCK!
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Vocation

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Re: [0.97a] Nexerelin v0.11.3b "Planet Tales" (fixes 2024-12-25)
« Reply #6271 on: December 27, 2024, 02:02:04 AM »

Not sure if this is okay but are you able to add in a function similar to this mod? Transfer all items? I used to use it a lot and it seems to not work anymore. In long Nex campaigns the item management even with the ALT key sweep takes a while. This would be a very nice quality of life improvement, not sure if its the resolution that making it not work for me since I am on 1440p.

https://fractalsoftworks.com/forum/index.php?topic=17210.45
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Tipnick

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Re: [0.97a] Nexerelin v0.11.3b "Planet Tales" (fixes 2024-12-25)
« Reply #6272 on: December 27, 2024, 03:59:12 AM »

And designated areas in storage, for instance: weapons, raw materials, fighters etc.
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IceFire

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Re: [0.97a] Nexerelin v0.11.3b "Planet Tales" (fixes 2024-12-25)
« Reply #6273 on: December 28, 2024, 02:46:42 AM »

An "unfollow me" function would be nice.
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ErianaMB

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Re: [0.97a] Nexerelin v0.11.3b "Planet Tales" (fixes 2024-12-25)
« Reply #6274 on: December 28, 2024, 06:08:10 PM »

Hi all! I need a little help.

Every month there is a random reputation change on average +-15
How can I make this number smaller? +-5 would be great.
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Histidine

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Re: [0.97a] Nexerelin v0.11.3b "Planet Tales" (fixes 2024-12-25)
« Reply #6275 on: December 28, 2024, 06:35:56 PM »

Not sure I can or want to implement inventory management UI (if I did, it'd probably go into a separate utility mod).
But it sure would be convenient if, say, someone were to bully Lukas04 or Starficz into doing it... haha just kidding... unless?

Hi all! I need a little help.

Every month there is a random reputation change on average +-15
How can I make this number smaller? +-5 would be great.
Not from Nex; do you remember the specific message? IndEvo embassies have a monthly rep change; then I think Starpocalypse (or maybe it was Ruthless Sector?) adjusts rep based on your relations with other factions.
« Last Edit: December 28, 2024, 06:48:08 PM by Histidine »
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ErianaMB

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Re: [0.97a] Nexerelin v0.11.3b "Planet Tales" (fixes 2024-12-25)
« Reply #6276 on: December 29, 2024, 08:22:39 PM »

I think it was Nexerelin. no one else could do it (i think so).
https://ibb.co/b2v3ydr

message looked something like this:
Your reputation with faction "faction name" is now 24/100
or
Your reputation with faction "faction name" is now -32/100

click on the message and there you can see how much the reputation has changed and in which direction (+13/-19) the numbers are different but approximately 15.
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lolitsjack

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Re: [0.97a] Nexerelin v0.11.3b "Planet Tales" (fixes 2024-12-25)
« Reply #6277 on: December 30, 2024, 11:50:47 AM »

When I started a new game with Nexerelin installed with a bunch of mods, I had the option to set the different quests/missions status to completed, pieced out to the individual quests such as the main quest line or the Ludic Church pilgrimage.

If there somewhere that shows quest/mission completion? Even in the files? Or is there a mod for it?
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Dadada

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Re: [0.97a] Nexerelin v0.11.3b "Planet Tales" (fixes 2024-12-25)
« Reply #6278 on: December 30, 2024, 01:06:16 PM »

Diplomatic activity (and agents) from Nex? It shouldn't be doing thaaat much by itself with standard settings, maybe(?) every few weeks affecting your faction and another one +/-. See settings, maybe you can adjust or disable it.
"shrug"
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Histidine

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Re: [0.97a] Nexerelin v0.11.3b "Planet Tales" (fixes 2024-12-25)
« Reply #6279 on: December 30, 2024, 08:42:16 PM »

I think it was Nexerelin. no one else could do it (i think so).
https://ibb.co/b2v3ydr

message looked something like this:
Your reputation with faction "faction name" is now 24/100
or
Your reputation with faction "faction name" is now -32/100

click on the message and there you can see how much the reputation has changed and in which direction (+13/-19) the numbers are different but approximately 15.
Wait, did you mean the diplomacy events? Your posts made it sound like this was an unrelated event on a monthly tick.

Anyway you can turn those off (best setting would probably be "Player faction has diplomacy events" in the LunaLib mod settings menu, or the equivalent followersDiplomacy field in exerelin_config.json. You could also change the magnitude of the changes in data/config/exerelin/diplomacyConfig.json if you want.

If there somewhere that shows quest/mission completion? Even in the files? Or is there a mod for it?
There isn't a 'quest log' type feature anywhere in the game or mods that I know of, no.
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GibberingMouther

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Re: [0.97a] Nexerelin v0.11.3b "Planet Tales" (fixes 2024-12-25)
« Reply #6280 on: December 30, 2024, 08:57:01 PM »

Help launch invasion not showing up under military options dont know where to begin looking to fix google is no help.
Luna lib menu says invasions are enabled.
What info do you need to help/fix.
Please and thank you.
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Histidine

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Re: [0.97a] Nexerelin v0.11.3b "Planet Tales" (fixes 2024-12-25)
« Reply #6281 on: December 31, 2024, 03:43:46 AM »

Probably the target market is 'hidden' (e.g. the pirate popup bases) or otherwise marked as uninvadable (most notably Underworld's Arigato).

(I probably ought to make it show the option anyway and just grey it out with tooltip)
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GibberingMouther

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Re: [0.97a] Nexerelin v0.11.3b "Planet Tales" (fixes 2024-12-25)
« Reply #6282 on: December 31, 2024, 01:54:01 PM »


Okay checked a market an npc faction invaded got attached screenshot there too.
I have console commands mod is there a way to get more troubleshooting info, from that i.e. commands that reveal why nex isn't showing the invasion text.
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Serina

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Re: [0.97a] Nexerelin v0.11.3b "Planet Tales" (fixes 2024-12-25)
« Reply #6283 on: December 31, 2024, 05:41:34 PM »

How in Ludd's name are you supposed to defeat
Spoiler
Muave Towering
[close]
in the Salvation quest?
I've got three Paragons, a bunch of VIC capital ships, a fleet of high tech/remnant ships, the aid of the Gilead Star Fortress and the defending Luddic fleet, but that damn
Spoiler
Ascendant Dronenought
[close]
pretty much singlehandedly takes us all out while his fleet takes out the star fortress.
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mllhild

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Re: [0.97a] Nexerelin v0.11.3b "Planet Tales" (fixes 2024-12-25)
« Reply #6284 on: January 01, 2025, 06:34:12 AM »

Are the Independent Narcotic Inspector hunting fleets from here?
 - They attack me without consideration for fleet strength. (Starfortress + full engame fleet and they still run at me)
 - why dont they get attacked by my faction fleets?
 - its also not clear why they are after me from their dialogue

This mod really needs a list of all things that it adds, because its so big that its not obvious anymore what is from it and what isnt.
In fact it might be good to follow Hazard Mining Incorperated's / Ashes of the Domain examples and cut it into parts.
« Last Edit: January 01, 2025, 06:46:55 AM by mllhild »
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