hey does nexelin create own private ships squad need to have weapon on ship? does npc ai battle actually taken into account if there are weapons on board the ship?
Autoresolve doesn't check weapons IIRC, although I'd have to look at the autoresolve plugin again to be sure. Of course, if you ever have to actually fight alongside the fleet in an actual battle...
is there a simple way to reduce the frequency of pirate raids? soon as i make a colony there is pretty much a constant flow to my planet.
Pirate raids (of the kind in the screenshot) come if a base is targeting your system; kill the base and they'll stop, or maybe if you wait long enough they'll target someone else instead.
Although in this case one of the raids seems to be coming from a core worlds pirate planet, not sure what's with that (major faction strategic AI can do this, but it doesn't seem to be enabled here).
The Colony Crises intel will also generate pirates in your system, but luckily pirates (via Kanta) are the easiest faction to pay off in the game.
So slightly weird thing.
Does this now make it so that you inherit the faction relations of whatever planet you start on as a free start?
Cuz that's what happened in my latest game and the only mods I can think of that would cause it are either this or maybe Ruthless Sector?
Either way it's weird.
Yeah, that's a bug. Not sure what would cause that; if anyone else reports it I could see if it's a mod conflict or something.