After 4 reloads they change system and it contain good amount of remnant, but even as i send false signal and get bigger support it been a massacre, almost all remnants die or wear out on first 3 armada with my support, other 3 armada breaks against station, but only with real engage, in autoresolve they just annihilate everything, station get destroyed by 1 fleet...
Problem is what nowhere is tips what happen and what we need in the end, only warning what we need to be quick, so no one expect this ending, because vanila mission always say what you need and what to expect
Oh and i though showdown is bad, but then i see salvation...yeah...just kill deathnout with OP stats what oneshot everything and dont even sweet against 5 cruisers with support mechs....again, nothing say what it coming and no tips what to do...
UPD: Salvation last fight, he solo almost destroy all of us, only console help, and after fight it says i can recover hull but have only salvage option
I'll just say: uhhh, if you're getting oneshotted by the restrained form, maybe your fleet is misconfigured? Even the full form's gun shouldn't oneshot most ships with their shields up due to spreading out the damage.
Though maybe I'll add more warning in the dialog of what the player can expect to face.
For the last: You need Automated Ships skill to recover the boss, same as other automated ships.
Randomized core worlds gives pretty substantial lag compared to default and the start of the game. Will that go away eventually?
Until someone (possibly but not likely me) runs a profiler to figure out where the extra load is coming from, no
Okay, it's been awhile but I didn't really have the time to play Starsector but I got the profiler done. So here's the Profiler Hotspots and the regular profiler and my modlist. I have no idea what it could be, the game runs 60fps no problems on regular core worlds but goes down to 30 when they're randomized.
Modlist: https://pastebin.com/yCv06CQU
Profiler images attatched
Thanks, that's exactly what I needed!
The issue seems to come from Secrets of the Frontier; if it can't find the Tia-Ta'xet star system (for the 'A Memory' quest), it asks the sector for the ISS Athena wreckage entity, and I suspect this requires querying every entity in the sector. Every frame. I'll talk to Inventor Raccoon on a more efficient way of doing it.
Is there a way to use startSpecialItems to add hullmods (modspec) to the player? When I try it seems to either do nothing or crash the game.
Make sure you have the formatting and IDs right. Quick example adding starting ITU to hegemony.json (alongside the existing low tech blueprint):
"startSpecialItems":[
[["low_tech_package", ""]],
[["modspec", "targetingunit"]]
],
In each line here, the inner square brackets define a custom item, with the first string being the special item ID (e.g. "pristine_nanoforge") and the second the parameter (e.g. for a ship blueprint this would be the hull ID. Each pair of outer brackets contains one or more custom item definitions, of which one is picked randomly.