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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Nexerelin v0.12.0c "Abyssal Gaze" (update 2025-05-01)  (Read 3776705 times)

XpanD

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Re: [0.96a] Nexerelin v0.10.6z (beta update 2023-05-14)
« Reply #5325 on: May 26, 2023, 09:29:03 AM »

Game crashing after ending battles 90% of the time. :'(


377421 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.FleetEncounterContext.computeFPHullDamage(FleetEncounterContext.java:1970)
   at com.fs.starfarer.api.impl.campaign.FleetEncounterContext.processEngagementResul ts(FleetEncounterContext.java:247)
   at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.backFromEng agement(FleetInteractionDialogPluginImpl.java:594)
   at exerelin.campaign.battle.NexFleetInteractionDialogPluginImpl.backFromEngagement(NexFleetInteractionDialogPluginImpl.java:87)
   at com.fs.starfarer.campaign.CampaignState.prepare(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:745)

Do you have Realistic Combat, and if so, is it fully up to date? There was a report with this trace earlier as well, and removing that mod fixed it.
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robocat651

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Re: [0.96a] Nexerelin v0.10.6z (beta update 2023-05-14)
« Reply #5326 on: May 26, 2023, 12:13:12 PM »

Game crashing after ending battles 90% of the time. :'(


377421 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.FleetEncounterContext.computeFPHullDamage(FleetEncounterContext.java:1970)
   at com.fs.starfarer.api.impl.campaign.FleetEncounterContext.processEngagementResul ts(FleetEncounterContext.java:247)
   at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.backFromEng agement(FleetInteractionDialogPluginImpl.java:594)
   at exerelin.campaign.battle.NexFleetInteractionDialogPluginImpl.backFromEngagement(NexFleetInteractionDialogPluginImpl.java:87)
   at com.fs.starfarer.campaign.CampaignState.prepare(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:745)

Do you have Realistic Combat, and if so, is it fully up to date? There was a report with this trace earlier as well, and removing that mod fixed it.

Yes I do, and it's fully up to date. I suppose I can remove it and give it a try again. Strangely the crash only happens after the battle when it's trying to get back to the campaign screen.
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Histidine

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Re: [0.96a] Nexerelin v0.11.0 "Dark Tower" (update 2023-05-28)
« Reply #5327 on: May 28, 2023, 05:44:46 AM »

Okay, I think I've tested this enough to satisfy my paranoia. Here's the major release.
Strategy AI isn't 'officially' released — or feature-complete — yet but those of you who were hoping to mess with it can now do so.

Nexerelin v0.11.0
Download

Changelog
Spoiler
Does not include changes in beta 0.10.6y-z

### Gameplay ###
* Add Remnant mission 4, with a unique boss ship (recoverable after end of mission)
    * Available at cooperative relations with contact after starting mission 3
* Hostile activity integration
    * Operatives disrupting a cell will reduce activity by -20
   * Special task groups anywhere, and requested defense fleets in a player system, contribute to hostile activity reduction
       * Only largest defense fleet event counts; all STGs count but with diminishing returns from the sum of their strength
   * Talk to an AIM representative to buy an anti-piracy patrol package (reduction equal to 15% of current hostile activity progress for 3 months)
   * Operatives' internal security mode will find pirate bases involved in Hostile Activity
* Player can choose to defy the outcome of an alliance vote (ignore the vote if it passes, at a cost to relations with allies)
* Patrols won't care about player transponder if player is system owner
* Respawn invasion events have a 1000x revanchism mult when picking targets
* Starfarer mode colony growth mult 0.5x -> 0.75x
* Buy ship mission returns the AI core if selling an automated ship
* Militia Power UNGP rule: Rugged Construction ships do not count as military for Militia Power
* Add a new Luddic Church merc company; adjust some of the others
* Random sector: Add Kanta's Den, add a few pilgrim fleets
* Sindrian Diktat has Devious trait

### GUI ###
* Add a "Personal Info" intel item (allows setting player honorific and interaction music)
* Add a 'Personal' intel tab and move some things to it, including insurance
* Add more settings to Luna menu
* Militia Power UNGP rule displays breakdown in tips screen
* Add arrows to fleet request screen
* Add a warning if player is over officer limit after taking ships from special task group

### Bugfixes ###
* Fix Nex loading wrong Luna settings value for fleet request cost
* Fix crash due to procure ship action unlocking storage in wrong place
* Remove old Nex override for Pather tithe check (no longer desirable)
* Block The Pilgrim's Path and The Usurpers events in random sector
* Fix player being able to trade with a market immediately after starting invasion
* Fix bug where defying vote cost 5 relation points instead of 10
* Fix player stats tracker persisting between different saves
* Fix non-ally diplomatic victory not working
* Properly handle pirate/Pather base manager replacement when adding Nex to existing save
* Remnant missions: try to make things not pick IndEvo artillery station when they want a nexus
* Ground battle: Fix being able to loot items when no troops onsite
* Maybe fix financial report for player special task group being split after game load
* Fix Sierra interactions with latest SotF
* Fix some lingering instances of `$market`
* Fix a minor memory leak on new game

### Modding ###
* Fix various issues where ground battle unit defs were still relying on old hardcoded system
* AIM mercenary fleets improvements
    * Merc ships can now have names specified
   * Merc officers can have personality set
   * Free skeleton crew is based on ship's actual min crew, not the hull spec's

### Misc ###
* Add a couple of Scythe of Orion interactions when player has relations with Remnants
* Update random sector entity image picker
[close]

Heyyyy, Quick question. Can [REDACTED] contact spawn on player colonies? or just on independent ones?
Only Prism Freeport if it exists, or else any independent colony.
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Lappers

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Re: [0.96a] Nexerelin v0.11.0 "Dark Tower" (update 2023-05-28)
« Reply #5328 on: May 28, 2023, 05:51:58 AM »

Ah yes, I can do the silly mission now
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XpanD

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Re: [0.96a] Nexerelin v0.11.0 "Dark Tower" (update 2023-05-28)
« Reply #5329 on: May 28, 2023, 06:29:02 AM »

Quote
Does not include changes in beta 0.10.6y-z

Is it safe to update from these builds, or would this have to be a new campaign?
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Histidine

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Re: [0.96a] Nexerelin v0.11.0 "Dark Tower" (update 2023-05-28)
« Reply #5330 on: May 28, 2023, 07:18:36 AM »

Note: do not use ArmaA's Cataphract Strike or UAF's Atmospheric Artillery Support abilities until those mods are updated for v0.11.0, there's an incompatibility that will crash the game.

Quote
Does not include changes in beta 0.10.6y-z

Is it safe to update from these builds, or would this have to be a new campaign?
It's update-compatible.
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Lappers

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Re: [0.96a] Nexerelin v0.11.0 "Dark Tower" (update 2023-05-28)
« Reply #5331 on: May 28, 2023, 07:24:11 AM »

Note: do not use ArmaA's Cataphract Strike or UAF's Atmospheric Artillery Support abilities until those mods are updated for v0.11.0, there's an incompatibility that will crash the game.

I just had it happen and it seems like it'll crash whenever an invasion happens, not just if you're the one using the ability (with UAF at least). Maybe that's what you meant, I dunno.
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Histidine

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Re: [0.96a] Nexerelin v0.11.0 "Dark Tower" (update 2023-05-28)
« Reply #5332 on: May 28, 2023, 07:34:15 AM »

Well, that's odd since the crash seems to come from the GUI, NPC uses shouldn't break it.

Anyway I've quickly reuploaded the mod (as hosted on both GitHub and Nexus) with an attempted workaround (seems to work in player usage).
Anyone who downloaded before seeing this message can grab the fix .jar here and see if it resolves the problem. (EDIT: It doesn't, look a few posts below for the proper fix)
« Last Edit: May 29, 2023, 07:02:18 AM by Histidine »
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Lappers

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Re: [0.96a] Nexerelin v0.11.0 "Dark Tower" (update 2023-05-28)
« Reply #5333 on: May 28, 2023, 07:45:58 AM »

Assuming this update is save-compatible, it doesn't seem to have worked for me. Initially I thought the crash was a save compatibility thing because it gave me a big error dialog before it could even load the save I had been in, and after putting the new jar in it still gave me the same error on that save. I'll let you know in a minute if I get the crash in this new save because (since I thought it was just save incompatibility) I forgot to save the game for a little bit.
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Histidine

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Re: [0.96a] Nexerelin v0.11.0 "Dark Tower" (update 2023-05-28)
« Reply #5334 on: May 28, 2023, 07:52:28 AM »

Hmm, a failure to load the save sounds like an unrelated issue to this one; the invasion issue should specifically only happen when the game is already running.

Anyway Himemi on Discord kindly provided fix jars for the invasion ability crashes:
ArmaA
UAF
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Lappers

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Re: [0.96a] Nexerelin v0.11.0 "Dark Tower" (update 2023-05-28)
« Reply #5335 on: May 28, 2023, 08:00:44 AM »

I did just now get that crash again in the new save. I'll stick the log here just in case, then I'll try that new jar.

Spoiler
Code
1241112 [Thread-3] INFO  exerelin.campaign.intel.invasion.InvasionIntel  - Creating invasion intel
1241114 [Thread-3] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - Cleaning up music with id [campaign_music_part_2_v28.ogg]
1241125 [Thread-7] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg]
1241363 [Thread-9] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - Creating streaming player for music with id [miscallenous_corvus_campaign_music.ogg]
1241364 [Thread-9] INFO  sound.H  - Playing music with id [miscallenous_corvus_campaign_music.ogg]
1241395 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.VerifyError: Bad type on operand stack
Exception Details:
  Location:
    data/groundbattles/uaf_GBNuke.dialogAddVisualPanel(Lcom/fs/starfarer/api/campaign/InteractionDialogAPI;)V @457: invokevirtual
  Reason:
    Type 'data/groundbattles/uaf_GBNuke$1' (current frame, stack[1]) is not assignable to 'exerelin/campaign/ui/InteractionDialogCustomPanelPlugin$ButtonEntry'
  Current Frame:
    bci: @457
    flags: { }
    locals: { 'data/groundbattles/uaf_GBNuke', 'com/fs/starfarer/api/campaign/InteractionDialogAPI', float, float, 'java/awt/Color', 'com/fs/starfarer/api/campaign/FactionAPI', 'java/awt/Color', 'java/awt/Color', 'java/awt/Color', 'com/fs/starfarer/api/ui/CustomPanelAPI', 'com/fs/starfarer/api/ui/TooltipMakerAPI', 'exerelin/campaign/ui/InteractionDialogCustomPanelPlugin', 'java/util/List', 'java/util/List', 'java/util/Iterator', 'com/fs/starfarer/api/fleet/FleetMemberAPI', 'com/fs/starfarer/api/ui/CustomPanelAPI', 'com/fs/starfarer/api/ui/TooltipMakerAPI', 'com/fs/starfarer/api/ui/TooltipMakerAPI', 'java/lang/String', float, integer, 'java/lang/String', 'com/fs/starfarer/api/ui/LabelAPI', 'com/fs/starfarer/api/ui/ButtonAPI', 'data/groundbattles/uaf_GBNuke$1' }
    stack: { 'exerelin/campaign/ui/InteractionDialogCustomPanelPlugin', 'data/groundbattles/uaf_GBNuke$1' }
  Bytecode:
    0x0000000: 0b45 1299 46b8 0033 3a04 b800 5612 9ab9
    0x0000010: 009b 0200 3a05 1905 b900 9c01 003a 0619
    0x0000020: 05b9 009d 0100 3a07 1905 b900 9e01 003a
    0x0000030: 082b 04b8 009f b800 a03a 09b8 00a1 3a0a
    0x0000040: b800 a23a 0b2a b800 56b9 0057 0100 b600
    0x0000050: a33a 0cbb 0020 59b7 0081 3a0d 190c b900
    0x0000060: 0a01 003a 0e19 0eb9 000b 0100 9901 8c19
    0x0000070: 0eb9 000c 0100 c000 a43a 0f19 0925 12a6
    0x0000080: 01b9 00a7 0400 3a10 1910 190f 12a6 12a6
    0x0000090: b800 a83a 1119 1019 11b9 00a9 0200 12aa
    0x00000a0: 0bb9 00ab 0300 5719 1025 b200 ac66 12aa
    0x00000b0: 6612 a603 b900 ad04 003a 12bb 0040 59b7
    0x00000c0: 0041 190f b900 ae01 00b6 0043 124b b600
    0x00000d0: 4319 0fb9 00af 0100 b900 b001 00b6 0043
    0x00000e0: b600 443a 1319 1219 130b 1904 04bd 003f
    0x00000f0: 5903 190f b900 ae01 0053 b900 b105 0057
    0x0000100: 190f b900 5101 00b9 00b2 0100 3814 2a19
    0x0000110: 0fb6 00b3 3615 1714 b800 b43a 1619 12bb
    0x0000120: 0040 59b7 0041 1916 b600 4312 66b6 0043
    0x0000130: 12b5 b800 b6b6 0043 b600 4424 b900 b703
    0x0000140: 003a 1719 1704 bd00 3f59 0319 1653 b900
    0x0000150: b802 0019 1715 1599 0008 1904 a700 06b8
    0x0000160: 0067 b900 b902 0015 1599 006d 1912 12ba
    0x0000170: 04b8 00bb 190f 1906 1907 1908 12bc 12bd
    0x0000180: 24b9 00be 0900 3a18 1918 2ab4 0050 190f
    0x0000190: a600 0704 a700 0403 b900 bf02 00bb 00c0
    0x00001a0: 592a 1918 bb00 4059 b700 4112 c1b6 0043
    0x00001b0: 190f b900 c201 00b6 0043 b600 4419 0f2b
    0x00001c0: b700 c33a 1919 0b19 19b6 00c4 190d 1919
    0x00001d0: b900 8202 0057 1910 1912 b900 a902 0019
    0x00001e0: 1112 c5b9 00c6 0300 5719 0a19 1012 c5b9
    0x00001f0: 00c7 0300 57a7 fe70 190d b900 0a01 003a
    0x0000200: 0e19 0eb9 000b 0100 9900 1919 0eb9 000c
    0x0000210: 0100 c000 c83a 0f19 0f19 0db5 00c9 a7ff
    0x0000220: e3b8 00ca b1                           
  Stackmap Table:
    full_frame(@101,{Object[#353],Object[#354],Float,Float,Object[#361],Object[#435],Object[#361],Object[#361],Object[#361],Object[#436],Object[#437],Object[#438],Object[#358],Object[#358],Object[#352]},{})
    full_frame(@351,{Object[#353],Object[#354],Float,Float,Object[#361],Object[#435],Object[#361],Object[#361],Object[#361],Object[#436],Object[#437],Object[#438],Object[#358],Object[#358],Object[#352],Object[#439],Object[#436],Object[#437],Object[#437],Object[#362],Float,Integer,Object[#362],Object[#440]},{Object[#440]})
    full_frame(@354,{Object[#353],Object[#354],Float,Float,Object[#361],Object[#435],Object[#361],Object[#361],Object[#361],Object[#436],Object[#437],Object[#438],Object[#358],Object[#358],Object[#352],Object[#439],Object[#436],Object[#437],Object[#437],Object[#362],Float,Integer,Object[#362],Object[#440]},{Object[#440],Object[#361]})
    full_frame(@407,{Object[#353],Object[#354],Float,Float,Object[#361],Object[#435],Object[#361],Object[#361],Object[#361],Object[#436],Object[#437],Object[#438],Object[#358],Object[#358],Object[#352],Object[#439],Object[#436],Object[#437],Object[#437],Object[#362],Float,Integer,Object[#362],Object[#440],Object[#441]},{Object[#441]})
    full_frame(@408,{Object[#353],Object[#354],Float,Float,Object[#361],Object[#435],Object[#361],Object[#361],Object[#361],Object[#436],Object[#437],Object[#438],Object[#358],Object[#358],Object[#352],Object[#439],Object[#436],Object[#437],Object[#437],Object[#362],Float,Integer,Object[#362],Object[#440],Object[#441]},{Object[#441],Integer})
    chop_frame(@470,1)
    full_frame(@504,{Object[#353],Object[#354],Float,Float,Object[#361],Object[#435],Object[#361],Object[#361],Object[#361],Object[#436],Object[#437],Object[#438],Object[#358],Object[#358]},{})
    append_frame(@513,Object[#352])
    chop_frame(@545,1)

java.lang.VerifyError: Bad type on operand stack
Exception Details:
  Location:
    data/groundbattles/uaf_GBNuke.dialogAddVisualPanel(Lcom/fs/starfarer/api/campaign/InteractionDialogAPI;)V @457: invokevirtual
  Reason:
    Type 'data/groundbattles/uaf_GBNuke$1' (current frame, stack[1]) is not assignable to 'exerelin/campaign/ui/InteractionDialogCustomPanelPlugin$ButtonEntry'
  Current Frame:
    bci: @457
    flags: { }
    locals: { 'data/groundbattles/uaf_GBNuke', 'com/fs/starfarer/api/campaign/InteractionDialogAPI', float, float, 'java/awt/Color', 'com/fs/starfarer/api/campaign/FactionAPI', 'java/awt/Color', 'java/awt/Color', 'java/awt/Color', 'com/fs/starfarer/api/ui/CustomPanelAPI', 'com/fs/starfarer/api/ui/TooltipMakerAPI', 'exerelin/campaign/ui/InteractionDialogCustomPanelPlugin', 'java/util/List', 'java/util/List', 'java/util/Iterator', 'com/fs/starfarer/api/fleet/FleetMemberAPI', 'com/fs/starfarer/api/ui/CustomPanelAPI', 'com/fs/starfarer/api/ui/TooltipMakerAPI', 'com/fs/starfarer/api/ui/TooltipMakerAPI', 'java/lang/String', float, integer, 'java/lang/String', 'com/fs/starfarer/api/ui/LabelAPI', 'com/fs/starfarer/api/ui/ButtonAPI', 'data/groundbattles/uaf_GBNuke$1' }
    stack: { 'exerelin/campaign/ui/InteractionDialogCustomPanelPlugin', 'data/groundbattles/uaf_GBNuke$1' }
  Bytecode:
    0x0000000: 0b45 1299 46b8 0033 3a04 b800 5612 9ab9
    0x0000010: 009b 0200 3a05 1905 b900 9c01 003a 0619
    0x0000020: 05b9 009d 0100 3a07 1905 b900 9e01 003a
    0x0000030: 082b 04b8 009f b800 a03a 09b8 00a1 3a0a
    0x0000040: b800 a23a 0b2a b800 56b9 0057 0100 b600
    0x0000050: a33a 0cbb 0020 59b7 0081 3a0d 190c b900
    0x0000060: 0a01 003a 0e19 0eb9 000b 0100 9901 8c19
    0x0000070: 0eb9 000c 0100 c000 a43a 0f19 0925 12a6
    0x0000080: 01b9 00a7 0400 3a10 1910 190f 12a6 12a6
    0x0000090: b800 a83a 1119 1019 11b9 00a9 0200 12aa
    0x00000a0: 0bb9 00ab 0300 5719 1025 b200 ac66 12aa
    0x00000b0: 6612 a603 b900 ad04 003a 12bb 0040 59b7
    0x00000c0: 0041 190f b900 ae01 00b6 0043 124b b600
    0x00000d0: 4319 0fb9 00af 0100 b900 b001 00b6 0043
    0x00000e0: b600 443a 1319 1219 130b 1904 04bd 003f
    0x00000f0: 5903 190f b900 ae01 0053 b900 b105 0057
    0x0000100: 190f b900 5101 00b9 00b2 0100 3814 2a19
    0x0000110: 0fb6 00b3 3615 1714 b800 b43a 1619 12bb
    0x0000120: 0040 59b7 0041 1916 b600 4312 66b6 0043
    0x0000130: 12b5 b800 b6b6 0043 b600 4424 b900 b703
    0x0000140: 003a 1719 1704 bd00 3f59 0319 1653 b900
    0x0000150: b802 0019 1715 1599 0008 1904 a700 06b8
    0x0000160: 0067 b900 b902 0015 1599 006d 1912 12ba
    0x0000170: 04b8 00bb 190f 1906 1907 1908 12bc 12bd
    0x0000180: 24b9 00be 0900 3a18 1918 2ab4 0050 190f
    0x0000190: a600 0704 a700 0403 b900 bf02 00bb 00c0
    0x00001a0: 592a 1918 bb00 4059 b700 4112 c1b6 0043
    0x00001b0: 190f b900 c201 00b6 0043 b600 4419 0f2b
    0x00001c0: b700 c33a 1919 0b19 19b6 00c4 190d 1919
    0x00001d0: b900 8202 0057 1910 1912 b900 a902 0019
    0x00001e0: 1112 c5b9 00c6 0300 5719 0a19 1012 c5b9
    0x00001f0: 00c7 0300 57a7 fe70 190d b900 0a01 003a
    0x0000200: 0e19 0eb9 000b 0100 9900 1919 0eb9 000c
    0x0000210: 0100 c000 c83a 0f19 0f19 0db5 00c9 a7ff
    0x0000220: e3b8 00ca b1                           
  Stackmap Table:
    full_frame(@101,{Object[#353],Object[#354],Float,Float,Object[#361],Object[#435],Object[#361],Object[#361],Object[#361],Object[#436],Object[#437],Object[#438],Object[#358],Object[#358],Object[#352]},{})
    full_frame(@351,{Object[#353],Object[#354],Float,Float,Object[#361],Object[#435],Object[#361],Object[#361],Object[#361],Object[#436],Object[#437],Object[#438],Object[#358],Object[#358],Object[#352],Object[#439],Object[#436],Object[#437],Object[#437],Object[#362],Float,Integer,Object[#362],Object[#440]},{Object[#440]})
    full_frame(@354,{Object[#353],Object[#354],Float,Float,Object[#361],Object[#435],Object[#361],Object[#361],Object[#361],Object[#436],Object[#437],Object[#438],Object[#358],Object[#358],Object[#352],Object[#439],Object[#436],Object[#437],Object[#437],Object[#362],Float,Integer,Object[#362],Object[#440]},{Object[#440],Object[#361]})
    full_frame(@407,{Object[#353],Object[#354],Float,Float,Object[#361],Object[#435],Object[#361],Object[#361],Object[#361],Object[#436],Object[#437],Object[#438],Object[#358],Object[#358],Object[#352],Object[#439],Object[#436],Object[#437],Object[#437],Object[#362],Float,Integer,Object[#362],Object[#440],Object[#441]},{Object[#441]})
    full_frame(@408,{Object[#353],Object[#354],Float,Float,Object[#361],Object[#435],Object[#361],Object[#361],Object[#361],Object[#436],Object[#437],Object[#438],Object[#358],Object[#358],Object[#352],Object[#439],Object[#436],Object[#437],Object[#437],Object[#362],Float,Integer,Object[#362],Object[#440],Object[#441]},{Object[#441],Integer})
    chop_frame(@470,1)
    full_frame(@504,{Object[#353],Object[#354],Float,Float,Object[#361],Object[#435],Object[#361],Object[#361],Object[#361],Object[#436],Object[#437],Object[#438],Object[#358],Object[#358]},{})
    append_frame(@513,Object[#352])
    chop_frame(@545,1)

at java.lang.Class.getDeclaredConstructors0(Native Method)
at java.lang.Class.privateGetDeclaredConstructors(Class.java:2671)
at java.lang.Class.getConstructor0(Class.java:3075)
at java.lang.Class.newInstance(Class.java:412)
at exerelin.campaign.intel.groundbattle.plugins.AbilityPlugin.loadPlugin(AbilityPlugin.java:358)
at exerelin.campaign.intel.groundbattle.GroundBattleSide.<init>(GroundBattleSide.java:62)
at exerelin.campaign.intel.groundbattle.GroundBattleIntel.<init>(GroundBattleIntel.java:151)
at exerelin.campaign.intel.groundbattle.GBUtils.estimateTotalDefenderStrength(GBUtils.java:114)
at exerelin.campaign.intel.invasion.InvasionIntel.setMarineCount(InvasionIntel.java:203)
at exerelin.campaign.intel.invasion.InvasionIntel.init(InvasionIntel.java:122)
at exerelin.campaign.fleets.InvasionFleetManager.generateInvasionOrRaidFleet(InvasionFleetManager.java:836)
at exerelin.campaign.fleets.InvasionFleetManager.generateInvasionOrRaidFleet(InvasionFleetManager.java:788)
at exerelin.campaign.fleets.InvasionFleetManager.generateInvasionOrRaidFleet(InvasionFleetManager.java:517)
at exerelin.campaign.fleets.InvasionFleetManager.processInvasionPoints(InvasionFleetManager.java:1060)
at exerelin.campaign.fleets.InvasionFleetManager.advance(InvasionFleetManager.java:1466)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)
[close]

edit: Seems to have been fixed with new jar; invasion notification popped up and didn't crash the game. I was also able to load that previous save without issue.
« Last Edit: May 28, 2023, 08:12:58 AM by Lappers »
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MartianSpy

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Re: [0.96a] Nexerelin v0.11.0 "Dark Tower" (update 2023-05-28)
« Reply #5336 on: May 28, 2023, 09:04:32 AM »

It seems that the tooltip for selecting starfarer mode hasn't been updated and still says that it reduces colony growth by 50%.
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Polidoriah

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Re: [0.96a] Nexerelin v0.11.0 "Dark Tower" (update 2023-05-28)
« Reply #5337 on: May 29, 2023, 05:52:21 AM »

 System info:
---------------
Game version: Starsector 0.96a-RC10
Game resolution: 1280x800 (59hz, 32bpp, windowed)
Java version: Java(TM) SE Runtime Environment 1.7.0_79-b15 (Java HotSpot(TM) 64-Bit Server VM)
Platform: Windows (64-bit)
JVM RAM: 217.46 MB / 5,854.50 (5,637.04 MB free, 5,854.50 MB allocatable)
System RAM: 3,882.82 MB remaining, 12,183.87 MB total
Launch args: -XX:CompilerThreadPriority=1 -XX:+CompilerThreadHintNoPreempt -Djava.library.path=native\\windows -Xms6144m -Xmx6144m -Xss2048k -Dcom.fs.starfarer.settings.paths.saves=..\\saves -Dcom.fs.starfarer.settings.paths.screenshots=..\\screenshots -Dcom.fs.starfarer.settings.paths.mods=..\\mods -Dcom.fs.starfarer.settings.paths.logs=.

 Graphics card info:
---------------------
GPU Model: Intel(R) HD Graphics 530
Vendor: Intel
Driver version: 4.6.0 - Build 31.0.101.2111
Free VRAM: 5,637.04 MB

 Active mod list:
------------------
Regular mods (2):
 - Nexerelin 0.11.0 by Histidine (original by Zaphide)
 - United Aurora Federation 0.7.4a by Created by CY / Milkydromeda, Co-developed by Vermillion, Assisted by Yimie, Naggy, Nova Sunshine and Tim & Selkie N Co'!
Utility mods (4):
 - Console Commands 2023.5.05 by LazyWizard
 - LazyLib 2.8 by LazyWizard
 - MagicLib 1.1.1-rc02 by Modding Community: Dark.Revenant, LazyWizard, Nicke, Originem, Rubi, Schaf-Unschaf, Snrasha, Tartiflette, Wisp, Wyvern...
 - zz GraphicsLib 1.7.0 by DarkRevenant

Still having issues with ground invasions in the game. Downloading the new update caused whatever is on the image below to appear when I tried to load my previous data. Ground combat crashes immediately, at least when playing with UAF.

[attachment deleted by admin]
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Histidine

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Re: [0.96a] Nexerelin v0.11.0 "Dark Tower" (update 2023-05-28)
« Reply #5338 on: May 29, 2023, 05:56:35 AM »

Did you get the fix .jar for UAF (and for ArmaA, if needed) provided a few posts up or on the thread OP?

It seems that the tooltip for selecting starfarer mode hasn't been updated and still says that it reduces colony growth by 50%.
The tooltip reads the config value directly. You might need to reset the mod settings in LunaLib.
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Polidoriah

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Re: [0.96a] Nexerelin v0.11.0 "Dark Tower" (update 2023-05-28)
« Reply #5339 on: May 29, 2023, 06:08:04 AM »

Did you get the fix .jar for UAF (and for ArmaA, if needed) provided a few posts up or on the thread OP?

I did, downloaded it and all. Unfortunately still get the message. Should I try a deletion and fresh reinstall?
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