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Author Topic: [0.97a] Nexerelin v0.11.1b "Clausewitz Protocol" (update 2024-02-11)  (Read 3051925 times)

th3boodlebot

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Re: [0.9.1a] Nexerelin v0.9.8b "Job Specialization" (hotfix 2021-02-11)
« Reply #3540 on: April 06, 2021, 05:40:39 AM »

Wish I could help late frost and I hope you get better.
For me personally the update adds interesting enough campaign elements (so excited for modders to dive into that system!) And besides that whatever optimization they did boosted my frames by 10 to 20.
With that said in stoked to see nexerelin 2.0!!!!!!

Dont be mindnme, just another of them dam nexheads.
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Kakroom

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Re: [0.9.1a] Nexerelin v0.9.8b "Job Specialization" (hotfix 2021-02-11)
« Reply #3541 on: April 06, 2021, 08:43:45 AM »

I love the comments about this mod recently. There going on about it like drug addicts XD.

Well the only right way to install Nexerelin is intravenously, directly into the veins.
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JimboM12

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Re: [0.9.1a] Nexerelin v0.9.8b "Job Specialization" (hotfix 2021-02-11)
« Reply #3542 on: April 06, 2021, 10:10:49 AM »

really? i prefer to roll and smoke my Nexerelin.

i literally made this account only to show my support for an updated Nex. it just makes the galaxy come alive as the nations battle one another over territory rather then just small skirmishes over stations.
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Maethendias

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Re: [0.9.1a] Nexerelin v0.9.8b "Job Specialization" (hotfix 2021-02-11)
« Reply #3543 on: April 06, 2021, 10:12:26 AM »

I love the comments about this mod recently. There going on about it like drug addicts XD.

modding IS a hard drug, didnt you know?
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Radicaljack

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Re: [0.9.1a] Nexerelin v0.9.8b "Job Specialization" (hotfix 2021-02-11)
« Reply #3544 on: April 06, 2021, 10:17:26 AM »

The mod will be out and updated when the person working on it for nothing and in their own time with their own talent puts it out. Insane to demand they do this for you faster. You waited two years for a SS update, you can wait a little longer for the magic that is Nex.
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Xiborr

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Re: [0.9.1a] Nexerelin v0.9.8b "Job Specialization" (hotfix 2021-02-11)
« Reply #3545 on: April 06, 2021, 07:48:50 PM »

I look forward to playing the mod however long it takes it is loved and we will wait however long we have to for it to be updated you guys are freaking awesome for making this.

On the addict front, I spent a ton of time on this mod making a nation in a nearby cluster each playthrough and personal headcanons of rebuilding a democratic nation in the sector as opposed to the Hegemony's militarized society always building up peacefully until one too many expeditions come to screw up my production and near-perfect living conditions for my people causing me to go to war with the core worlds. I hope one day this mod can be brought into the official game especially with the new story stuff making our own faction or the factions joining together or going to war with one another makes more sense than ever before and I hope your know how much your work is loved.
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Wilhelm

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Re: [0.9.1a] Nexerelin v0.9.8b "Job Specialization" (hotfix 2021-02-11)
« Reply #3546 on: April 06, 2021, 08:04:39 PM »

I'm almost as anxious to play the next nexerelin's update as I was with vanilla, amazing mod.

Will we have some changes regarding mining? I really like mining, with the addition of personal contacts would be nice to see some specialized contacts for this aspect of the mod.
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Fellington

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Re: [0.9.1a] Nexerelin v0.9.8b "Job Specialization" (hotfix 2021-02-11)
« Reply #3547 on: April 06, 2021, 09:57:19 PM »

Honestly, this mod should be added into the base game.
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Colonel_Black

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Re: [0.9.1a] Nexerelin v0.9.8b "Job Specialization" (hotfix 2021-02-11)
« Reply #3548 on: April 07, 2021, 02:31:39 AM »

The mod will be out and updated when the person working on it for nothing and in their own time with their own talent puts it out. Insane to demand they do this for you faster. You waited two years for a SS update, you can wait a little longer for the magic that is Nex.
No one here is demanding the mod be finished immediately. We're expressing our excitement.
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th3boodlebot

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Re: [0.9.1a] Nexerelin v0.9.8b "Job Specialization" (hotfix 2021-02-11)
« Reply #3549 on: April 07, 2021, 04:37:07 AM »

not to be that guy but does anyone know how to unlock the zoom?  in campaign especially.  i have never seena mod for it so does that mean there is something i can edit in vmparams or something?
thanks in advance
super stoked for all the interesting content coming in the next year!
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Vulpis

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Re: [0.9.1a] Nexerelin v0.9.8b "Job Specialization" (hotfix 2021-02-11)
« Reply #3550 on: April 07, 2021, 08:21:36 AM »

The mod will be out and updated when the person working on it for nothing and in their own time with their own talent puts it out. Insane to demand they do this for you faster. You waited two years for a SS update, you can wait a little longer for the magic that is Nex.
Another person who misses the point, each update to SS that breaks Nexerelin is a downgrade, meaning we then have to waiting for Nexerelin to update again.
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Grandchamp

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Re: [0.9.1a] Nexerelin v0.9.8b "Job Specialization" (hotfix 2021-02-11)
« Reply #3551 on: April 07, 2021, 10:29:40 AM »

Nex is almost essential for me to really enjoy SS but since my last playthrough is over a year ago, I give it a test run right now with the current available mods. Will check the forums again in a couple months to get my fix, take all the time you need, we can wait!
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Shibdib

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Re: [0.9.1a] Nexerelin v0.9.8b "Job Specialization" (hotfix 2021-02-11)
« Reply #3552 on: April 07, 2021, 11:22:27 AM »

Has anyone tested the 95 branch on github?
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latefrost1145

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Re: [0.9.1a] Nexerelin v0.9.8b "Job Specialization" (hotfix 2021-02-11)
« Reply #3553 on: April 07, 2021, 02:03:27 PM »

I am feeling a bit better now so I will probably try and figure out again how to recompile the files for the .95 branch tonight. If I figure it out and it works ill send you a copy of them. The files for any of the branches though have the jar files for the last patch even though they have new code. If I am understanding everything correctly that is.
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Histidine

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Re: [0.9.1a] Nexerelin v0.9.8b "Job Specialization" (hotfix 2021-02-11)
« Reply #3554 on: April 07, 2021, 06:36:46 PM »

Will we have some changes regarding mining? I really like mining, with the addition of personal contacts would be nice to see some specialized contacts for this aspect of the mod.
Don't have any ideas for combining mining with contacts, but I do have ideas to introduce surprises for players mining, and a non-mining contact. (probably not in the next version though)

not to be that guy but does anyone know how to unlock the zoom?  in campaign especially.
starsector-core/data/config/settings.json
Code: json
	# only used when devMode=false
# should only be used by total conversions (vanilla is designed to look best within default zoom range)
# the number is a multiplier for the viewport size
"minCombatZoom":0.5, # zoomed in all the way
"maxCombatZoom":2.0, # zoomed out all the way

# only used when devMode=false
"minCampaignZoom":0.5, # zoomed in all the way
"maxCampaignZoom":3.0, # zoomed out all the way
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