Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 17 18 [19] 20 21 ... 23

Author Topic: [0.96a] Red - the Oculian Armada (0.10.0-RC2) Mod  (Read 350656 times)

haloguy1

  • Ensign
  • *
  • Posts: 45
    • View Profile
Re: [0.9.1a] Red (0.8) Mod
« Reply #270 on: December 06, 2019, 06:17:41 PM »

man you had sprites
I'm sorry, I respect your work, I respect you
but these new sprites are just 20 times worse

Everyone has a right to their own opinions, but you wrong. These ships look great.
Logged

nb8

  • Ensign
  • *
  • Posts: 43
    • View Profile
Re: [0.9.1a] Red (0.8) Mod
« Reply #271 on: December 07, 2019, 12:37:32 AM »

they are dark and poorly visible, they have much less detail than the old ones, they look flat and not embossed like the old ones, in my humble opinion, this is a serious deterioration.
Logged

Protonus

  • Captain
  • ****
  • Posts: 444
  • AAAAAAAAAAAA
    • View Profile
[0.9.1a] Red (0.8.1) Mod
« Reply #272 on: December 10, 2019, 09:24:08 PM »

Some fixes and some minor changes. Hopefully it doesn't crash. Hopefully. :-[

Red: Download
Version 0.8.1
Spoiler
Quote
   Weapons:
      Projectiles:
         Pixel Torpedoes:
            Lifetime before fading increased from 6 to 8 seconds.
         Shimakaze SRMs:
            Lifetime before fading increased from 3 to 4 seconds.
            Flameout Time added to restrict burning off before 3.5 seconds.
         Sazanami MRMs:
            Lifetime before fading increased from 15 to 18 seconds.
         Altera MRMs:
            Lifetime before fading increased from 15 to 20 seconds.
      Pixel series:
         Sound clips reversed from Single Pixels having annihilator sounds while +/++ purposed Pixel sounds.
      Nicor:
         Sprite replaced.
      Ruby:
         Sprite replaced.
         Damage per shot increased from 100 to 120.
         EMP per shot decreased from 125 to 100.
         Added effect to deal extra shield damage from EMP.
   Fixes:
      Added missing ship variants in the default roles.
[close]


With regards to the major art change:

I had to work on the ship sprites since it wasn't a good feel of retaining the heavy carbon-copy cut-out of Tri-Tachyon while having lower stats than the faction originated from. The ships were also too massive to fit what classes they have a role in and are too redundant to represent which one could serve the role.

Additionally, founder of the mod also specified before her leave that she wanted to make that ugly-cute look with bulbous structures that came out immediately from a factory to be delivered into the fight. Which is why the Tri-Tachyon pieces were even borrowed from the first place.

This change is not something everyone would be happy about, nor did this mod had anything in the past. It is the only conclusion I had to work with due to the scenarios it went through.
Logged

The cookies are a weird one, okay.

HereticKannon

  • Ensign
  • *
  • Posts: 12
    • View Profile
Re: [0.9.1a] Red (0.8.1) Mod
« Reply #273 on: December 14, 2019, 08:22:27 PM »

I like the new ship art. It's unique and matches well with the built in hullmod which states that the ships are built with plastic exteriors. I'm playing with them in a new playthrough, I'll let you know what I think after I get a better feel for them. Initial comments are that I find the combination of generally low monthly supply cost with high recovery cost an interesting aspect. Well, high with the chemical core hullmod which some of these ships seem like they outright require. An example of which is the Basilix which will flux itself to death without it. With the hullmod at least it does it more slowly.

Anyway, point is that I like how the little guys look and am glad to have them to play around with. Thanks for all of your hard work updating the mod!
« Last Edit: December 14, 2019, 08:26:17 PM by HereticKannon »
Logged

Nanao-kun

  • Admiral
  • *****
  • Posts: 829
    • View Profile
Re: [0.9.1a] Red (0.8.1) Mod
« Reply #274 on: December 17, 2019, 09:33:51 AM »

Wao, liking the new sprites. There's definitely room for future improvement, but this is a really good starting point.
Logged

CrixM

  • Ensign
  • *
  • Posts: 35
    • View Profile
Re: [0.9.1a] Red (0.8.1) Mod
« Reply #275 on: December 25, 2019, 10:00:35 PM »

This is a pretty minor gripe, but the mod weapons aren't properly tagged as belonging to the red-faction, instead showing up as "common"
Logged

theville

  • Ensign
  • *
  • Posts: 11
    • View Profile
Re: [0.9.1a] Red (0.8.1) Mod
« Reply #276 on: December 26, 2019, 11:00:15 PM »

I don't mean anything mean about this but the ships look like breads with a chocolate toppings. and I like it!!  ;D ;D
Logged

Nym

  • Ensign
  • *
  • Posts: 11
  • Clearly Organic Life Form
    • View Profile
Re: [0.9.1a] Red (0.8.1) Mod
« Reply #277 on: January 31, 2020, 05:22:34 AM »

I love joining a faction of anime red heads just to sell intergalactic cookies. (Poor boys though, if they existed at all, hiding their faces. Assuming if they're as cute as the anime girls in the administry of the faction.)

The ships could use a... touch up on a more sharper color-wise end, but from what I gathered, they are mostly made with plastic and circuitry, so I kinda understand.

I just wished some ships have as sharp look as the weapons, but otherwise, it's funny that not only I'm a [REDACTED], illegally selling harvested human internal meat from any enemy defeated and chemicals that give them euphoria, but I'm also floating through space selling cookies with my fast ships!  ;D
Logged
My Ancestors were Toasters.

Protonus

  • Captain
  • ****
  • Posts: 444
  • AAAAAAAAAAAA
    • View Profile
[0.9.1a] Red (0.8.2 & 0.8.3) Mod
« Reply #278 on: February 22, 2020, 12:45:42 AM »

Thanks, I'll give out new changes in the near future with the current sprites and see if they stick.

Fleet economy changes and minor fixes.
Red: Download
Version 0.8.2
Spoiler
Quote
   Faction:
      AI Core exchange reduced from 3.5x to 2.5x credits and 0.0x to 0.1x Reputation.
   Ships:
      All ship shield efficiency, with a few exceptions increased from 1 to 0.9.
      Added Sophis B tanker, meant to specialize Sophis tankers according to fleet compositions.
      Oculian Hull:
         Maintenance/Repair Cost reduction reduced from 35% to 20%.
         Due to the decreased cost reduction, all affected ships will have reduced base maintenance costs.
      Oculian Pulse Core:
         Remove the unmentioned flux bonus boost to non-capital ships.
      Chimly:
         Monthly/Repair Supply cost reduced from 4 to 3.2.
      Gretly:
         Monthly/Repair Supply cost reduced from 2 to 1.5.
         Kitted Gretly Buster no longer needs a spaceport dock to equip it.
      Huely:
         Monthly/Repair Supply cost reduced from 4 to 3.2.
      Prily:
         Monthly/Repair Supply cost reduced from 4 to 3.2.
      Chimis:
         Monthly/Repair Supply cost reduced from 9 to 7.
      Sophis:
         Monthly/Repair Supply cost reduced from 8 to 6.
      Sconis:
         Monthly/Repair Supply cost reduced from 8 to 5.
      Sophis C:
         Cargo capacity increased from 210 to 220.
         Fuel capacity decreased from 160 to 50.
         Fuel per hyperspace light year decreased from 1.2 to 1.
         Monthly/Repair Supply cost reduced from 3 to 2.
      Doris:
         Monthly/Repair Supply cost increased from 5 to 7.
         Shield Generator Module:
            Shield efficiency increased from 1 to 0.8.
      Maximis:
         Monthly/Repair Supply cost reduced from 7 to 6.
      Storkis:
         Monthly/Repair Supply cost reduced from 4 to 3.
      Chimex:
         Monthly/Repair Supply cost reduced from 16 to 15.
      Dorothyx:
         Monthly/Repair Supply cost increased from 12 to 16.
         Shield Generator Module:
            Shield efficiency increased from 1 to 0.8.
      Ignix:
         Monthly/Repair Supply cost reduced from 14 to 11.
      Basilix:
         Monthly/Repair Supply cost reduced from 18 to 14.
      Beatrix:
         Flux Dissipation increased from 500 to 750.
         Monthly/Repair Supply cost reduced from 14 to 12.
      Nimbyx:
         Fuel capacity increased from 480 to 720.
         Monthly Supply cost reduced from 10 to 8.
         Repair Supply cost increased from 10 to 16.
      Nadia:
         Monthly/Repair Supply cost reduced from 40 to 34.
      Chimiria:
         Monthly/Repair Supply cost reduced from 48 to 42.
      Amina:
         Monthly/Repair Supply cost reduced from 60 to 50.
      Etna:
         Monthly/Repair Supply cost reduced from 30 to 25.
      Pandora:
         Monthly/Repair Supply cost reduced from 81 to 68.
      Galalixia:
         Monthly/Repair Supply cost reduced from 160 to 108.
   Weapons:
      Flandrey:
         Flux per second reduced from 1500 to 1250.
   Fixes:
      Added missing Manufacturer names for all drone/fighters.
      Added missing "Requires Dock" tag to Oculian Core hullmods.
      Fixed Faction Crest not being used.
[close]

Soft launch.
Just some weapon rebalancing and 2 new additions to the Red's newly introduced core system.
Red: Download RAR / ZIP
Version 0.8.3
Spoiler
Quote
   Ships:
      General shield Sound amplitude reduced. Again.
      New Oculian Core Hullmods added:
         Quantix Core:
            Adds 1 additional hangar for Destroyers and above. Does not apply to modules.
            Increases refit speed and improves replacement capacity.
            More pilot casualties.
            Prevents Zero-Flux boost.
            Reduces maximum readiness time per deck.
            Increases Supply costs per month and repair.
         Vapor Core:
            Vastly increases ship logistics efficiency.
            Lowers sensor profile.
            Decreases flux, firing speed, sensor strength and burn speed.
      Strikecraft Overclock ship system:
         Revamped Speed increase for faster movement and reaction time.
      Chemical Core hullmod:
         Damage bonus increased from 10% to 15%.
      Crystalline Core hullmod:
         Shield Resistance bonus increased from 15% to 20%.
      Pulse Core hullmod:
         Rate of Fire bonus increased from 20% to 40%.
         RoF bonus also increases Beam weapon damage.
         Flux Dissipation multiplier increased from 2x to 2.5x.
      Huely:
         Flux Capacity increased from 1800 to 2200.
         Flux Dissipation increased from 150 to 200.
         Phase Upkeep efficiency increased from 0.1 to 0.08.
      Basilix:
         Sprite and turret placement adjustment.
      Dorothyx:
         Sprite and turret placement adjustment.
      Ignix:
         Sprite and turret placement adjustment.
         Added 1 Glint Built-in.
         Converted 2 Small Energy Turret to 1 Medium Energy Turret.
         Converted 1 Large Synergy Hardpoint to 2 Large Synergy Turrets.
         2 Built-in Shimakaze positions now converted from 2 Large Turrets to 2 Large Hardpoints.
         Ordinance Points increased from 100 to 105.
      Nimbyx:
         Sprite and turret placement adjustment.
         Added 2 Glint Built-ins.
         Unusual Spaces reverted back to External Carriage, along with a change on how the hullmod behaves:
            Reduces maintenance by 33%.
            Increases recovery by 100%.
            Adds Sensor Profile by 60 while reducing Sensor Strength by 30.
            Increases Weapon DPS by 15%.
         Cargo capacity increased from 560 to 720.
         Fuel capacity increased from 720 to 810.
         Fuel per Lightyear increased from 2.4 to 2.7.
         Base Supply Cost and Repair per Month reduced from (8 and 16) to 9.
      Amina:
         Sprite and turret placement adjustment.
         2 Small Energy turrets converted to 2 Medium Energy turrets.
         Hull increased from 10500 to 12500.
         Armor increased from 1000 to 1100.
         Flux Dissipation increased from 800 to 900.
         Ordinance Points increased from 170 to 190.
      Chimeria:
         Hull increased from 7000 to 8000.
         Armor increased from 500 to 700.
         Ordinance Points increased from 160 to 165.
      Etna:
         Armor increased from 750 to 850.
         Ordinance Points increased from 135 to 150.
      Nadia:
         Hull increased from 9000 to 10000.
         Armor increased from 900 to 1000.
         Flux Dissipation increased from 750 to 800.
         Shield Module:
            Hull increased from 1000 to 2000.
            Armor increased from 500 to 750.
            Flux Dissipation increased from 200 to 300.
            Shield Radius increased from 220 to 260 units.
            Shield Damage Efficiency increased from 0.9 to 0.8.
   Weapons:
      Sprite revisions for:
         Glint, Gleam, Glistal, Kurtina, Katalina, Kaina, Prima, Pixie, Fairy, Freya, Pixel+, Voxel.
      Blita:
         Now deals 50% more damage to Missiles.
         Damage bonus against Fighters changed from Fragmentation to High-Explosive.
         Damage per shot increased from 60 to 70.
         Flux per shot increased from 40 to 50.
         Turn rate increased from 75 to 90.
      Vira:
         Barrels changed from Simultaneous to Alternating.
         Now deals 50% more damage to Missiles.
         Damage bonus against Fighters changed from Fragmentation to High-Explosive.
         Range increased from 500 to 550.
         EMP Damage increased from 0 to 45.
         Ammo generation per second increased from 2 to 4.
         Ammo batch size increased from 2 to 6.
         Cooldown Time reduced from 0.25 to 0.1667.
         Turn rate increased from 45 to 60.
      Glint:
         Damage bonus to missiles increased from 100% to 150%.
         Turn rate increased from 100 to 120.
      Gleam, Glistal:
         Damage bonus to missiles increased from 100% to 150%.
      Pixie:
         Projectile Speed reduced from 750 to 600.
      Fairy:
         Projectile Speed reduced from 750 to 600.
      Freya:
         Projectile Speed reduced from 750 to 600.
      Kea:
         Range reduced from 400 to 350.
         Damage per scatterbeam increased from 25 to 50.
         Charge up time given from 0 to 0.67.
         Cooldown Time reduced from 0.67 to 0.33.
         Projectile Speed increased from 1000 to 3000.
      Kaina:
         Range reduced from 550 to 450.
         Damage per scatterbeam increased from 40 to 65.
         Charge up time given from 0 to 1.
         Cooldown Time reduced from 1 to 0.5.
         Projectile Speed increased from 1000 to 3000.
      Katalina:
         Range reduced from 600 to 550.
         Damage per scatterbeam increased from 60 to 90.
         Charge up time given from 0 to 1.33.
         Cooldown Time reduced from 1 to 0.67.
         Projectile Speed increased from 1000 to 3000.
      Kurtina:
         Damage per second increased from 180 to 210.
         Flux per second increased from 140 to 150.
      Ruby:
         Changed projectile color.
         Damage bonus to shields changed from 100% EMP damage to 150% extra weapon damage as Energy.
         Flux per shot reduced from 325 to 250.
      Voxel:
         Range increased from 2000 to 2800.
         Projectile Speed reduced from 300 to 200.
         Launch Speed reduced from 750 to 250.
         Missile:
            Max flight time increased from 10 to 16.
            Acceleration reduced from 2500 to 600.
            Deceleration reduced from 800 to 400.
            Turn Acceleration reduced from 1100 to 300.
         Mirvs:
            Damage increased from 50 to 125.
            Mirvs per shot reduced from 18 to 16.
            Max flight time increased from 2.5 to 8.
            Split range reduced from 1200 to 800.
            Max Speed reduced from 800 to 400.
            Spread Speed increased from 1000 to 1200.
            Max Turn Speed increased from 70 to 150.
            Turn Acceleration reduced from 700 to 120.
[close]

Another soft launch.
A high value bounty and a buff(?) to Etna.
Red: Download RAR / ZIP
Version 0.8.3a
Spoiler
Quote
   Vayra's Sector:
      High Value Bounty: The Elizabeth the second appears in the Persean sector searching its way back to its home planet. The Tri-Tachyon will pay a sizeable bounty and its remains once the mission is done.
   Ships:
      Wing Overclock:
         AI changed to activate the ability immediately when prompting an attack.
         Speed bonus now only works on Oculian fighters.
      Etna:
         Replaced Temporal Shell with Temporal Overclock, that slows the ship briefly before releasing a stronger Temporal shell.
   Fixes:
      Replaced the unmentioned semi-colons within the Nexerelin files.
[close]
« Last Edit: April 10, 2021, 11:52:17 PM by Protonus »
Logged

The cookies are a weird one, okay.

fellabrando

  • Ensign
  • *
  • Posts: 20
    • View Profile
Re: [0.9.1a] Red (0.8.3a) Mod
« Reply #279 on: November 01, 2020, 06:42:21 PM »

This mod dead?
Logged

connortron7

  • Captain
  • ****
  • Posts: 439
  • "God has cursed me for my hubris" - brian gilbert
    • View Profile
Re: [0.9.1a] Red (0.8.3a) Mod
« Reply #280 on: November 01, 2020, 07:22:41 PM »

This mod dead?
About as dead as you are.

Protonus

  • Captain
  • ****
  • Posts: 444
  • AAAAAAAAAAAA
    • View Profile
[0.95a] Red (0.8.4) Mod
« Reply #281 on: April 10, 2021, 11:54:03 PM »

New update.
Not that this mod patch is particularly interesting.

Red: Download RAR / ZIP
Version 0.8.4
Known Issues:
   Game WILL crash if you auto-assign weapons on a ship with modules when the UI has not seen all the weapons on the ship (must be scrolled all the way down). Vanilla issue.
   Some ships with modules will unintentionally switch over to other module variants should the existing variants be more than 2.
Spoiler
Quote
**** Version 0.8.4 ****
   Main:
      Updated for Base game version 0.95.
      Does not require LazyLib.
      Added a Micro Mod that adds Pirate-adjacent Oculian ships to plague the Persean sector:
         Jerkwad, a refitted Hound with hybrid compatibility and Glint defenses.
         Fruitbasket, a boosted Lasher with lots of Fouttes.
         Shortstack, an Enforcer with Pixies and Pixel torpedoes.
         Scumsucker, a pirate-stolen Harbinger built with a Freya built-in.
         Hotcoffee, a unique pirate Cruiser that accomodates 5 Leias.
         Reboundguy, Colossus Mk3 with a Doris shield emitter.
         Strongirl, a Oculian-outfitted Atlas Mk2.
   Additions:
      The Utena class Phase Battleship, while boasting speed like the humble Huely, the Utena is equipped with a lot of Shiredains.
   Faction:
      Flag has been reiterated again, less overlapping and more symbolic shapes. Entities that also possess such as are changed as well.
   Ships:
      Hullmods:
         Oculian Hull mod:
            Now reduces the costs of all Oculian weapons (1/2/4) and wings (20%).
            But increases the costs of all non-Oculian weapons (3/6/10) and wings (10 flat).
         Overdriven Clock Systems hullmod added:
            Removes the OP penalty costs incurred by the Oculian Hull mod.
            Increases Overload times.
            Slows damaged Weapon repairs.
            Invalidates Shield Movement and EMP resistance bonuses.
            Increases Repair Supply costs.
            Most ships will spawn rare variants with wild setups.
      Chimly:
         Sprite reworked.
         Hull increased from 550 to 750.
      Gretly:
         Kitted Gretly Buster:
            Explosion size bonus increased from 50% to 75%.
         Hull increased from 350 to 500.
         Flux Capacity increased from 1000 to 1500.
         Ordinance Capacity increased from 15 to 25.
         Shield Radius reduced from 49.5 to 44. (This is a physics buff)
         Shield Arc range increased from 270 to 300.
      Huely:
         Modular slot changes:
            From 2 Small Missile, 2 Small Energy
            To 2 Small Energy, 2 Small Synergy.
         Hull increased from 600 to 900.
         Armor increased from 125 to 250.
      Prily:
         2 Built-in Pirouttes replaced with 2 Small Energy slots.
         Hull increased from 450 to 600.
         Flux Capacity increased from 2400 to 2500.
         Max Speed increased from 225 to 240.
         Acceleration increased from 250 to 270.
      Chimis:
         Sprite and turret placement adjustment.
         Modular slot changes:
            From 2 Small Missile, 4 Small Energy, 1 Medium Energy
            To 4 Small Energy, 1 Small Synergy, 1 Medium Synergy.
         Hull increased from 2200 to 3000.
         Ordinance Capacity reduced from 50 to 45.
      Doris:
         Sprite reworked.
         Converted Built-in Breeze Wing into a free hangar.
         Hull increased from 2250 to 4000.
         Armor increased from 500 to 550.
         Flux Dissipation increased from 150 to 250.
         Shield Module:
            Flux Dissipation increased from 100 to 150.
      Maximis:
         Sprite reworked.   
         Added 2 built-in Glints.
         Hull increased from 2000 to 3500.
      Sconis:
         Hull increased from 1500 to 2500.
      Sophis (Regular):
         2 Medium Energy turret mount arcs expanded from 165 to 180.
         Hull increased from 2000 to 3000.
         Flux Capacity increased from 4800 to 5000.
         Ordinance Capacity reduced from 70 to 65.
      Tsundere:
         Ordinance Capacity reduced from 70 to 65.
         Converted rear Small Energy mount into a built-in Glint.
         Flux Dissipation increased from 350 to 400.
      Sophis B:
         Hull reduced from 2800 to 2500.
         Fuel Capacity increased from 300 to 480.
      Sophic C:
         Hull reduced from 2500 to 2200.
         Armor increased from 275 to 300.
         Cargo Capacity increased from 220 to 280.
      Storkis:
         Sprite reworked.
         Flux Capacity increased from 1500 to 2000.
         Flux Dissipation increased from 80 to 100.
         Converted rear Small Energy mount into a built-in Glint.
      Basilix:
         Converted Built-in Breeze (H) Wing into a free hangar.
      Beatrix:
         Sprite and turret placement adjustment.
         Converted rear Small Energy mount into a built-in Glint.
         Added 2 Small Synergy mounts.
         Ordinance Points increased from 85 to 90.
      Chimex (Kai-mex):
         Converted Built-in Breeze (H) Wing into a free hangar.
      Dorothyx:
         Sprite and turret placement adjustment.
         Modular slot changes:
            From 1 Large Energy, 2 Medium Energy, 4 Small Energy, 2 Small Synergy
            To 1 Large Energy, 2 Medium Energy, 2 Small Energy, 4 Small Synergy.
         Added 3 built-in Glints.
         Ordinance Capacity reduced from 110 to 100.
         Flux Dissipation increased from 250 to 400.
         Shield Module:
            Ordinance Capacity reduced from 60 to 50.
            Flux Dissipation increased from 150 to 250.
      Ignix:
         Flux Dissipation increased from 150 to 200.
         Ordinance Capacity reduced from 100 to 90.
      Nimbyx:
         Flux Dissipation increased from 200 to 250.
         Cargo Capacity increased from 720 to 800.
         Fuel Capacity increased from 810 to 1120.
         Fuel per light year reduced from 2.7 to 2.5.
      Amina:
         Sprite and turret placement adjustment.
         Ion Burst Drive has a shorter active time, a longer charge up time and even longer cooldown.
            Reuse charge rate has also been delayed from 4 seconds to 10 seconds.
         Modular slot changes:
            From 3 Large Energy, 4 Medium Energy, 6 Small Energy
            To 3 Large Energy, 4 Medium Energy, 2 Small Energy, 4 Small Synergy.
         Converted Built-in Breeze (H) Wing into a free hangar.
         Added 6 built-in Glints.
         Added 1 built-in Breeze heavy wing.
         Added Expanded Missile Racks built-in.
         Built-in Freyas moved closer to the center and now have wide arcs.
         Fleet Point value increased from 26 to 28.
         Armor increased from 1100 to 1200.
         Flux Capacity reduced from 14000 to 12000.
         Ordinance Points increased from 190 to 200.
         Top Speed reduced from 80 to 50.
         Acceleration reduced from 40 to 35.
         Deceleration reduced from 35 to 15.
         Turn Acceleration reduced from 15 to 7.
         Mass increased from 3000 to 3500, for meatier collisions.
         Shield Radius increased from 174 to 196 units.
      Chimiria:
         Fleet Point value increased from 22 to 26.
         Sprite and turret placement adjustment.
         Modular slot changes:
            From 1 Large Synergy, 2 Small Energy, 2 Small Synergy, 4 Medium Energy
            To 3 Small Synergy, 6 Medium Energy.
         Converted Built-in Breeze (H) Wing into a free hangar.
         Added Modular Hangar of 2 with 1 Large Synergy hardpoint, 1 built-in Breeze heavy wing and a 30 degree Front Shield.
         Added 2 built-in Glints.
         Added 1 built-in Kurtina.
         Ordinance Points reduced from 165 to 160.
         Acceleration reduced from 35 to 25.
         Shield Radius increased from 227 to 240 units.
      Etna:
         Fleet Point value increased from 15 to 20.
         Sprite reworked.
         Added 1 Medium Synergy hardpoint.
         Moved 1 Small Energy turret closer to the engines.
      Nadia:
         Fleet Point value increased from 20 to 22.
         Acceleration reduced from 50 to 40.
         Flux Dissipation increased from 750 to 800.
         Shield Module:
            Mass increased from 50 to 150.
            Shield Radius increased from 260 to 280 units.
      Pandora:
         Ordinance Points reduced from 225 to 210.
         Modules:
            Added 1 built-in Breeze heavy wing.
      Galalixia:
         Ordinance Points increased from 210 to 230.
   Wings:
      Breeze series:
         Basic:
            Hull increased from 40 to 60.
            Description changed from Fighter Drone to Interceptor Drone.
            (H):
               Price increased from 1500 to 3000.
         Mikanate:
            Bases Hull increased from 60 to 80.
            Description changed from Fighter Drone to Interceptor Drone.
            Ordinance Point cost increased from 12 to 14.
            (H):
               Price increased from 5000 to 9000.
         Elite:
            Glint and Pirouette weapons replaced with a delayed Blita.
            Hull increased from 70 to 120.
            Base Flux Capacity increased from 125 to 150.
            Base Flux Dissipation increased from 35 to 50.
            Formation changed from Claw to V.
            Role changed from INTERCEPTOR to FIGHTER.
            Ordinance Point cost reduced from 8 to 7.
            Price reduced from 3000 to 2000.
         Superelite:
            Pirouette replaced with a delayed Blita.
            Hull increased from 90 to 180.
            Base Flux Capacity increased from 150 to 200.
            Base Flux Dissipation increased from 35 to 75.
            Formation changed from Claw to V.
            Role changed from INTERCEPTOR to FIGHTER.
            Price reduced from 9000 to 7500.
      Cancer series:
         Replaced Pixel torpedoes with a shorter ranged variant, firing the torpedo at 1000 units instead of 1500, launches slower.
         Basic:
            Ordinance Point cost increased from 7 to 9.
         Elite:
            Ordinance Point cost increased from 11 to 14.
         Mikanate:
            Ordinance Point cost increased from 18 to 22.
      Kaleido series:
         Role changed from BOMBER to FIGHTER.
         Designation renamed from "Strike Drone" to "Escort Drone."
         Replaced all Deci Pixies with Kea flashcannons.
         Maximum Speed decreased from 160 to 150.
         Shield is now Front emitting and will cover 360 degrees.
         Shield efficiency increased from 0.9 to 0.8.
         Travel Range reduced from 5000 to 2000.
         Basic:
            Hull reduced from 150 to 100.
            Armor increased from 30 to 150.
            Flux Capacity increased from 350 to 1000.
            Flux Dissipation increased from 75 to 150.
            Ordinance Point cost increased from 7 to 8.
         Elite:
            Hull reduced from 150 to 125.
            Armor increased from 30 to 200.
            Flux Capacity increased from 450 to 1500.
            Flux Dissipation increased from 90 to 225.
            Ordinance Point cost increased from 12 to 13.
      Tick series:
         Sprite and weapons overhaul.
         All Tick variants are now piloted. Watch your crew count.
         Added 1 Glint for each variant with omnidirectional coverage.
         Description changed from Fighter Drone to Fighter.
         Basic:
            Replaced 2 Piruoettes with 2 delayed Fouettes.
            Replaced Shiredain with a Deci Pixie.
            Hull increased from 100 to 200.
            Maximum Speed increased from 180 to 200.
            Acceleration increased from 240 to 250.
            Mass increased from 30 to 50.
            Ordinance Point cost increased from 6 to 10.
            Refit Time increased from 8 to 16.
         Elite:
            Remove 1 Piruoette and 1 Shiredain.
            Replaced 2 Piruoettes with 2 delayed Fouettes.
            Added 2 Deci Pixies.
            Hull increased from 150 to 250.
            Armor reduced from 125 to 100.
            Flux Capacity increased from 500 to 550.
            Flux Dissipation increased from 100 to 120.
            Maximum Speed increased from 180 to 210.
            Acceleration increased from 240 to 260.
            Mass increased from 30 to 55.
            Ordinance Point cost increased from 10 to 18.
            Refit Time increased from 10 to 20.
         Mikanate:
            Replaced 2 Piruoette with 2 delayed Triple-barreled Frappe.
            Replaced 2 Shiredains with 2 Deci Pixies.
            Base Hull increased from 150 to 250.
            Base Flux Dissipation increased from 100 to 120.
            Base Maximum Speed increased from 180 to 200.
            Base Acceleration increased from 240 to 250.
            Mass increased from 30 to 60.
            Ordinance Point cost increased from 18 to 25.
            Refit Time increased from 12 to 24.
   Weapons:
      Kea/Kaina/Katalina:
         Now autocharges instead of holding down the button to fire.
         Kea:
            Flux per pulse reduced from 40 (160) to 35 (140).
            Charge Up time reduced from 0.67 to 0.5.
            Charge Down time increased from 0.33 to 0.5.
         Kaina:
            Damage per pulse increased from 65 (520) to 80 (640).
            Flux per pulse reduced from 70 (560) to 60 (480).
            Charge Up time reduced from 1 to 0.67.
            Charge Down time increased from 0.5 to 0.83.
         Katalina:
            Damage per pulse increased from 90 (1,080) to 120 (1,440).
            Flux per pulse reduced from 100 (1,200) to 90 (1,080).
            Charge Up time reduced from 1.33 to 0.8.
            Charge Down time increased from 0.67 to 1.2.
      Sazanami MRM rack:
         Sprite reworked.
      Suzuya MRM rack:
         Sprite reworked.
         Ammo capacity increased from 16 to 20.
      Flandrey Beam Cannon:
         Removed ANTI_FTR tag.
      Luna Cannon:
         Now emits arcs of lightning at a constant rate through its lifetime.
         Projectile speed reduced from 400 to 300.
      Altera Missile Platform:
         Damage increased from 300 to 400.
         Projectile speed increased from 300 to 400.
[close]

PS: I cannot guarantee the mod will be 100% functional. But since it doesn't depend on any mod, it should be fine.
« Last Edit: April 11, 2021, 07:32:42 AM by Protonus »
Logged

The cookies are a weird one, okay.

bigdady1

  • Ensign
  • *
  • Posts: 23
    • View Profile
Re: [0.95a] Red (0.8.4) Mod
« Reply #282 on: April 11, 2021, 04:44:30 AM »

thank you so much for the update! :)
Logged

legion499

  • Ensign
  • *
  • Posts: 11
    • View Profile
Re: [0.95a] Red (0.8.4) Mod
« Reply #283 on: April 11, 2021, 05:38:06 PM »

Who likes drone fleets??? I like drone fleets!!!
Everybody should like drone fleets!  8)
Logged

ChrysalisThe

  • Ensign
  • *
  • Posts: 9
    • View Profile
Re: [0.95a] Red (0.8.4) Mod
« Reply #284 on: April 30, 2021, 02:06:05 PM »

i just played with this mod for the first time and i have to say... imbalanced... I am sorry to say but some of the ships are simply without a counter, or atleast one that i can figure out.

I mean they swarm, coolio that should mean their carriers are vulnerable, but nope. Well atleast they don't have omni shields... ah wait they do that aswell (seriously? a pirate faction with omni shields? some hegemony and neutral ships have that but most of the time the remnants and tri tachyon are the posterfactions for this kit). So at least they don't have a long sustain? ah wait they do that aswell... because they don't have balistics (how is that a weakness, btw?) what about flux capacity? Finally an opening but wait: They vent like there is no tomorrow. (the part about abysmal venting rate in the description of the mod is a lie, plain and simple) 

Seriously this mod is a walking cheat. Maybe list in the description that it is completely impossible to beat some of the most basic cruisers with any weapons in the game upto date..... sorry but this mod is simply not for me.
Logged
Pages: 1 ... 17 18 [19] 20 21 ... 23