Feed back:
Changing the colors wasn't a good idea imo, you turned the faction into a color parade that is really disturbing to the eye, the originals had much gentler colors and shades.
Having the same ship come in three colors is redundant. This is a specialized type of faction where quality should have more focus over quantity. Just like Exygency or Knights templar.
Slapping vanilla weapons on them was also weird, blue crystal ships shooting red lasers? Yeah right.
You should just create spriteless, built in, hidden weapons just for them, as any visible weapon would look strange. The cactus cannons are an example, not only are they too clean compared to the ships but they should be hidden to seem the shots are charging from the ships themselves.
Preferable towards the tips of the crystals for simplicity and elegance.
The engines are weird, looks like you didn't know what to do with them, they look like tiny needles barely popping out random places of the ships, either make few, more visible trails or try something else entirely. Perhaps a central glow that intensifies according to speed?
The bounds look like they might be too exact and detailed, I could hit asteroids pin point precision with the tip of a crystal. Might wanna change that as SS can have problems with too detailed collision bounds.
That's it, peace.
First of all, thanks! I really needed some feedback to see what has to be done, as i haven't done anything of this scale before. Now, lets think about it more in detail.
Changing the colors wasn't a good idea imo, you turned the faction into a color parade that is really disturbing to the eye, the originals had much gentler colors and shades.
You are quite right about that. I used some sort of overlay in photoshop as a placeholder more or less, just to see how it looks. I am thinking of still having two different colors, the "blue" original one, and another one (most likely the green, it turned out better than the red). This is to donate the important difference between "mainstream" ships and "ancient" ones.
Having the same ship come in three colors is redundant. This is a specialized type of faction where quality should have more focus over quantity. Just like Exygency or Knights templar.
Slapping vanilla weapons on them was also weird, blue crystal ships shooting red lasers? Yeah right.
You should just create spriteless, built in, hidden weapons just for them, as any visible weapon would look strange. The cactus cannons are an example, not only are they too clean compared to the ships but they should be hidden to seem the shots are charging from the ships themselves.
Preferable towards the tips of the crystals for simplicity and elegance.
Yet again, spot on the money. I use vanilla weapons as placeholders, until i come up with a good assortment of weaponry (beams? plasma? TWO beams?). I also despise the cactus cannons, due to their "glossiness". I made them by copy-pasting crystal over the Mark IX Autocannon, and thus the quality is to be questioned. Built-in weapons could be a good idea, but first i have to come up with some.
Perhaps a central glow that intensifies according to speed?
That... is actually a good idea. Though a complete lack of engines would probably work too
And yeah. I probably should fix the bounds.
So, to summerize: i am most likely reworking the entire race in the next version (0.5a! And this from an idea i got when i couldnt sleep!)
Thank you for all your feedback. It means a lot to me.