Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Author Topic: too much supplies/money  (Read 2507 times)

moontan

  • Lieutenant
  • **
  • Posts: 65
    • View Profile
too much supplies/money
« on: July 09, 2014, 05:57:49 AM »

there is way too much supplies you get from fighting a battle.

the result is the game is virtually won before I reach level 5.
i'm still at level 4 and I have 1 cruiser and 3 destroyers.

the progression should be much slower.
Logged

CrashToDesktop

  • Admiral
  • *****
  • Posts: 3876
  • Quartermaster
    • View Profile
Re: too much supplies/money
« Reply #1 on: July 09, 2014, 07:52:44 AM »

The game's still in Alpha, and we hardly have the world that Alex wants the game to be.  In the mean time, Uomoz's Sector changes up the system a lot, check out that mod.  If you're new to the that mod, you'll struggle for the first few in-game months or so. ;)
Logged
Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

moontan

  • Lieutenant
  • **
  • Posts: 65
    • View Profile
Re: too much supplies/money
« Reply #2 on: July 09, 2014, 08:43:20 AM »

maybe Alex could implement a Hard mode that reduces the amount od supplies for the time being.

tnx, i'll check out that mod!  :)
Logged

Wyvern

  • Admiral
  • *****
  • Posts: 3803
    • View Profile
Re: too much supplies/money
« Reply #3 on: July 09, 2014, 09:04:53 AM »

Yeah; the current supply drop rate is more or less a bug - just one that's not important enough to be worth a release to fix.  It has been lower in the past, and it will almost certainly be lower in the next build, when we expect to have trading as a way to earn money without fighting things.

As for "virtually won" - have you tried taking on the hegemony defense fleet?

Alternatively, go looking at mods; I'd suggest Okim's Ironclads mod in particular.
Logged
Wyvern is 100% correct about the math.

moontan

  • Lieutenant
  • **
  • Posts: 65
    • View Profile
Re: too much supplies/money
« Reply #4 on: July 09, 2014, 10:51:11 AM »

Yeah; the current supply drop rate is more or less a bug - just one that's not important enough to be worth a release to fix.  It has been lower in the past, and it will almost certainly be lower in the next build, when we expect to have trading as a way to earn money without fighting things.

As for "virtually won" - have you tried taking on the hegemony defense fleet?

Alternatively, go looking at mods; I'd suggest Okim's Ironclads mod in particular.

I tried the Uomoz mod but there' s so much ships that it brings the game to a crawl/

i' ll try Okim's.

tnx for the suggestion.
Logged

Doom101

  • Admiral
  • *****
  • Posts: 641
  • Doom will always find you.
    • View Profile
    • Youtube channel
Re: too much supplies/money
« Reply #5 on: July 09, 2014, 11:33:22 AM »

did you increase the RAM in the vmparams file like uomoz suggested? because the game can't work if you don't.

also implementing a "Hard mode" would just take up valuable programming time for Alex, especially since it would only solve something that isn't even done yet. its like trying to cross a bridge before its been constructed, and after you fall in you try to use wooden planks to get get across instead of either going around or waiting for the bridge to be built.
Logged
When you can't go on, just accept your doom. It comes to all, it is inevitable.

Also I totally had the name BEFORE the cruiser.

moontan

  • Lieutenant
  • **
  • Posts: 65
    • View Profile
Re: too much supplies/money
« Reply #6 on: July 09, 2014, 03:20:57 PM »

did you increase the RAM in the vmparams file like uomoz suggested? because the game can't work if you don't.

tnx m8!  :)  that did the trick!

i'm playing Uomoz right now and it' s bloody awesome!
Logged