Mostly it's irritation that, after having said my piece, I got tag-teamed by people complaining about it.
I don't think anyone has an issue with your opinion- if that were the case, I'd be gunning for everyone who disagrees.
Everyone is entitled to their opinion, but for discussions, reasons are just as important. Otherwise every topic would be: "I like this!" "I don't" "I do!" "I don't"
It's pretty clear you don't like this idea, but you've never once said
why. My initial response was to what seemed to be your arbitrary dismissal of the idea- which didn't exactly foster discussion.
I agree with Pax. The idea seems like it isn't well thought through. It would turn the game (in ANY state, not just it's current one) from being a naval strategy game into being Diablo with top down starships. It would be focused on finding the best weapon and the best ship, not about strategy or tactics.
It's fair to say this idea might be out of scope of the core game. It was not posed as a complete idea, but I'm not sure if I'm explaining it adequately- it's not meant to be Diablo in space.
Let's say there are 3 Lasher variants in the base game- and the base game would never change. A new game with the option enabled would also
only have 3 Lasher variants, all 3 shifted in the same manner. Lashers as a class might just be less (or more) effective in that game. Some amount of searching is required, but is it any different from playing the game for the first time? It might not be everyone's cuppa, though, and from what it sounds like, it can't be easily implemented. The effort involved probably isn't worth the return.
All that being said, unique weapons or ships? That could be an interesting idea, and likely more easily implemented.