Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Author Topic: 3-way combats (defending civilians)  (Read 1580 times)

Hari Seldon

  • Commander
  • ***
  • Posts: 121
    • View Profile
3-way combats (defending civilians)
« on: June 15, 2014, 06:42:30 PM »

It would be fun to have combats in the Campaign that are not just fleet vs fleet.  For example, convoy defense like Homeworld 2: Mission 2 or defense of a station or planet against bombardment like Homeworld 2: Mission 15.
Logged
"Violence is the last refuge of the incompetent." - Salvor Hardin, Foundation

NeutroniumFurnace

  • Lieutenant
  • **
  • Posts: 51
    • View Profile
Re: 3-way combats (defending civilians)
« Reply #1 on: June 15, 2014, 09:38:06 PM »

Or perhaps AI fleet VS fleet action. I imagine that it wouldn't be that much of a stretch for the designers to implement that.
Logged

Debido

  • Admiral
  • *****
  • Posts: 1183
    • View Profile
Re: 3-way combats (defending civilians)
« Reply #2 on: June 16, 2014, 04:45:34 AM »

The combat engine would need a fair sized recoding for this, though you can already spawn 3rd, 4th, 5th faction etc. into a combat map - however killing a neutral faction ship causes a null pointer error, and the auto-fire AI doesn't work.

Like you say, there's a lot of stuff involved in making something like that actually work. I don't see doing it w/o vanilla needing something like that, not in the least because it'd be almost impossible to test well.

So don't expect to see this anytime in the future.
Logged

joe130794

  • Commander
  • ***
  • Posts: 226
    • View Profile
Re: 3-way combats (defending civilians)
« Reply #3 on: June 17, 2014, 01:40:18 PM »

need defendable stations in the normal game rather than in a couple of mods. and the ability to control a system and set up defensive fleets.
Logged