In relation to
http://fractalsoftworks.com/forum/index.php?topic=8015.0I was thinking it would be nice if projectiles, when they reach their fade out distance, sure keep fading out - but change the COLLISION class to NONE so that they can no longer interact with ships. That is, they miss and will streak above and below the enemy ship
instead of the bullets just...disappearing into the ether. The bullets keep on travelling for a little while, it could look cool but it may be confusing know whether you're inside the 'damage' range of the weapon
I suppose a couple of indications you're in range:
1. You're being shot at - you're in range of the enemy and they are firing *** at you
2. Make the fadeout a bit more obvious such as dropping the projectile alpha in a inverse square fashion
What do you guys think? Would it be nice to see bullets miss when the gun is out of range? Would you like to see them go above and below?