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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.95.1a] Scy V1.66rc3 (2023/03/19)  (Read 1097695 times)

Tartiflette

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Re: [0.9.1a] Scy V1.57 (2019/09/04)
« Reply #1215 on: September 20, 2019, 05:54:12 AM »

That's unfortunate, and you saw that happen against other faction fleets too? Or is it be an issue against Blackrock specifically.
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Shad

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Re: [0.9.1a] Scy V1.57 (2019/09/04)
« Reply #1216 on: September 20, 2019, 07:42:07 AM »

That's unfortunate, and you saw that happen against other faction fleets too? Or is it be an issue against Blackrock specifically.

I will look and follow the next time big Scy fleets go against another faction. That loss of 12 capitals to 4 cruisers just shocked me.
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Transuni

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Re: [0.9.1a] Scy V1.57 (2019/09/04)
« Reply #1217 on: September 20, 2019, 06:51:07 PM »

now ,i accept this mod,case of Alternate skin ;)
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Nerzhull_AI

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Re: [0.9.1a] Scy V1.57 (2019/09/04)
« Reply #1218 on: September 24, 2019, 01:26:51 PM »

Is there any particular use of Intelligence data chips aside from just dumping them to the nearest black market?
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Tartiflette

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Re: [0.9.1a] Scy V1.57 (2019/09/04)
« Reply #1219 on: September 25, 2019, 01:41:38 AM »

It's a high value comodity, one that can make trading convoys transporting them very tempting targets.
« Last Edit: September 25, 2019, 02:14:22 AM by Tartiflette »
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Shad

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Re: [0.9.1a] Scy V1.57 (2019/09/04)
« Reply #1220 on: September 25, 2019, 07:53:56 AM »

RE: Scy fleets and auto resolve. It's not limited to Blackrock. Just watched a hegemony invasion on styx outpost. Massive melee where some hegemony fleets moved to engage the volatiles plant before joining the main fight at the Styx Battlestation. The autoresolve battle  took a number of days during which several additional scy mid size fleets spawned and joined in. It wasn't as clear a 1v1 as with blackrock fight, but still looked like a battle with a scy advantage, or at the very least a balanced fight.

Unfortunately autoresolve was a different picture. In each autoresolve "round", Scy lost way more ships than Hegemony and even the spawning reinforcements could not turn the tide. The one Hegemony fleet that was mauled an isolated fleet that was surrounded by 3 patrol fleets early in the invasion.
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gmansawesome

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Re: [0.9.1a] Scy V1.57 (2019/09/04)
« Reply #1221 on: September 27, 2019, 12:08:34 AM »

Scy is a great faction mod with very interesting lore and great ship designs. However, the spawning of the Scy in the core makes no sense to me. I expected it to be clusted in one or 2 systems on the edge, but instead they were spread out around the core, like a normal faction. This doesn't really make sense with the lore, they were a small colony on an asteroid traveling system to system. They were discovered after the collapse, attacked, and lost 1/3 of their population. How did they suddenly recover and take so much of the core?
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Tartiflette

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Re: [0.9.1a] Scy V1.57 (2019/09/04)
« Reply #1222 on: September 27, 2019, 12:18:34 AM »

Scy only has a single system, and if you don't play with any other mods it's pretty isolated. Are you playing with Nexerelin?
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Alphascrub

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Re: [0.9.1a] Scy V1.57 (2019/09/04)
« Reply #1223 on: September 27, 2019, 04:39:56 PM »

Not sure why, but Scy Fleets seem to do really really badly in auto-resolve.

For example this fleet:
Spoiler
[close]

Is facing off against Blackrock's 4 Antaeus cruisers, 4 destroyers and some frigates. You would think that with 12 capitals, they would win handily. But they get annihilated in auto-resolve, with BR not even losing a single ship.

If I actually join the battle, obviously that does not happen.

This seems really odd. Its been a bit but I generally see Blackrock fleets get completely crushed by SCY fleets. Enough to the point where Blackrock usually loses a station or two to them extremely early in the game. I'm kind of curious what the auto resolve strength is of an Antaeus. Ive crushed quite of a few of those with sky fleets before. Has there been a recent update in SCY or other mods that might be effecting this? What other mods do you run?
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Histidine

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Re: [0.9.1a] Scy V1.57 (2019/09/04)
« Reply #1224 on: September 28, 2019, 05:30:54 AM »

Autoresolve could be improperly handling modular ships.

(I'd have checked the code but was too busy)
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Farlarzia

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Re: [0.9.1a] Scy V1.57 (2019/09/04)
« Reply #1225 on: September 29, 2019, 11:19:01 AM »

I was testing out the Argus carrier in the simulator, and noticed that the Argus is incredibly cowardly, and will mostly refuse to get into range to fire it's MRM missiles (1500 range) against other destroyers, despite the fact that's still much outside enemy range. Using more aggressive officers doesn't have much effect on this either.

1500 range seems like too short a range for what seems to be a fairly low power support missile, leaving it often just sitting there gathering dust.
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Nerzhull_AI

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Re: [0.9.1a] Scy V1.57 (2019/09/04)
« Reply #1226 on: October 01, 2019, 11:51:24 AM »


Back at it. So, i build Intel Command Center, and it eats a ton of $$$, which is understandable.
The question is: does AI able to trade Intel Data Chips? Right now i have 12 at resource stockpiles section, but it doesn't seems that this comodity is actually exported. So it's just gathering dust in stockpiles, and apparently i can't take it without paying for it.


Oh, and there's missing space in "We found hidden base" string:
« Last Edit: October 01, 2019, 01:24:56 PM by Nerzhull_AI »
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Captain Trek

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Re: [0.9.1a] Scy V1.57 (2019/09/04)
« Reply #1227 on: October 20, 2019, 04:42:54 AM »

Since Histidine says that faction mods will require tweaking to take full advantage of the diplomacy changes in Nex 9.5, I figured now was as good a time as any to put forward my own observations: In terms of campaign feel on the vanilla (Corvus) map, Scy is in pretty good place overall. However, due to its very high access, the industries on Elysee somewhat overpower and overbalance the market share of the vanilla factions' industries. Considering the vanilla factions are canonically dominant in the sector, this feels kinda wrong, and thus I feel it could stand to be adjusted. The simplest way to do so would be remove the Waystation, somewhat reducing Elysee's excessive market share without materially weakening the faction. Granted I definitely understand the temptation to plonk them down on one's mod faction's markets, but the relatively poor access a lot of markets in vanilla suffer from is more feature than bug. It helps keep the factions more balanced against one another (otherwise Hege would be even more dominant that they already are) and, whilst this doesn't really apply to Elysee given it'll still have 150%+ even without the Waystation, pre-existing surpluses and shortages are an important part of the early game.

Anyways, just a small thing. Rest assured that Scy is already one of the best faction mods out there. I just believe that if such relatively minor alterations can improve campaign feel, it's at least worth putting on the table.
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Greatgreengoo

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Re: [0.9.1a] Scy V1.57 (2019/09/04)
« Reply #1228 on: October 21, 2019, 06:07:55 AM »

There are some great faction mods out there but this one is by far my favorite one. The aesthetic of the ships remind me a lot of Homeworld, which had amazing art. I play this with Nex and I appreciate you not making ships overpowered and balanced and even making Scy more of a minor faction. Its not a problem or anything but In Nex, war gets raged pretty quickly against Scy and they just get curb stomped. Its really fun to try fight with the fleets in a desperate attempt to win just 1 big fight. I love it.

Thank you for making my favorite faction!
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"There is no absolute truth in the universe, but in saying so this must also be false"

Tartiflette

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Re: [0.9.1a] Scy V1.57 (2019/09/04)
« Reply #1229 on: October 21, 2019, 06:19:42 AM »

Thanks! :)
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