The image kind of speaks for itself, but to clarify, this mod adds a target leading pip in front of whatever ship you have targeted. If you shoot at that pip, you will generally hit the target. The algorithm takes into account your position and velocity, your target's position and velocity, your weapon group, the positions of the weapons in the weapon group, and the projectile speed of the weapons in the weapon group. Sometimes the target will be going too quickly to have any hope of hitting it, in which case the reticle may behave oddly, but this is rare.
Controls, colors, size, and line thickness are customizable.
Change LogVersion 1.9.4 (February 3, 2024):
- Updated for Starsector 0.97a
Version 1.9.3 (May 10, 2023):
- Updated for Starsector 0.96a
Version 1.9.2 (December 12, 2021):
- Updated for Starsector 0.95.1a
- Smoother lines
Version 1.9.1 (March 29, 2021):
- Updated for Starsector 0.95a
- Migrated version file to custom host (sigh)
Version 1.9.0 (July 11, 2020):
- Updated for Starsector 0.9.1a
- Migrated version file to BitBucket
Version 1.8.3 (November 16, 2018):
- Works in Starsector 0.9a
Version 1.8.2 (April 24, 2018):
- Toggle key now actually works
Version 1.8.1 (June 4, 2017):
- Various bugs fixed
- Works in Starsector 0.8.1a
Version 1.8.0 (April 22, 2017):
- Started change tracking
- Various bugs fixed
- Works in Starsector 0.8a