For something like that, I'm pretty sure $1000 is
not a very good deal.
It'd be wiser to license it to a third party,
sans content, on a percentage basis, to a party who can
prove they have the roughly $100K in seed funding it'd take to even
start getting it vaguely MMO-like under the hood, given that the internals are really very much
not designed for that, and building that kind of thing is not trivial, and it's not like LWJGL is inherently MP-friendly (or even
remotely FB-ready) so far as I can see from its feature list, although one presumes that by now there are some third-party libraries available.
No support, unless they want to pay reasonable hourly rates ($75 / hr. is reasonable, Alex is a software engineer and that's a reasonable billable rate).
Anything less than that is an utter waste of time, really.
The proposal is a project for a 3-4 person team for a period of around a year; even if they're young, relatively
cheap software engineers in, say, Russia, that's still around
$100K, bare minimum, no point in even discussing the project otherwise.
That's not covering the major refactoring it'd take to the rest of the core of gameplay, in order to make this happen... we're just talking the basics, like setting up a server for backend, transactional systems (so that the game can charge for micro-transactions and make money), UI to hook it into the game's framework in a meaningful way, getting data transmission working well between all those moving parts, getting some sort of server-client or synced client behaviors working, client-matching systems... building a two-player game using the existing AI / Player to create a viable Player / Player control and update cycle, etc., etc., etc.
We're not talking about the details of Facebook integration, business-case hassles, marketing costs and other challenges, let alone all of the serious work that it would take to make it
fun.
Call me a cynic or whatnot, I've spent far too long reading this kind of post on other places and have seen a lot of this kind of behavior before; this just differs in that it's obviously
well-meant wishes from a fan of the game with a little extra money in their pockets, rather than the usual clueless-but-greedy persons. This person wants to help out, basically, and play angel investor.
That's cool, but if that's the goal, just buy 1000 copies of the game tomorrow, Alex has rent and bills for the next 4 months, the end.
Or better yet, please give your money to
me, because I'd love to be able to start making another game on my own again, instead of working on sub-pieces of sub-pieces of games for other people... and I'm not rich, lol.
Beware, friendly fan of this game! It takes fairly
serious money to do much of anything with this kind of thing, let alone get it right and get
rich. Farmville was not created by accident by a couple of random people who just felt like making a game; it was built by people
who really knew what they were doing and had good, realistic levels of sponsorship.
Anyhow, just my $0.02 on this; I understand that the OP means well and is probably a really cool person, I just don't think they understand what they're trying to get into or what it'll really cost.