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Boarding Frigate
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A Batavian Homesystem
More misc; Weapons, Hullmods, Shipsystems

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Author Topic: [0.6.2a] Project Batavia V10 - Part of Exerelin! Uomoz's Sector compatible!  (Read 142146 times)

Erick Doe

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F1 Defenders taking off through an opening in the Karel Doorman's deck. Fighters also land on that spot and the repair sparks light up within the opening in the deck.
« Last Edit: March 11, 2014, 02:57:13 PM by Erick Doe »
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CrashToDesktop

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Eh....the flight deck on the Karel Doorman still doesn't strike me as a carrier.  The actual flight deck has a lot of straight lines that go across the deck, which break up the look of it.  The opening in the deck is nice, but smack-dab in the middle of the flight deck seems like a rather odd place to put it - an opening in the side of the ship, maybe like this.
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Erick Doe

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Quote
The actual flight deck has a lot of straight lines that go across the deck, which break up the look of it.

It is based on the look of a ww2 era carrier. Just look at the decks of some of these ships. Flight decks aren't made out of one section and are actually quite broken up. It may be a bit exaggerated on the Karel Doorman. But it is a spaceship 'roughly based' off ww2 era carriers. I still want it to have its own look.

Spoiler

[close]

Anyway, still playing with the sprite, so we'll see how it ends up.  ;) I'll try to add a forward opening as well, but it will not be used. Perpaps I can animate it so it opens and closes slowly.
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CrashToDesktop

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Well, with WWII carriers, they had more things painted over the deck to accentuate the actual landing stripe, so a pilot wouldn't miss the deck.  The Karel Doorman has a lot of horizontal stripes, with maybe one vertical strip - doesn't flow with how you'd think the fighters take off.

A rear opening would look pretty cool, although I think you'd have to remove some of the flight deck at the back (as to not cover the engines), which IMO, wouldn't be too much of a problem.  Kind of like a modern-day amphibious assault ship.
« Last Edit: March 11, 2014, 03:35:09 PM by The Soldier »
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I am officially an epoch.
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Doogie

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It may also be that it's the same color as the rest of the hull. Maybe darken the landing bit quite a bit and give it some landing strip decals?
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Az the Squishy

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So, is it ment to have a LOT of ports for the Excilierin Mod compatibility or is it something on Excelrin's side or what? Cause IT seems to want 10+ portraits for your mod.

I read the front, feel silly now...     @~@

BTW, i LOVE the zorgs, have you ever considered adding a triangle fighter perhaps?

CrashToDesktop

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I feel like I've asked way too much of Erick Doe. :/
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Quote from: Trylobot
I am officially an epoch.
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Erick Doe

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Nonsense, The Soldier. I just got a little bored with working on PB and switched to TuP for a bit.
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Erick Doe

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Next update will be released some time today (friday) or tomorrow (saturday).
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CrashToDesktop

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Guess it's not Saturday, either.  Nonetheless, take your time. :)
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Quote from: Trylobot
I am officially an epoch.
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Erick Doe

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Guess it's not Saturday, either.  Nonetheless, take your time. :)

Sorry, something came up. Will be done ASAP.
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Lakis

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Dun worry dude, RL before any sort of game.

Unless it's your bread and butter...
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http://fractalsoftworks.com/forum/index.php?topic=8100.0 - Metelsons Faction Mod - Occasional contributor - mostly a cold dead planet.

Erick Doe

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Not a Battlestar Galactica fan, but weapons-wise I'm aiming for the feel of this video:

Basically, lots of spammy inaccurate low-power guns and small but quick fightercraft.

I'm close to finishing some of the old goals:
-Reduce orbit speed of Batavia Shipyards Corvus Dock
-Add new ring around the Corvus Dock
-Improve feet consistency - some tromp carrier fleets don't have proper fighter wings atm
-Make shields easier to see - brighter and perhaps the colour of the Goalkeeper projectiles
-Add an opening into the Karel Doorman's flightdeck
-New Batavian missile weapon

Ontop of that I'll probably add a tugboat with a build in monofilament cable and a new swarmer-esque weapon. I will also be reworking the ship sprites (again) adding a bit more wear and tear (and possibly colour).
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Erick Doe

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Version 8 is out!

Project Batavia Version 8

-Reduced the orbit speed of Batavia Shipyards Corvus Dock, so convoys and fleets in need of supplies can dock successfully
-Altered the rings around the Corvus Dock
-Improved feet consistency - some tromp carrier fleets didn't have proper fighter wings before
-Made shields easier to see
-Added an opening into the Karel Doorman's flightdeck, plus a few additional details
-Tweaked a few stats
-Changed ship descriptions, according to Lcu's feedback
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CrashToDesktop

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Much appreciated! :D Mod's getting better bit by bit.
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.
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