For now it's only 2 ships with mission and unbalanced numbers. Alot of things I don't know how to implement properly. But hey, at least its moving on its own without crashing! Well, most of the time.
Just wanted to show what I was trying last few days.
Download link.What you will encounter in mod:
Fire Witch. It was a project trying to achieve creation of star surrogate to supply outskirt's colonies with light and energy. But research group was caught in the flames of the military conflict and ship was lost in commotion. Higher-ups just pretended that project never existed in the first place, trying to cover all the secrets and plans. No one heard anymore about Fire Witch or its crew.
But few years later ship came back. And the first outpost to detect FIre Witch was burned to ashes with a furious energy of a surrogate star. Ship stayed silent in every contact, only burning down victims and disappearing in vast space, like a ghost ship, acting randomly and without any logic, raining down solar power regardless of which faction or power it was against.
Animated:
Cyclop. A military frigate, or rather fleet support platform. While its specs are very low compared to any other ship of similiar class, Cyclop is regarded as a mighty tactical force in large fleet operations. Recently developed plasmoid weapon was of such scale and characteristics, that it was proven impossible to install it even on high tech capitals. So military quickly requested specially designed platform for this weapon, which sole purpose will be to bring new type of firepower to the battlefield.
Don't be surprised with numbers, how powerless Cyclops are and how overpowered is Witch, I certainly will change it alot. It mostly just a first test for my ideas and most numbers were put with the idea of faster and easier testing. Though I intended to make Witch more of a special entity, rather than average ship.
Future of this thread:
I have few other ideas and I have some ideas about making bigger, proper mod which can be played along with other mods or vanilla. If to sum up, I want to make an easy-going mod of Epic Space Fantasy. And Fantasy here means mostly imagination. The core idea is bringing together different bright archetypes from different settings and adapting to Starsector universe. Like a port which connects multiple universes, or club of famous space captains of all times. In near future I can see it as a small series of the ships, still insufficient to be called faction or either ships not covering every specialization which is required for a full faction, based on a certain theme.
Though it probably will be tough with my current skills. But I certainly hope that someone may be interested to participate in this mod, since it has rather wide frame for different ideas and approaches.
For now I'd like to ask if anyone knows, regarding two ships in this test mod:
1) Is there a way to make better looking plasma ball of such size(about 100x100)? I am almost content with how it looks now, except those tentacles. (if you look closely, normal plasma balls have those tentacles too, but when size increased x5, those tentacles become much more visible and don't look very nice)
2) If I set collision to friendly fire, my allies don't avoid balls. I wanted a better, realistic implementation, but if there is no way to easily fix it, I guess I will have to leave it as is. And also I wanted to make plasma balls either ignore missiles or destroy missiles without disappearing. But I didn't have any success yet.
3) Drone which represents surrogate star recalls in a weird position, on top of the ship. Is there a way to somehow force drone recall inside of the ring?
4) How to decrease flux dissipation, speed and maneuverability, and turn off shields when star-drone is activated? In shipsystems csv I wrote TRUE for noShield, but I still can use shields with drone system active.
..phew, and thanks to anyone who bothered reading to this part.