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Author Topic: Weapons should show autofire de/activation directly on the sprite  (Read 914 times)

Gothars

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OK, now I'm getting picky: If you activate or deactivate the autofire of a weapon group, the weapons of that group light up for a second. It would be wonderful if they could light up differently depending on if you activated or deactivated autofire. Say white for activation, red for deactivation. That way you could focus much more on the sprite instead of the UI.

If anyone wonders why this would be relevant, the first paragraph of this thread should answer that.
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