I'm struggling to imagine the situation you're describing Argh.
For starters, I can't even remember the last time a Destroyer beat a Bomber into a fight.PD will prioritize missiles and fighters over standard ships meaning that even if your Burst PD lasers and Guardian PD Systems blow ALL their charges firing at a destroyer or larger ship once a missile -or fighter- appears they'll target that instead.
If that's still not enough for you then there are multiple ways to avoid this involving:
- Simply turning off autofire for those weapons when they're not required
- Changing the loadout to include more non-burst lasers which will maintain there effectiveness regardless of the order of opponents
- Using a loadout with longer range anti-ship weapons meaning PD lasers will only engage close (presumably appropriate) targets
And despite all that when it all comes down to it from a counterplay standpoint... it makes perfect sense.
Imagine for a second that you're the opponent coming in contact with a ship with significant Burst PD, surely knowing the weakness of that style of PD you'd hold back your fighters and missile salvos until the charges had been wasted and then capitalize on that advantage.
When it comes to your Heavy Blasters shooting the wrong things, simply turn them off when appropriate or better yet actually take control of them and destroy those pesky Talon wings, a single shot will do it.
Also as noted selecting a target (R) will cause your non-pd weapons to prioritize that target over all others meaning your Blasters shouldn't target Fighters while in range of the intended targets.
Autofire is not really so much AI as it is "Fire at will" with some really basic decision making under the hood and the rest is up to you.
You're at no point helpless because the weapons are never beyond your control.
This is literally player error, the tools are there that account for all relevant situations.
However!
All that said when it comes to the
actual AI flown ships, not simply the Flagship autofire that's a different story.
Making truly complex and comprehensive AI is a monolithic task and not one I really expect from... well any game if I'm honest.
(Low expectations, high hopes
).