So, as a result of Uomoz's Corvus/Sector/Galaxy/Universe mod not being out for .6a yet, I've decided to make my own little personal "sector" containing a variety of mods. The mods are as follows:
Spoiler
Bushi
Hiigaran Descendants
Junk Pirates
LazyLib
Neutrino Corp
Shadowyards
The Gedune
Zorg
And a small mod of my own that just changes some vanilla variables (annihilators are too slow!
)
At first, it was okayish. But after a while, the time it takes to save or load a game takes
ages. It gets so bad during a game that it will simply fail to load the save game and I have to restart Starsector.
Now, I never tried so many mods myself in .54, I don't think. But I did play UC, which added lots of factions. However, none of them added systems (obviously), where I now have many of them.
So, I ask you: is this just to be expected, and I have too many mods? Could any one of the mods be responsible for slow down, memory problems or save bloat? (My save file is 175 mb, I don't think that's standard). Is this just the game being unoptimized, and/or systems causing issues? And the most dire question of all: will this affect Uomoz's Sector?
I'd like it if someone could test a similar setup and seeing if they experience problems as well.
And just because I know it'll be asked, I have a fairly decent (if old) gaming rig:
Windows 7 Ultimate 64-bit
Core 2 Duo E8500 3.16ghz
Radeon HD4890 1gb
4gb DDR2 800 Ram