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Starsector 0.97a is out! (02/02/24)

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Author Topic: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27  (Read 691349 times)

balordezul

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Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« Reply #630 on: January 21, 2023, 04:13:21 AM »

I'm a bit rusty right now after returning to the game from a significant break.  I tried to get a Kadur play-through off the ground a few times but ran into some hiccups and wanted feedback.  When I first started playing modded starsector years ago I had some awesome wars vs the Kadur Remnant and wanted to give them a go after I saw they had been supported against.  So thank you to such a great modding community.

The biggest problem I'm facing is the home star system with the pirates plus the AI being stupid.  I run the common mods Nex, Vayra's Sector, Underworld and some other various mods that might impact this, mostly pirate ship variety mods. 

Being pinned between two pirate planets the Kadur fleets are wrecked within short order on five different game starts. This has made the starting system a toxic location for an early game player.  The Kadur fleets split up heavily as there is so much pirate activity and get taken out by the few large dangerous pirate fleets or suicide the large pirate station with fairly weak forces.  

I know there is always a chance of different mods having odd interactions but to have two pirate bases very close on both sides of the starting planet feels rough.  Is this a case of a perfect storm where I have the common mods in line like Underworld and associates mods that makes this a very unpleasant home system.  

Is the goal to force the player away from this system?  I guess I need to understand this a little better or need some suggestions on how to deal with starting in the middle of a war zone where your forces are doomed. 
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Marcial

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Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« Reply #631 on: January 24, 2023, 01:07:32 PM »

I'm a bit rusty right now after returning to the game from a significant break.  I tried to get a Kadur play-through off the ground a few times but ran into some hiccups and wanted feedback.  When I first started playing modded starsector years ago I had some awesome wars vs the Kadur Remnant and wanted to give them a go after I saw they had been supported against.  So thank you to such a great modding community.

The biggest problem I'm facing is the home star system with the pirates plus the AI being stupid.  I run the common mods Nex, Vayra's Sector, Underworld and some other various mods that might impact this, mostly pirate ship variety mods.

Being pinned between two pirate planets the Kadur fleets are wrecked within short order on five different game starts. This has made the starting system a toxic location for an early game player.  The Kadur fleets split up heavily as there is so much pirate activity and get taken out by the few large dangerous pirate fleets or suicide the large pirate station with fairly weak forces. 

I know there is always a chance of different mods having odd interactions but to have two pirate bases very close on both sides of the starting planet feels rough.  Is this a case of a perfect storm where I have the common mods in line like Underworld and associates mods that makes this a very unpleasant home system. 

Is the goal to force the player away from this system?  I guess I need to understand this a little better or need some suggestions on how to deal with starting in the middle of a war zone where your forces are doomed.

If you are playing with nex its gona be pain, and i recommend a couple restarts, even starting with a grand fleet i took some time until i got a wining strategy but you can definatly do it with lower fleet starts by taking advantage of the derilect ships in the Mirage sector to boltster your fleet.

my strategy:
Spoiler
At the start of the game both Star Fortress Requiem and Tortuga (pirates) will pump out a big fleet and duke it out eventualy, its wise to influence this fight in favour of Kadur, you may try luring the pirates into the starbase and use it as cover, make as much money as possible during this phase from the pirates, then procede to the Mirage sector and grab all the derilects you can, sell or keep depending on how atractive the ships are to you, there is plenty of ships near kadur, in the inner jump theres a big one, the gate, ghestralt etc, kadur fleets in the miracle system are weak in comparisson to Hegemony so unless you see multiple fleets ganking one stay clear of hegemony stacks, now you need money, Kadur starts with 2 lvl 5 settlements, and Star fortress Requiem pumps way more than the faction needs for heavy weapons, supplies and heavy machinery, take your time in the mirage sector to see good business oportunities, quickly make some buck (heavy weapons are OP for this), after this you need to stabelize the gehena sector, most of the troubles in gehena come from the lvl 3 colony perdiction point, its pretty easy to conquer it should be your 1st prio, because most trade will be safe after that and the patrols can focus on tortuga, after this you need to start to get ready to defend your colony in the Mirage system, out of all the times ive started the game with kadur mod on, hegemony allways invades it, and if the player is not there to help defend it gets taken over, you can help defend with your fleet, or you can use the abundance of cheap goods from Star Fortress Requiem to make sure the rebelions succeed, its definatly a rough early start, very diferent from most factions, like guerilla style you main objective is to simply survive as a faction until hegemony war weariness is so high they ceasefire, and most of the factions that start hostile with kadur tend to drift to neutral, after this still takes time and dedication to build a good base but if you stabelize both systems and end up taking them over, kadur remnants gets really strong as a faction
[close]
« Last Edit: January 24, 2023, 09:39:58 PM by Marcial »
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Threatx

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Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« Reply #632 on: January 26, 2023, 12:20:00 PM »

Hello There

I hope the person in charge of this mod sees this post it is probably worth mentioning on the main info page that this mod contains copyrighted music for any content creators out there such as myself it can cause us quite a bit of issues when uploading content :)
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Dazs

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Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« Reply #633 on: January 26, 2023, 02:16:32 PM »

HI Timid, just an FYI - for some reason when I try to start a new game with random sector and derelict empire enabled I get the following crash:

Spoiler
90066 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.KadurModPlugin.onGameLoad(KadurModPlugin.java:141)
[close]

Only thing I have recently updated is Mayasuran Navy which came out today and I do see a reference to it in the mod's plugin at line 99. Not sure if that is causation or correlation. I do not have a crash if I start a new standard game though.

Timid

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Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« Reply #634 on: January 26, 2023, 04:17:55 PM »

Is the goal to force the player away from this system?  I guess I need to understand this a little better or need some suggestions on how to deal with starting in the middle of a war zone where your forces are doomed.
Of course, they are the Kadur Remnants. You don't have much-standing ground with them as with other factions starts.

Hello There

I hope the person in charge of this mod sees this post it is probably worth mentioning on the main info page that this mod contains copyrighted music for any content creators out there such as myself it can cause us quite a bit of issues when uploading content :)
Do you know which music got copyrighted on your part?

HI Timid, just an FYI - for some reason when I try to start a new game with random sector and derelict empire enabled I get the following crash:

Spoiler
90066 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.KadurModPlugin.onGameLoad(KadurModPlugin.java:141)
[close]

Only thing I have recently updated is Mayasuran Navy which came out today and I do see a reference to it in the mod's plugin at line 99. Not sure if that is causation or correlation. I do not have a crash if I start a new standard game though.
Hi could you try redownloading, I made a hotfix link

Dazs

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Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« Reply #635 on: January 26, 2023, 05:23:54 PM »

Hi could you try redownloading, I made a hotfix link

Works now, ty for the quick fix and reply.

Threatx

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Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« Reply #636 on: January 26, 2023, 11:58:45 PM »

Is the goal to force the player away from this system?  I guess I need to understand this a little better or need some suggestions on how to deal with starting in the middle of a war zone where your forces are doomed.
Of course, they are the Kadur Remnants. You don't have much-standing ground with them as with other factions starts.

Hello There

I hope the person in charge of this mod sees this post it is probably worth mentioning on the main info page that this mod contains copyrighted music for any content creators out there such as myself it can cause us quite a bit of issues when uploading content :)
Do you know which music got copyrighted on your part?

HI Timid, just an FYI - for some reason when I try to start a new game with random sector and derelict empire enabled I get the following crash:

Spoiler
90066 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.KadurModPlugin.onGameLoad(KadurModPlugin.java:141)
[close]

Only thing I have recently updated is Mayasuran Navy which came out today and I do see a reference to it in the mod's plugin at line 99. Not sure if that is causation or correlation. I do not have a crash if I start a new standard game though.
Hi could you try redownloading, I made a hotfix link

I was flagged for music created by HanaWub (link to soundcloud https://soundcloud.com/hanawub) Under the "album" Starsector (Mod Commissions) track Kadur Remanent - Hostile.

Edit: It is worth mentioning the actual copyright track was called Remnants Of The Fallen that she also created however listening to both songs they have the same segment in that probably caused this issue if the Kadur Remanent - Hostile Is supposed to be free to use I can probably try and counter. Regardless with how YT works if it is flagging the track the mods music is unusable for content creators A warning can just let us know so we can remove the tracks ourselves to use the mod or avoid it :)

« Last Edit: January 27, 2023, 12:41:28 AM by Threatx »
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Timid

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Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« Reply #637 on: January 27, 2023, 01:17:42 PM »

I was flagged for music created by HanaWub (link to soundcloud https://soundcloud.com/hanawub) Under the "album" Starsector (Mod Commissions) track Kadur Remanent - Hostile.

Edit: It is worth mentioning the actual copyright track was called Remnants Of The Fallen that she also created however listening to both songs they have the same segment in that probably caused this issue if the Kadur Remanent - Hostile Is supposed to be free to use I can probably try and counter.

You may attempt to dispute the flag using that argument yes since it should be free to use as it's in the context of the game it's played in.

Quote
Regardless with how YT works if it is flagging the track the mods music is unusable for content creators A warning can just let us know so we can remove the tracks ourselves to use the mod or avoid it :)
I will add a warning. Thanks!

DarkChaserBR

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Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« Reply #638 on: February 05, 2023, 05:16:20 PM »

I'm getting an error every time I enter a save with the mod on support 6

Spoiler
ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: data/scripts/VayraTags
java.lang.NoClassDefFoundError: data/scripts/VayraTags
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Timid

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Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« Reply #639 on: February 05, 2023, 05:36:29 PM »

I'm getting an error every time I enter a save with the mod on support 6

Spoiler
ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: data/scripts/VayraTags
java.lang.NoClassDefFoundError: data/scripts/VayraTags
[close]
Trying to wrap my head around this... I can't seem to reproduce this. Must be a bad compile/upload to GitHub. I will reupload and you can redownload after this link to see if it works now. Sorry for the inconvenience and hope it works!

DarkChaserBR

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Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« Reply #640 on: February 06, 2023, 05:58:47 PM »

I'm getting an error every time I enter a save with the mod on support 6

Spoiler
ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: data/scripts/VayraTags
java.lang.NoClassDefFoundError: data/scripts/VayraTags
[close]
Trying to wrap my head around this... I can't seem to reproduce this. Must be a bad compile/upload to GitHub. I will reupload and you can redownload after this link to see if it works now. Sorry for the inconvenience and hope it works!

its working perfect now, thanks you very much!
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DefiasOne

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Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« Reply #641 on: February 11, 2023, 01:39:55 PM »

Is there no way to recolonize the Revenant Gestalt if it gets Decivilized ? After changing hands a few times in my NEX playthrough the station became abandoned.
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Requiemfang

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Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« Reply #642 on: February 12, 2023, 01:14:10 PM »

Is there no way to recolonize the Revenant Gestalt if it gets Decivilized ? After changing hands a few times in my NEX playthrough the station became abandoned.

Try this mod

https://fractalsoftworks.com/forum/index.php?topic=17094.0
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Warnoise

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Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« Reply #643 on: February 25, 2023, 10:22:55 AM »

I like the balance changes in the latest patch. Finally now I feel I can challenge late game armies (haven't tried big ordos yet). However I think the Eagle and the Falcon AI can't handle the ship system since they seem to boost randomly and end up dead 99% of the time.

Also please adjust the prophet ship system AI because it just spams the boost whenever it's ready which always makes it either end up dead or killing it's friends by ramming them.



Also am I the only one who noticed that Sunbird AI is a bit strange? Even though I only equip it with pd and Missiles, it loves facehugging the enemy and die. I wish it would just stay missile range and just throw missiles from a safe distance
« Last Edit: March 02, 2023, 07:30:34 AM by Warnoise »
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Warnoise

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Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« Reply #644 on: March 04, 2023, 07:01:04 AM »

Hi I have a couple of questions:

1-What are the requirements to spawn caliph bounty?
2-Where can I find the new secret ship mentioned in the latest patch? I explored the whole universe but I couldn't find it
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