So, Gothars, I'm going to expand on your idea of setting up a thread for the ccg and suggest a sub-board on the discussions forum for various "games", if I may.
Basically, this sub-board would be for the RPs and whatever else we could come up with, including this ccg. The ccg could involve a player PMing another player with a "battle request", the other player replies with an acceptance message and then a thread is made for their battle. Only 2 people can be involved in a battle, and other people who troll the gameplay by joining the battle uninvited will have a "refuse duel" state on them, meaning that they cannot accept/initiate duels for a period of time as determined by the moderator.
OT:
I love the sound of this. A ccg of Starsector would be great, and it's a bit of a shame it won't be commercial, but I can always play it on here once it gets made.
A question I have is how the "combat" will be conducted. Is it a simple matter of "damage = ATK - DEF", or is there going to be a more complicated style of
hit chance = weapon accuracy - dodge chance;
damage = weapon attack - ship defense;
missile hit chance = missile targeting - (dodge chance + PD);
etc.
Also, I think each turn should give the player an empty flux bar, assuming they didn't overload last turn. An overload would result in a delay of 1 turn while the ship vents, and the only stats that are effective are dodge chance and speed.
Each time a player posts in the duel thread (probably named Challenger Vs. Challenged, i.e "Mostmodest Vs. Phyrex"), they post all of their deployed cards according to the spoiler below, along with any status problems such as overload and disabled weapons.
Spoiler
[ship card] (ship status) [weapon cards] (weapons' statuses) [hullmod cards]
i.e: [Hound] (23HP, engines online) [Thumper] (Online) [Light Dual MG] (Online) [Improved Thrusters]