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Author Topic: Space Gladiators - A Roll to Die Forum Game  (Read 8877 times)

sirboomalot

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Re: Space Gladiators - A Roll to Die Forum Game
« Reply #15 on: August 27, 2013, 12:45:00 AM »

*Attempts to step sideways around the Begrudger unnoticed*
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Hyph_K31

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Re: Space Gladiators - A Roll to Die Forum Game
« Reply #16 on: August 27, 2013, 02:03:21 AM »

*circle around, motion to the others for a distraction*
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"GEDUNE, stop venting in front of your classmates!"

robokill

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Re: Space Gladiators - A Roll to Die Forum Game
« Reply #17 on: August 27, 2013, 02:52:00 PM »

Opens up with his hole clip "tear him to pieces" and drinks some liquid courage.
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GUNINANRUNIN

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Re: Space Gladiators - A Roll to Die Forum Game
« Reply #18 on: August 27, 2013, 04:17:11 PM »

Battle 1 - Round 1: The Slamdown Begins

Blue
Bob and Strelok start moving around behind Tyger! They'll arrive there next round!

Bob, Melor, Strelok, Mook, Yorbin, Trestin, Felix, Leonst, Mak, and Reev attack Tyger the Begrudger!
They all hit him for 26 DMG! But it's halved due to Tyger's Impenetrable Hide race trait! The true result is a mere 13 DMG!

Red
Tyger the Begrudger fires his Chunker +10 cannon! The scattered slugs rocket towards Trestin, Leonst, and Reev!
Trestin [1 vs 5] hits the dirt, dodging the attack handily!
Leonst [5 vs 3] is struck for 500 DMG! He's reduced to a fine paste by the 35 pound shell!
Reev [3 vs 3] is struck for 250 DMG! His entire body explodes into a red mist!

Announcer
Ooh, that's gotta hurt! Looks like two members of the Blue team are attempting to surround Tyger! If they can manage it, they might get a flanking damage bonus! He'll also be less likely to attack them with his cannon! This is already getting tense! Two members of Blue team are already dead, but they still have plenty of replacements!

---

Name: Bob (Hyph)
Gender: Male
Race: Rauker
Appearance: Zebra striped dull grey and blue. Yellow eyes.
Inventory: H. Frequency Blade +0 [2 DMG; melee], Thin Bodysuit [1/1]
Stats: HP 2/2, SPD 8 (+0)

Name: Melor Saveliy Sokoloff (Robokill)
Race: Defkin
Gender: Male
Appearance: Tall even for a Defkin. Eye colour is a rare genetic strand and changes periodically, red and yellow hair. He is chiseled lean and scarred.
Inventory: Slug Thrower +0 [1 DMG; ranged], 19 Slugs, Thin Bodysuit [1/1]
Stats: HP 4/4, SPD 5 (+0), Increased Damage [+1]

Name: Strelok (sirboomalot)
Gender: Male
Race: Man
Appearance: Mostly average other than the occasional scar.
Inventory: H. Frequency Blade +1 [2+1 DMG; melee], Medium Bodysuit [3/3]
Stats: HP 3/3, SPD 6 (+0)

Blue - 18 Gladiators Remain
Bob (H.F.) 2/2
Melor (Slug) 4/4
Strelok (H.F. +1) 3/3
Mook (H.F.) 3/3
Yorbin (Slug) 3/3
Trestin (Flash) 4/4
Felix (H.F.) 2/2
Leonst (Slug) 0/3
Mak (Slug) 3/3
Reev (Flash) 0/4

Red
Tyger the Begrudger (Fists; Chunker +10) 87/100
« Last Edit: August 27, 2013, 06:26:56 PM by GUNINANRUNIN »
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In short, if you throw a stone out of the rear window of your spaceship you will go faster.

Hyph_K31

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Re: Space Gladiators - A Roll to Die Forum Game
« Reply #19 on: August 27, 2013, 05:22:02 PM »

Creepers gonna creep - Approach Tyger with extreme caution if he does not notice me, ATTACK!!
« Last Edit: August 27, 2013, 06:42:27 PM by Hyph_K31 »
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sirboomalot

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Re: Space Gladiators - A Roll to Die Forum Game
« Reply #20 on: August 27, 2013, 06:24:36 PM »

Have names been confused or did I fail to get around'em?

*tries to continue on around behind the Begrudger*
*wonders if my H. Frequency Blade would be strong enough to cut through or break the begrudger's weapon*
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GUNINANRUNIN

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Re: Space Gladiators - A Roll to Die Forum Game
« Reply #21 on: August 27, 2013, 06:28:39 PM »

Have names been confused or did I fail to get around'em?
Names were confused. Fixed it. Also, because it's totally my fault and I never told you because this is a given on my normal games forum, Bold your actions, and if you want to add in dialogue from your character, colour it. Preferably avoid primary colours.

You can only have one action per turn, but you guys can dialogue to your hearts desire.
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In short, if you throw a stone out of the rear window of your spaceship you will go faster.

robokill

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Re: Space Gladiators - A Roll to Die Forum Game
« Reply #22 on: August 27, 2013, 08:28:02 PM »

I run up, fire my slug into his big mouth."EAT IT". then barrel rolls through his legs
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sirboomalot

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Re: Space Gladiators - A Roll to Die Forum Game
« Reply #23 on: August 27, 2013, 08:56:44 PM »

Alright, in round one it said that I'll arrive next turn, is that my action for the turn or do I get another. Also, does my character have any idea whether the blade is capable of damaging Begrudger's weapon?
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GUNINANRUNIN

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Re: Space Gladiators - A Roll to Die Forum Game
« Reply #24 on: August 27, 2013, 09:26:19 PM »

Alright, in round one it said that I'll arrive next turn, is that my action for the turn or do I get another. Also, does my character have any idea whether the blade is capable of damaging Begrudger's weapon?
You can move and shoot. By one action I mean one target. You can't say "shoot er'body" and actually shoot everyone in one round. Positioning and other fluff generally doesn't matter in a simple game like this.
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In short, if you throw a stone out of the rear window of your spaceship you will go faster.

targetstar

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Re: Space Gladiators - A Roll to Die Forum Game
« Reply #25 on: August 29, 2013, 06:56:06 PM »

Hey can I still join the game? If so
Name: Niko
Gender: M
Race: Rauker
Appearance: Has a Dark Grey and Black skin in a wavy pattern that matched with his natural speed gives makes it hard to focus on him.
Weapon: Flashgun
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GUNINANRUNIN

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Re: Space Gladiators - A Roll to Die Forum Game
« Reply #26 on: August 29, 2013, 07:18:17 PM »

Eh. I've given up on trying to make forum games here. There's too much to try and teach you guys.
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In short, if you throw a stone out of the rear window of your spaceship you will go faster.

sirboomalot

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Re: Space Gladiators - A Roll to Die Forum Game
« Reply #27 on: August 29, 2013, 11:29:10 PM »

awwwwww  :(
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joosh

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Re: Space Gladiators - A Roll to Die Forum Game
« Reply #28 on: September 28, 2013, 08:55:23 PM »

Anyone interested in tabletop? im getting a group together for GURPS on roll20.com
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