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Author Topic: how to start modding?  (Read 6266 times)

sKarpunch

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how to start modding?
« on: February 04, 2012, 02:50:56 AM »

hello  ;D

i have no experience whatsoever in modding,but i would love to make a mod, hmnn :P  , what i a need is a modding tutorial, from the basics to more advanced stuff.

is what i'm asking impossible? if so notify me then delete the post. if not HELP

thanks for any and all input
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megal00t

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Re: how to start modding?
« Reply #1 on: February 04, 2012, 03:26:00 AM »

you can take a look at my thread... i started with absolutely no knowledge at all. but still, i tried some things browsed through the files used in the game. even looking at the files in the game already you can learn a lot. you stumble upon problems? just post them here. no doubt someone will help..
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sKarpunch

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Re: how to start modding?
« Reply #2 on: February 04, 2012, 03:43:18 AM »

a link to the thread perhaps good sir  :P
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megal00t

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sKarpunch

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Re: how to start modding?
« Reply #4 on: February 04, 2012, 04:06:04 AM »

right i have both the example mods, which program do i use to open the mission defenition.java file?
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megal00t

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Re: how to start modding?
« Reply #5 on: February 04, 2012, 04:31:22 AM »

notepad
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sKarpunch

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Re: how to start modding?
« Reply #6 on: February 04, 2012, 04:38:01 AM »

right what about changing the ship in the mission, how do i do this
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BeanusMaximus

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Re: how to start modding?
« Reply #7 on: February 04, 2012, 06:29:37 AM »

notepad

Notepad is one of the best things ever lmao
right what about changing the ship in the mission, how do i do this

Experimentation my friend, also trial and error :D just looked through the files for the one that's for the mission and change the ship ID (I think) xD
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megal00t

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Re: how to start modding?
« Reply #8 on: February 04, 2012, 07:13:05 AM »

notepad

Notepad is one of the best things ever lmao
right what about changing the ship in the mission, how do i do this

Experimentation my friend, also trial and error :D just looked through the files for the one that's for the mission and change the ship ID (I think) xD

example:
api.addToFleet(FleetSide.ENEMY, "enforcer_Balanced", FleetMemberType.SHIP, false);
change to:
api.addToFleet(FleetSide.ENEMY, "falcon_Attack", FleetMemberType.SHIP, false);

just an example
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sKarpunch

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Re: how to start modding?
« Reply #9 on: February 04, 2012, 03:54:09 PM »

soo if i was doing the onslaught elite it would be like this

api.addToFleet(FleetSide.ENEMY, "onslaught_Elite", FleetMemberType.SHIP, false);
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Magokitsune

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Re: how to start modding?
« Reply #10 on: February 04, 2012, 06:23:02 PM »

Sure that'd work, but how about you try and run the game, if it works you'll have an onslaught to fight against if not you'll have an error somewhere.
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sKarpunch

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Re: how to start modding?
« Reply #11 on: February 04, 2012, 07:42:58 PM »

yes, it works perfectly im well on my way to creating a mod
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BeanusMaximus

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Re: how to start modding?
« Reply #12 on: February 05, 2012, 01:40:59 AM »

notepad

Notepad is one of the best things ever lmao
right what about changing the ship in the mission, how do i do this

Experimentation my friend, also trial and error :D just looked through the files for the one that's for the mission and change the ship ID (I think) xD

example:
api.addToFleet(FleetSide.ENEMY, "enforcer_Balanced", FleetMemberType.SHIP, false);
change to:
api.addToFleet(FleetSide.ENEMY, "falcon_Attack", FleetMemberType.SHIP, false);

just an example

That seems easy enough :) but when it comes to more complicated stuff then my mind burns lmao xD
I am learning C++ at the moment though ^.^
yes, it works perfectly im well on my way to creating a mod
Awesome :D
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Other than that I have a dream, that dream is to dream of dreaming of dreams.