Unfortunately its more complicated then just giving out the dev version of the mod right now. It really is too soon to do that, they have serious problems at the moment. Huge sweeping balance changes incoming, and massive efforts to optimize the mod in general so its less computer mangling. Not everyone is so fortunate to have a 4.6ghz I7, my computer does not care, but slower rigs just cannot take it.
Right now its still just missions, they lack the hardware to do anything interesting in the campaign (logistic ships). Some art assets do not meet the current quality requirements. The Repulsor field is getting a huge rework so it calculates faster, looks better while doing it, and has more interesting mechanics. Some recent changes to that ship system have made my larger ships blatantly overpowered. Actually most of the scripts are potentially getting reworked somehow, I have a pile of things to do and my script guy is very busy also.
So I ask that all you guys be patient for now. "When the time comes, you'll know..."