So, uh, mild issue to note here, having started a new 0.7.1a game with Citadel dropped back in.
It's been...maybe a year, game time? Enough for me to assemble an early fleet of three frigates and a destroyer, and I finally go out bounty hunting. I head to the nearest 20,000 contract, creep in running dark to scout it -- it's one Vigilance and a half dozen fighters.
Should be easy, right?
Four of those fighters are Makos. My entire fleet dies as soon as they make engagement. One pair of them head-on rush my Archer destroyer, flying through and ignoring a full salvo of harpoon missiles, overload, and disable it in under ten seconds.
So I took a look at them. And, uh...
500 flux dissipation? Almost 400 armor? Six weapon mounts? Six hull mods? And they only require one supply per month? Three frigates loaded down with tactical lasers and backed by a Lasher with vulcans and machine guns could not kill them. To say nothing of them shrugging off walking through a dozen harpoon missiles, which some destroyers can't do.
And these things are showing up from outset, in random minimum-bounty pirate fleets.
I'm gonna go ahead and say that maybe some rebalancing needs to be done? Hell, the Knights Templar would run from these things.