Alpha 5 released!Full Version: https://dl.dropbox.com/u/71512473/ascendency-A.5-full.zipNo music: https://dl.dropbox.com/u/71512473/ascendency-A.5-lite.zipAs usual, for Linux/Mac users, let me know if it works on your system.
Well, this release doesn't add a whole ton content-wise, but it should hopefully make the mod a lot more enjoyable.
(Rough) Patch notes:
-KTA now utilize a mix of ballistic and energy weapons.
-9 new weapons.
-L/M/H Repeaters, Mortar, Minigun, Dispersion Cannon, Long-range Plasma Cannon, Long-range Coil Gun, Dual Magnetic Rail Gun.
-2 new Okouth ships, the Saldara (destroyer), and the Vasir (unmanned fighter), 1 new Coalition ship, the Telanitan (frigate).
-Massive balance changes all across the board, major changes include:
-The range gap between small and large weapons has been slightly reduced to prevent large ships from dominating smaller ones based solely on weapon range.
-Missiles generally have a little more ammo.
-OP values for weapons should now more accurately reflect the strength of that weapon.
-"Reroute" hullmods have been changed, the impact to speed and maneuverability is now greater, and the benefits lesser. The benefits gained before from the reduction of ship speed was simply too great at such a little cost.
-Paychecks from Thiiei and the Coalition now arrive a bit sooner, and provide more money.
-Fuel's price has been raised so you now can get more money from selling it.
-Marginal increase in prices of frigates.
-Ipelak/Falshiiker gunships now come in squads of 3.
-Madenus HP/Armor increased, now has a forward-mounted SRM.
-New music tracks:
-"Beyond Familiar Stars" -New title track made specifically for Ascendency.
-"Rain Geometries & "Indigo Room", by H.U.V.A. Network, taking the places of the 1st and 3rd campaign tracks.
-New fuel/supplies icons.
-New chrome look for Okouth weapons to match their ships.
-The random battle mission is now truly random: objective locations are now randomized along with fleet compositions.
-Weapon slots on a few ships have been re-arranged to be more logical. (This was only a problem when assigning weapon groups on the refit screen, as weapons on some ships were in no logical order)
-Some fighters/corvettes now have hullmods to boost their strength.
-Spawn rates in the campaign have been tweaked, major factions are now a bit more equal.
And Yoshi, when you manage to break the mod again, I'm curious if you'd be interested in helping me out in the balance department. Balance was never one of my strong points.