OK, some more serious and general feedback:
I really like the LR concept, but I'm not sure about the implementation of the "Fleet Member Controls" at all. Maybe I still just don't fully grok it. You said this is supposed to be streamlining, I can see that in LR. But what about crew distribution? Before you had one way of controlling that, now there are 3: Logistical priority, max crew level setting and position.
Spoiler
Any ships flagged as a “logistical priority” receive first pick of supplies for repairs, and crew. Any leftover crew and supplies then go to the rest of the ships, which in the case of repairs often means nothing until the priority ships are done. Both supplies and crew are distributed evenly among the ships in each group.
The maximum level of crew to use on a given ship can be set. If no low-level crew is available, higher level crew will then be used.
Ship position does matter for crew allocation in that the highest-level crew goes to the first ship to need it, with "logistics priority" ships getting first dibs, in the order they are listed. That's actually the only thing it matters for now.
Also, you now get a bunch of new flags and toggles. At the moment you just have 2 (flagship/repairs) and position, for the update I count 8 (flagship/repairs/mothball/logistic p./crew level 1-4) and position (although that is less important). Of course it's completely premature to judge the ease of use of those controls without even seeing a screenshot. From what I imagine it
has to be much more cumbersome, though.
(At the moment I'm trying to come up with a way to implement all the options in a purely position based UI, I really liked the concept of just dragging a ship to a specific position to determine its status. Of course this is also premature, but I can't help thinking about it.)