So was playing a carrier fleet for funsies and preperation for this patch and was reminded just how huge the changes are, haha. Stupid kiting frigates.
For me, it's more important because occasionally the Fighter and Bomber AI gets whole squads killed when it mysteriously decides that it would prefer to:
-Fly straight into an enemy's main guns, emptying all of their High Explosive ordinance into the enemy's 0-flux shields and dying instead of doing anything useful (Pirahanas are bad about this)
-Do the above, but with shields active so they get overloaded and can't even fire their ordinance (Tritons and Daggers are pros at this)
-Ignore how slow they are and end up floating in the middle of space, alone, being picked off by enemy missiles (This is a favorite of Warthogs and Mining Drones)
-Fire incredibly piddly weapons against a Flak-loaded side of an enemy capital ship (The preferred tactic of Wasps and Talons)
-Chase and be kited to death by Frigates with longer-ranged weapons (Broadswords and Gladius' are bad about this)
Having them be PERMANENTLY destroyed because of an AI oversight like they currently are is incredibly harsh and it'll be nice to have them still be alive after the battle even if they did go omega-level stupid and get killed.