After playing version 54.1a for a while, I've found that while I often a few fighter wings and a carrier for support in the early-mid game they eventually lose usefulness as I gain levels. Many of the benefits gained by the Technology aptitude (better hullmods, extra OP) do not apply to fighters, and the percentage benefits to flux dissipation/capacity are not quite as helpful for shieldless fighter wings as they are for shielded ships. As a result, I find myself using a couple high-speed frigates for point capture and harassment duties, and my once-proud fleet of fighters ends up gathering space dust in an abandoned space station.
Personally, I'd like to see a skill or two that specifically helps fighters, helping them scale better into the late game. Any thoughts on this matter?