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Author Topic: Ship ideas  (Read 4686 times)

Scottnolan333

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Ship ideas
« on: May 02, 2013, 03:56:21 AM »

I've been playing star sector for a good time now and i'm enjoying the hell out of the game and cant wait for the latest patch but i feel like the ship selection is not diverse enough, i don't mean as in the style of the ships but more as in the roles they play in my fleet. Now I'm not too sure if its just because I've played so much with the ships in the base game that I've pretty much found builds that work and i'm stubbornly clinging to them or maybe its something to do with the way the ships play. For instance of the top of my head i can think of 3 ships which contain a large amount of forward facing ballistic turrets, i feel like maybe throwing a bit more diversity into the ship hulls may be a good think for the game however i understand that you guys are already probably swamped with thing to do and you may already be happy with the ships you have in game but  i decided just to mention a few idea's ive had floating round in my head for a while now just to see what the community things as a whole about the idea of more ship  :)

My first idea is some sort of mini carrier using a frigate hull it is pretty much a single flight deck has no hangar space what so ever and is pretty much just a landing strip for fighters, i feel like having no hanger space would add an interesting dynamic as it would require a few ships that have hanger space to remain in you fleet in order to launch the fighters from i also feel like it should have little to no protection and should function in a some what similar way to escort carriers in WW2 such as the US navy deployed against the Japanese.
In terms of visuals for the mini carrier i was thinking that it could resemble a landing strip on a carrier instead of ships entering into a docking bay they land on a strip and are rearmed be some sort of conveyor belt similar to the ones used in car manufacturing (possibly the fighters are actually vulnerable while landed on the deck.)

my second idea is to make use of the bombs and torpedoes  in the game as so far i have found there use rather difficult (although that could possibly be due to my ineptitude). I was thinking a extremely quick frigate which with a little micro could become the bain of cruisers sector wide, again to draw comparison with a WW2 craft something similar to the PT boats fast maneuverable but with no shielding and very light armor capable of maneuvering up close and releasing there payload and running back behind the main battle line(possibly even retreating to allow larger ships or extra fighters to take to the field and mop up the damaged cruisers.

To avoid making a long post longer i think i will leave it there but like previously stated i'm curious to if anyone else has any ideas.
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billi999

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Re: Ship ideas
« Reply #1 on: May 02, 2013, 04:10:50 AM »

Sounds like some nice ideas, personally I would like to see more combat-capable carriers destroyer sized and above, but to keep them balanced, with poor defense capability compared to average and with uniform firepower to restrict their use as primary combat ships.

I also like your idea of a glass cannon frigate with no shields. Sounds like the hound, maybe it could be a midline/high-tech one with lots of small missle hardpoints. It could be like something between a tempest and a hyperion with the speed of the former but even more fragility than the latter.

I agree more variation between cruisers would be nice. Recently I've had an idea of a low-tech one similar in proportion to the odyssey, so long and narrow, but I pictured multiple weapon turrets spread over both sides of it and a couple of forward facing medium missile hardpoints.

Also, a low-tech equivalent of the Sunder would be nice, substituting the large/medium energies for ballistics.
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Scottnolan333

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Re: Ship ideas
« Reply #2 on: May 02, 2013, 04:20:11 AM »

Yea I personally would love some more carriers that is always something that has bugged me, there are so few lower tier carriers i would like to see a dedicated carrier in the cruiser section too something to tie you over till the Astral maybe with 2 flight decks and some PD. I've found the hound class to be close but not quite what i was looking for in terms of my PT boat idea something in the same class but with maybe 2 forward facing torpedo's and a rear pd gun or something like that.

« Last Edit: May 02, 2013, 07:14:51 AM by Scottnolan333 »
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Decer304

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Re: Ship ideas
« Reply #3 on: May 02, 2013, 04:48:32 AM »

Hi, and welcome to the forums. Firstly, this should be moved to the suggestions area, hopefully Gothars or some other mods would to it.
Secondly,  I think those ideas are interesting, maybe even possible to implement. A cheap dedicated landing strip.. Although i do think the Carrier-fighter relationship is kinda redundant because fighters get destroyed too easily, and that carriers, 1. have bad defenses, but i do understand its only a "support" ship, and 2. fighters arnt responsive enough to land on the deck, they tend to take too long and end up getting destroyed. I personally think that the time to landing and takeoff times as well as the responsiveness of noticing that the fighters need to dock at a carrier should be improved. Then carriers would be more effective in their role.
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Scottnolan333

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Re: Ship ideas
« Reply #4 on: May 02, 2013, 04:58:33 AM »

Hey man thanks for the welcome and yea my bad on the post location, totally slipped my mind, but in regards to the carrier fighter relationship i cant speak for everyone of course but i feel like it works as intended in terms of the fragility of the fighters however i feel the priorities of the fighters could do with a tweak although they target fighters to begin with i fell like they should avoid ships with weapons like flak guns to the best of there ability without draining your fleet command points desperately trying to get your fighters to safety maybe add a command which lets fighters strafe heavily damaged or high flux targets then high tail it out of the thick fighting and re positioning to strafe again also have them target weakened ships attempting to flee. also have you tried wart hog fighters ? they seem to take an infinite amount of punishment and will continue flying

also is there a way to change post location ?

    
« Last Edit: May 02, 2013, 05:24:24 AM by Scottnolan333 »
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Decer304

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Re: Ship ideas
« Reply #5 on: May 02, 2013, 05:23:36 AM »

Dont think so, I think only Moderaters and Alex can.
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Scottnolan333

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Re: Ship ideas
« Reply #6 on: May 02, 2013, 05:25:31 AM »

Dont think so, I think only Moderaters and Alex can.
Well then looks like i'm stuck here then but also this is more just getting a few cool ideas less of a suggestion thread
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Jonlissla

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Re: Ship ideas
« Reply #7 on: May 02, 2013, 06:48:54 AM »

Yea I personally would love some more carriers that is always something that has bugged me that there are so few lower tier carriers i would like to see a dedicated carrier in the cruiser section too something to tie you over till the Astral maybe with 2 flight decks and some PD and yea I've found the hound class to be close but not quite what i was looking for in terms of my PD boat idea something in the same class but with maybe 2 forward facing torpedo's and a rear pd gun or something like that

Jesus Christ, use some punctuation, or atleast a few commas.

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something that has bugged me that there are so few lower tier carriers

Can't disagree to that. A high-tech destroyer carrier wouldn't be that bad, and something else with atleast two flight decks. Right now every carrier have one flight deck only, except the Astral which goes balls to the wall with three decks.

Quote
also is there a way to change post location ?

A moderator will come along and move it.

Although i do think the Carrier-fighter relationship is kinda redundant because fighters get destroyed too easily, and that carriers, 1. have bad defenses, but i do understand its only a "support" ship, and 2. fighters arnt responsive enough to land on the deck, they tend to take too long and end up getting destroyed. I personally think that the time to landing and takeoff times as well as the responsiveness of noticing that the fighters need to dock at a carrier should be improved. Then carriers would be more effective in their role.

I agree, carriers are overall quite fine, it's the fighters that need to be looked at. There's a very good thread about them in the Suggestion forum.
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Scottnolan333

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Re: Ship ideas
« Reply #8 on: May 02, 2013, 07:16:12 AM »

Yea sorry about that kinda let my grammar slip on that post i'll edit it now, and I totally agree with you in terms of the carriers being in a good place and the fighters needing a few tweaks but I imagine it would take some very careful AI work to ensure the fighters don't retreat back to the carriers too often.
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Wyvern

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Re: Ship ideas
« Reply #9 on: May 02, 2013, 10:04:10 AM »

Actually, the whole "fragile assault frigate" role is already filled - there are two phase frigates that are pretty much perfectly designed for getting in close, launching a pile of torpedos, and then running away.

Personally, I prefer antimatter blasters over torpedos, though.  (Although atropos racks on a Paragon can be pretty good.)
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Jonlissla

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Re: Ship ideas
« Reply #10 on: May 02, 2013, 10:40:06 AM »

Actually, the whole "fragile assault frigate" role is already filled - there are two phase frigates that are pretty much perfectly designed for getting in close, launching a pile of torpedos, and then running away.

The Sunder fits that role too, kind of. Fragile destroyer with massive damage output.
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Modest

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Re: Ship ideas
« Reply #11 on: May 02, 2013, 12:17:25 PM »

If we are in subject of new ships, than I would like to say that I in my opinion it could be very good and interesting to add more civilian ships also. Currently we have personel transports, freighters (smal and a capital one) and some civilian ships reffited for military purposes (Buffalo MK2 for example). What I am talkin about is proper mining ship (Venture is reffited for military purposes so it is more like Buffalo MK2 towards Buffalo freighter), tourist and population transport/colonisation ship (I do know that there is no more colonisation going on because of social and technological colapse, but some ships might be still in use just to transport population in huge numbers), some kind of construction ships and so. Purpose of those? I think it is obvious that they would be not for combat but to provide certian service (allowing You to mine asteroids, transport not only stuff but also living people, build space station and so).

And apart from that I also agree that there could be more carriers (frigate carrer for example).
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Scottnolan333

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Re: Ship ideas
« Reply #12 on: May 02, 2013, 04:25:46 PM »

Yea i agree more Civ ships would be cool and I imagine they would come into there own once the industrial part of the game kicks in, but it may be rather difficult to add to the already existing ships without simply creating a surplus of of say cargo or fuel haulers. On the subject of civilian ships being converted into the military ships i feel this is a great idea, personally i got the buffalo pretty early on in one of my games and its only struck me now how slapdash the conversion feel for instance the large amount of missile racks pointing off to the side. I feel like if they do decide to do more Civ to Military conversions they should keep up with the design style, keep the ships somewhat random in terms of hard points. I would love to see maybe some more variants of the tarsus possibly with lower Cargo cap but a medium or large missile hard point down the center.
    
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heskey30

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Re: Ship ideas
« Reply #13 on: May 02, 2013, 07:01:20 PM »

I want to see some rare low tech and mid-line ships - antiques that the militaries forgot about but have potential to be great if used right.
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Scottnolan333

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Re: Ship ideas
« Reply #14 on: May 02, 2013, 07:28:46 PM »

Sounds interesting i quite like the idea of some of the older battleships being designed before the popularization of fighters in the sector meaning they lack somewhat in point defense, and ships like the hound which were developed either when shield tech was too expensive or large or maybe even before it was even invented.

In terms of pre collapse antiques possible the ships have thicker Armour and are considerable slower but have a large amount of kinetic hard points with relativity few small weapon hard points as there was little need for fighter defense, as i imagine ships would have functioned something similar to WW1 naval tactics, frigates and cruisers screening while dreadnoughts and battleships forming battle lines and giving full broadsides so mobility would have taken a back seat to firepower and Armour also maybe a buff to how quickly damaged weapons could be repaired.    
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