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Author Topic: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644  (Read 924044 times)

Lakis

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Re: [0.6.1a] Exerelin - Dynamic Sector and Faction War - v0.61
« Reply #1290 on: October 20, 2013, 12:15:23 PM »

I do have a question, I think that answer is "you can't right now" , but is it possible board stations using your own fleet? Because I've about 500 marines, 2000 crew and I still can't board any abandoned stations. I would figure that I'd be able to, but nothing happens. or am I just not meeting the requirements?

Edit:

Never mind, I figured it out... I didn't have the super freighter, or its equivalent.
« Last Edit: October 20, 2013, 01:50:56 PM by Viymese »
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Zaphide

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Re: [0.6.1a] Exerelin - Dynamic Sector and Faction War - v0.61
« Reply #1291 on: October 20, 2013, 01:50:26 PM »

I seem to be having trouble loading my saves after a sufficiently long time playing a single game. The loading bar will reach the end at which point there appears a prompt saying "Error loading saved game. It's possible that the save game is from an incompatible version, or was created with mods that are now disabled."

I check the Starsector log, and the part at which errors start occurring is this:
Spoiler
53930 [Thread-5] ERROR com.fs.starfarer.campaign.save.CampaignGameManager  - 
: ParseError at [row,col]:[910680,475]
Message: Premature end of file. :  : ParseError at [row,col]:[910680,475]
Message: Premature end of file.
---- Debugging information ----
message             :  : ParseError at [row,col]:[910680,475]
Message: Premature end of file.
cause-exception     : com.thoughtworks.xstream.io.StreamException
cause-message       :  : ParseError at [row,col]:[910680,475]
Message: Premature end of file.
class               : com.fs.starfarer.campaign.CampaignAsteroid
required-type       : com.fs.starfarer.campaign.CampaignAsteroid
converter-type      : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
path                : /CampaignEngine/respawnLocation/objects/lists/entry/list/CampaignFleet[12]/ai/assignments/FleetAssignmentData/target/orbit/focus/orbit/focus/containingLocation/objects/lists/entry/list/CampaignFleet[5]/ai/assignments/FleetAssignmentData/target/orbit/focus/orbit/focus/containingLocation/objects/lists/entry/list/CampaignFleet[12]/ai/assignments/FleetAssignmentData[5]/target/orbit/focus/orbit/focus/containingLocation/objects/lists/entry/list/CampaignFleet[17]/ai/assignments/FleetAssignmentData/onCompletion/outer-class/stationTarget/systemStationManager/stationRecords/data.scripts.world.exerelin.StationRecord/stationToken/orbit/focus/orbit/focus/containingLocation/objects/lists/entry/list/CampaignFleet[6]/ai/assignments/FleetAssignmentData[2]/target/orbit/focus/orbit/focus/containingLocation/objects/lists/entry/list/CampaignFleet[17]/interactionTarget/destinations/com.fs.starfarer.api.campaign.JumpPointAPI$JumpDestination/destination/orbit/starPoint/containingLocation/objects/lists/entry[3]/list/JumpPoint[85]/orbit/starSystem/objects/lists/entry[2]/list/CampaignAsteroid[400]
line number         : 910680
class[1]            : java.util.ArrayList
converter-type[1]   : com.thoughtworks.xstream.converters.collections.CollectionConverter
class[2]            : java.util.HashMap
converter-type[2]   : com.thoughtworks.xstream.converters.collections.MapConverter
class[3]            : com.fs.util.container.repo.ObjectRepository
class[4]            : com.fs.starfarer.campaign.StarSystem
class[5]            : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
class[6]            : com.fs.starfarer.campaign.JumpPoint
class[7]            : com.fs.starfarer.campaign.Hyperspace
class[8]            : com.fs.starfarer.campaign.StarSystem$UpdateFromSystemLocationOrbit
class[9]            : com.fs.starfarer.api.campaign.JumpPointAPI$JumpDestination
class[10]           : com.fs.starfarer.campaign.fleet.CampaignFleet
class[11]           : com.fs.starfarer.campaign.CampaignPlanet
class[12]           : com.fs.starfarer.campaign.CircularOrbit
class[13]           : com.fs.starfarer.campaign.CampaignOrbitalStation
class[14]           : com.fs.starfarer.campaign.ai.CampaignFleetAI$FleetAssignmentData
class[15]           : com.fs.starfarer.campaign.ai.CampaignFleetAI
class[16]           : data.scripts.world.exerelin.StationRecord
class[17]           : [Ldata.scripts.world.exerelin.StationRecord;
converter-type[3]   : com.thoughtworks.xstream.converters.collections.ArrayConverter
class[18]           : data.scripts.world.exerelin.SystemStationManager
class[19]           : data.scripts.world.exerelin.InSystemStationAttackShipSpawnPoint
class[20]           : data.scripts.world.exerelin.InSystemStationAttackShipSpawnPoint$1
class[21]           : com.fs.starfarer.campaign.CampaignEngine
converter-type[4]   : com.fs.starfarer.campaign.save.void
version             : null
-------------------------------
com.thoughtworks.xstream.converters.ConversionException:  : ParseError at [row,col]:[910680,475]
Message: Premature end of file. :  : ParseError at [row,col]:[910680,475]
Message: Premature end of file.
---- Debugging information ----
message             :  : ParseError at [row,col]:[910680,475]
Message: Premature end of file.
cause-exception     : com.thoughtworks.xstream.io.StreamException
cause-message       :  : ParseError at [row,col]:[910680,475]
Message: Premature end of file.
class               : com.fs.starfarer.campaign.CampaignAsteroid
required-type       : com.fs.starfarer.campaign.CampaignAsteroid
converter-type      : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
path                : /CampaignEngine/respawnLocation/objects/lists/entry/list/CampaignFleet[12]/ai/assignments/FleetAssignmentData/target/orbit/focus/orbit/focus/containingLocation/objects/lists/entry/list/CampaignFleet[5]/ai/assignments/FleetAssignmentData/target/orbit/focus/orbit/focus/containingLocation/objects/lists/entry/list/CampaignFleet[12]/ai/assignments/FleetAssignmentData[5]/target/orbit/focus/orbit/focus/containingLocation/objects/lists/entry/list/CampaignFleet[17]/ai/assignments/FleetAssignmentData/onCompletion/outer-class/stationTarget/systemStationManager/stationRecords/data.scripts.world.exerelin.StationRecord/stationToken/orbit/focus/orbit/focus/containingLocation/objects/lists/entry/list/CampaignFleet[6]/ai/assignments/FleetAssignmentData[2]/target/orbit/focus/orbit/focus/containingLocation/objects/lists/entry/list/CampaignFleet[17]/interactionTarget/destinations/com.fs.starfarer.api.campaign.JumpPointAPI$JumpDestination/destination/orbit/starPoint/containingLocation/objects/lists/entry[3]/list/JumpPoint[85]/orbit/starSystem/objects/lists/entry[2]/list/CampaignAsteroid[400]
line number         : 910680
class[1]            : java.util.ArrayList
converter-type[1]   : com.thoughtworks.xstream.converters.collections.CollectionConverter
class[2]            : java.util.HashMap
converter-type[2]   : com.thoughtworks.xstream.converters.collections.MapConverter
class[3]            : com.fs.util.container.repo.ObjectRepository
class[4]            : com.fs.starfarer.campaign.StarSystem
class[5]            : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
class[6]            : com.fs.starfarer.campaign.JumpPoint
class[7]            : com.fs.starfarer.campaign.Hyperspace
class[8]            : com.fs.starfarer.campaign.StarSystem$UpdateFromSystemLocationOrbit
class[9]            : com.fs.starfarer.api.campaign.JumpPointAPI$JumpDestination
class[10]           : com.fs.starfarer.campaign.fleet.CampaignFleet
class[11]           : com.fs.starfarer.campaign.CampaignPlanet
class[12]           : com.fs.starfarer.campaign.CircularOrbit
class[13]           : com.fs.starfarer.campaign.CampaignOrbitalStation
class[14]           : com.fs.starfarer.campaign.ai.CampaignFleetAI$FleetAssignmentData
class[15]           : com.fs.starfarer.campaign.ai.CampaignFleetAI
class[16]           : data.scripts.world.exerelin.StationRecord
class[17]           : [Ldata.scripts.world.exerelin.StationRecord;
converter-type[3]   : com.thoughtworks.xstream.converters.collections.ArrayConverter
class[18]           : data.scripts.world.exerelin.SystemStationManager
class[19]           : data.scripts.world.exerelin.InSystemStationAttackShipSpawnPoint
class[20]           : data.scripts.world.exerelin.InSystemStationAttackShipSpawnPoint$1
class[21]           : com.fs.starfarer.campaign.CampaignEngine
converter-type[4]   : com.fs.starfarer.campaign.save.void
version             : null
-------------------------------
[close]

And then a great heap of xstream-related stuff. I would attach the log but it is literally too large and I cannot. I'm running the 64-bit jre and have allocated 4g of RAM in the batch file I use to run the game. Let me know if you need more information.

Hmmm this part:
Code
Message: Premature end of file. :  : ParseError at [row,col]:[910680,475]
Message: Premature end of file.

makes me think the file didn't save correctly :( Are you able to PM me your save file so I can check it? It may be worth playing with less systems/stations/modded factions if possible.

Yeah a reward for <something> might be the go.
It could be pretty cool if it was a reward based off of some kind of performance in game. :)

Yeah the idea is earning ranks within a faction for doing faction-related things (boarding stations, killing enemy fleets etc), giving you access to more items/actions as you go along. Then you could 'switch' factions and go back to being a private again for a different faction. Anyway just a vague idea and not really a priority yet! :)

Doing a bit of digging and noticed that the Hiigaran faction file doesn't contain their largest ship in any of the fleets - I'm not quite sure how the 'elite' mechanics work so I just stuck it into the generic fleet, but the variant 'hii_sajuukkhar_Standard' should be added somewhere :)

I notice that weapons are 'tiered' does this influence their rarity for purchase? Not seeing many tier 3 weapons around so I presume this is no coincidence :D

Ah thanks I'll add it in :)

Weapons seeded at stations are spawned from ship variants available to that faction. Tier 3 weapons are generally rarer (as in, located on less variant on average) and so have less of a spawn chance.

How can I increase number of systems(more than default 30)/number of fleets spawned? Wanted to test few things with heavy load.

You can change things in data/scripts/plugins/CharacterCreationPlugin.java:
Code
if (response == ONE_SYSTEM)
            ExerelinData.getInstance().numSystems = 1;
        else if (response == TWO_SYSTEMS)
            ExerelinData.getInstance().numSystems = 2;
        else if (response == FOUR_SYSTEMS)
            ExerelinData.getInstance().numSystems = 4;
        else if (response == SIX_SYSTEMS)
            ExerelinData.getInstance().numSystems = 6;
        else if (response == EIGHT_SYSTEMS)
            ExerelinData.getInstance().numSystems = 8;
        else if (response == TWELVE_SYSTEMS)
            ExerelinData.getInstance().numSystems = 12;
        else if (response == SIXTEEN_SYSTEMS)
            ExerelinData.getInstance().numSystems = 16;
        else if (response == TWENTY_SYSTEMS)
            ExerelinData.getInstance().numSystems = 20;
        else if (response == TWENTYFOUR_SYSTEMS)
            ExerelinData.getInstance().numSystems = 24;
Just change the integer values on the end and the sector generator will apply them appropriately :) You could also up the max number of stations per system in a similar way, which is directly proportional to the number of fleets (as each station can spawn a set number of fleets).

I do have a question, I think that answer is "you can't right now" , but is it possible board stations using your own fleet? Because I've about 500 marines, 2000 crew and I still can't board any abandoned stations. I would figure that I'd be able to, but nothing happens. or am I just not meeting the requirements?

You can, but your fleet needs to contain at least one super-freighter (atlas or equivalent) and at least one troop transport ship (valkyrie or equivalent).
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Lakis

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Re: [0.6.1a] Exerelin - Dynamic Sector and Faction War - v0.61
« Reply #1292 on: October 20, 2013, 01:52:35 PM »

wow... just 3 seconds apart. xD

 I'd just figured it out too! I looked at the other boarding fleets and saw that every one of'em had an atlas or an equivalent (for their faction) in the fleet. I didn't.
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lindsay lohan

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Re: [0.6.1a] Exerelin - Dynamic Sector and Faction War - v0.61
« Reply #1293 on: October 20, 2013, 01:55:56 PM »

Hello all, I'm having some difficulty. Seems I'm not able to select any starting faction, I automatically get spawned as the Sindrat (the white vanilla faction). Also I'm not getting any of the exerelin staring options (#of planets asteroid belts etc) when I start a new game. Is there a way to fix this? Thanks
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Zaphide

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Re: [0.6.1a] Exerelin - Dynamic Sector and Faction War - v0.61
« Reply #1294 on: October 20, 2013, 02:00:47 PM »

Hello all, I'm having some difficulty. Seems I'm not able to select any starting faction, I automatically get spawned as the Sindrat (the white vanilla faction). Also I'm not getting any of the exerelin staring options (#of planets asteroid belts etc) when I start a new game. Is there a way to fix this? Thanks

I suspect you are using another mod that is overriding Exerelin's character creation setup. Please see the OP for mod comparability and any changes you need to make to some mods to get them compatible :)
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lindsay lohan

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Re: [0.6.1a] Exerelin - Dynamic Sector and Faction War - v0.61
« Reply #1295 on: October 20, 2013, 02:06:07 PM »

Got it thanks. It was the Blackrock mod. I probably screwed something up royally when trying to install them to your mod. Thanks for the prompt response and great work on the mod, I've lost many Sundays to it
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Scrambles

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Re: [0.6.1a] Exerelin - Dynamic Sector and Faction War - v0.61
« Reply #1296 on: October 20, 2013, 03:26:29 PM »


Weapons seeded at stations are spawned from ship variants available to that faction. Tier 3 weapons are generally rarer (as in, located on less variant on average) and so have less of a spawn chance.


Ahhh, that makes sense then - some of the Hiigaran weapons aren't equipped on any of the variants in the faction file. Adding the "Singular" variants to the generic fleet seems to have solved most of the problems - still rare but at least present in the world :)

There's also a couple of other Hiigaran weapons (small flak cannon and large 'high velocity' gun) that aren't on any variants at all (from what I can see)?
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Zaphide

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Re: [0.6.1a] Exerelin - Dynamic Sector and Faction War - v0.61
« Reply #1297 on: October 20, 2013, 03:48:22 PM »


Weapons seeded at stations are spawned from ship variants available to that faction. Tier 3 weapons are generally rarer (as in, located on less variant on average) and so have less of a spawn chance.


Ahhh, that makes sense then - some of the Hiigaran weapons aren't equipped on any of the variants in the faction file. Adding the "Singular" variants to the generic fleet seems to have solved most of the problems - still rare but at least present in the world :)

There's also a couple of other Hiigaran weapons (small flak cannon and large 'high velocity' gun) that aren't on any variants at all (from what I can see)?

If there are weapons that are not on any Hiigaran variants at all then that may be something to take up with Gotcha (why have weapons if you are not using them?).

Anyway, I will add the extra variants in to the generic fleet definition for Hiigaran :) Actually, if you could post/pm me your list that would save me the time :D Thanks for bringing that up!
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singlespace

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Re: [0.6.1a] Exerelin - Dynamic Sector and Faction War - v0.61
« Reply #1298 on: October 20, 2013, 10:02:46 PM »

If there are weapons that are not on any Hiigaran variants at all then that may be something to take up with Gotcha (why have weapons if you are not using them?).

Anyway, I will add the extra variants in to the generic fleet definition for Hiigaran :) Actually, if you could post/pm me your list that would save me the time :D Thanks for bringing that up!
There appears to be a similar problem with missing weapons due to missing variants with Blackrock as well. I haven't tried to compile a complete list, but the Desdinova Close Support variant (desdinova_cs) uses a weapon that's found on no other variants and that variant is not spawned in Exerelin.
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Zaphide

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Re: [0.6.1a] Exerelin - Dynamic Sector and Faction War - v0.61
« Reply #1299 on: October 20, 2013, 10:06:38 PM »

If there are weapons that are not on any Hiigaran variants at all then that may be something to take up with Gotcha (why have weapons if you are not using them?).

Anyway, I will add the extra variants in to the generic fleet definition for Hiigaran :) Actually, if you could post/pm me your list that would save me the time :D Thanks for bringing that up!
There appears to be a similar problem with missing weapons due to missing variants with Blackrock as well. I haven't tried to compile a complete list, but the Desdinova Close Support variant (desdinova_cs) uses a weapon that's found on no other variants and that variant is not spawned in Exerelin.

Excellent thanks :) It's on my 'things-to-do' list as I know this is an issue with a few of the factions.
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Phoenixheart

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Re: [0.6.1a] Exerelin - Dynamic Sector and Faction War - v0.61
« Reply #1300 on: October 21, 2013, 03:49:30 AM »

While we're on the topic, the vanilla weapon "Storm Needler" doesn't spawn in Exerelin because no vanilla variants have it equipped. Probably others too, but the needler is one of my favorites and I miss it...

Is the mechanic of limiting station inventory to spawned fleet equipment an Exerelin-specific thing, or is it that way in Vanilla too? Seems like the vanilla stations always had a large variety of equipment, and the Exerelin stations are so very limited...

Also, is there a way to make it so that factions that you're neutral with (not at war, not allied) will sell you stuff? IMO it would make the game more fun as there'd be more potential to acquire more variety of equipment, and since they're not at WAR with you, seems like they wouldn't mind selling you a piece of equipment or two...

Lastly, I did acquire a weapon that is not used on ANY variant... found it in a station. I'm playing Hiigaraans as the only modded faction, and the High Velocity Cannon (large weapon) appeared in a station, despite (and I double checked this) no hiigaraan ships use this on any variant. Could it have been brought in by a neutral trader? If so, is there a way to DRAMATICALLY increase the number of neutral traders, so that stations frequently see a variety of normally unused items?

If you couldn't tell, I like variety, and wish the base factions had access to more cross-faction gear. As they say, variety is the spice of life :P

And yes I know you can loot it from battles, but it's more immersive to see more things for sale in more places.

Great mod though, I'm having a ton of fun despite the crashes and minute-long save times :P
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Zaphide

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Re: [0.6.1a] Exerelin - Dynamic Sector and Faction War - v0.61
« Reply #1301 on: October 21, 2013, 05:00:35 AM »

While we're on the topic, the vanilla weapon "Storm Needler" doesn't spawn in Exerelin because no vanilla variants have it equipped. Probably others too, but the needler is one of my favorites and I miss it...

Is the mechanic of limiting station inventory to spawned fleet equipment an Exerelin-specific thing, or is it that way in Vanilla too? Seems like the vanilla stations always had a large variety of equipment, and the Exerelin stations are so very limited...

Exerelin only. The idea being your faction choice dictates easy-availability of equipment :)

Also, is there a way to make it so that factions that you're neutral with (not at war, not allied) will sell you stuff? IMO it would make the game more fun as there'd be more potential to acquire more variety of equipment, and since they're not at WAR with you, seems like they wouldn't mind selling you a piece of equipment or two...

You can change the following in data/config/exerelin_config.json:
Code
    "allowTradeAtNeutralStations":false, # Boolean
    "allowTradeAtHostileStations":false, # Boolean

Set them to true to allow trade at neutral and/or hostile stations :)

Lastly, I did acquire a weapon that is not used on ANY variant... found it in a station. I'm playing Hiigaraans as the only modded faction, and the High Velocity Cannon (large weapon) appeared in a station, despite (and I double checked this) no hiigaraan ships use this on any variant. Could it have been brought in by a neutral trader? If so, is there a way to DRAMATICALLY increase the number of neutral traders, so that stations frequently see a variety of normally unused items?

If you couldn't tell, I like variety, and wish the base factions had access to more cross-faction gear. As they say, variety is the spice of life :P

And yes I know you can loot it from battles, but it's more immersive to see more things for sale in more places.

Great mod though, I'm having a ton of fun despite the crashes and minute-long save times :P

Yeah the traders will trade other factions equipment (they drop of weapons/ships from the faction of the previous station they visited), and if for some reason or other they can't get a weapon for a faction (i.e. all that factions ships have built-ins) then they will add random weapons to stations. Actually, factions that only have built in weapons on ships will also have random weapons generated at stations.

As for increasing them, hmm, I don't know how much you want to dig around in the code but you could edit data/scripts/world/Exerelin.java and change the initTraderSpawns method:
Code
private void initTraderSpawns(SectorAPI sector)
{
for(int j = 0; j < SectorManager.getCurrentSectorManager().getSystemManagers().length; j++)
{
StarSystemAPI systemAPI = SectorManager.getCurrentSectorManager().getSystemManagers()[j].getStarSystemAPI();
for(int i = 0; i < Math.max(1, systemAPI.getOrbitalStations().size()/5); i++)
{
IndependantTraderSpawnPoint tgtsp = new IndependantTraderSpawnPoint(sector,  systemAPI,  ExerelinUtils.getRandomInRange(8,12), 1, systemAPI.createToken(0,0));
systemAPI.addSpawnPoint(tgtsp);
}
}
}
to
Code
private void initTraderSpawns(SectorAPI sector)
{
for(int j = 0; j < SectorManager.getCurrentSectorManager().getSystemManagers().length; j++)
{
StarSystemAPI systemAPI = SectorManager.getCurrentSectorManager().getSystemManagers()[j].getStarSystemAPI();
for(int i = 0; i < Math.max(1, systemAPI.getOrbitalStations().size()/5); i++)
{
IndependantTraderSpawnPoint tgtsp = new IndependantTraderSpawnPoint(sector,  systemAPI,  ExerelinUtils.getRandomInRange(8,12), 1, systemAPI.createToken(0,0));
systemAPI.addSpawnPoint(tgtsp);
                                IndependantTraderSpawnPoint tgtsp2 = new IndependantTraderSpawnPoint(sector,  systemAPI,  ExerelinUtils.getRandomInRange(8,12), 1, systemAPI.createToken(0,0));
systemAPI.addSpawnPoint(tgtsp2);
}
}
}
and then add more if you want. I *think* this should work :)

EDIT: Also, what kind of crashes do you get? Not much I can do about the save sorry :)
« Last Edit: October 21, 2013, 05:02:36 AM by Zaphide »
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Phoenixheart

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Re: [0.6.1a] Exerelin - Dynamic Sector and Faction War - v0.61
« Reply #1302 on: October 21, 2013, 05:47:47 AM »

gotcha.

thanks, I'll try that

thanks, I'll give that a shot too. The idea is to copy-paste the contents of that for loop, and increment the # each time, right?

I'll start saving the logs from my crashes, but I *think* most of them are memory related. There have been a few when it's crashed upon entering a system from hyperspace. I get a lot less now that I installed 64 bit java and increased the memory allocation.
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Typo91

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Re: [0.6.1a] Exerelin - Dynamic Sector and Faction War - v0.61
« Reply #1303 on: October 21, 2013, 02:32:55 PM »

87 pages, i tried searching but can't find anything about it...

How does minning work ? 
What do we need to do it?
How do we do it?


How do we capture stations?
What do we need to do it?
How do we do it?
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Bucktail

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Re: [0.6.1a] Exerelin - Dynamic Sector and Faction War - v0.61
« Reply #1304 on: October 21, 2013, 02:46:19 PM »

I was just looking through the ships for sale and there was a freighter named ABD F**k tha police V. Interesting name for a freighter.
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