It says I'm running 6.2a? Looked in my download folder and you were right. I could only find RC2.
EDIT: Ok I redownloaded the game and installed that.
EDIT 2: Wow, so patching deletes all the mods and resets my StarSector.bat? That's...lame. Well hopefully I can remember what factions I had running on that save...
EDIT 3: Oh, looks like the factions are still there. Gonna go see if all this did anything. Oh wait. They're gone again.
EDIT 4: Hmmm. When I run using the Starsector.bat file, it starts the program, but when I got to the mods button, there's nothing there. When I run using the normal .exe, all the mods still show up. Can someone who has everything working properly post an attachment of their batch file from their Starsector-core folder? All the text from the old JRE help topics on the forums seems to be outdated. I need one that will utilize my 64 bit system and the 64 bit java I installed. It was all working before I updated to RC3, so I'm not really sure why I'm having trouble now.
EDIT: Found something that might work on pg 96
There is a solution!
1. Go to the starsector directory
2. Open the starsector_core file
3. Open up the starsector.bat with something like jedit
4. Delete the "..\jre\bin" section, and change the two values of -Xms512m -Xmx512m to -Xms1024m and -Xmx2048m (assuming you have 1 and 2 gb of free RAM)
5. Go back to the orginal starsector directory, the one with the "mods" folder.
6. Drag the "mods" folder, or copy\paste it, into the starsector_core
7. Double click on the starsector.bat, and play!
8. (Optional) Follow the same process for the "saves" folder as you did with the "mods" folder
Ok! Everything seems to be working! Thank so much for the help. I NEVER would have noticed that SLIGHT difference in versions.
Now I just have to figure out how to take over enemy stations... (Insert Mr. Burns grin here)