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Author Topic: WAR  (Read 12157 times)

Sproginator

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Re: WAR
« Reply #30 on: April 05, 2013, 06:49:48 PM »

Hey man, .ship files are easy. I'll do the ship files too but you can't have the csv to play with yourself :P
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phyrex

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Re: WAR
« Reply #31 on: April 05, 2013, 07:09:32 PM »

Hey man, .ship files are easy. I'll do the ship files too but you can't have the csv to play with yourself :P

i think a misunderstanding has happened.
i meant that when i suggested that an whole mod of comically butchered ships, i realized afterward i could basicly do it myself instead of waiting on someone.
not that i really plan to. i just feel like fiddling with the onslaught and paragon joke
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Teh_Wolf

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Re: WAR
« Reply #32 on: April 06, 2013, 06:31:45 AM »

have you done a playable mission of it yet ?
Nah sorry mate, been busy with battlefarerforever first

you could take forlorn hope and put WAR instead of the paragon. that'd take, like, 30minutes at worst ?
10 minutes, actually. But it took 20 minutes to test it because of how the lag warps time to make starsector run really slow on my computer ;D

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Vinya

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Re: WAR
« Reply #33 on: April 06, 2013, 11:49:48 AM »

Sprog and I were talking about something unrelated to this thread. (Me being that 'other guy')
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If by "good guys" you mean "elitist regime that suppresses colonial independence and thrives off of an overwhelmingly deep gap in wealth between social classes," then yes.

FlashFrozen

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Re: WAR
« Reply #34 on: April 06, 2013, 12:05:21 PM »

Copy & Paste  ::)



If it spins at all, I'd be urged to say Let it rip  ::)

"When this baby hits 88 Revolutions per Minute... you're gonna see some serious ***."
« Last Edit: April 06, 2013, 12:09:10 PM by FlashFrozen »
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phyrex

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Re: WAR
« Reply #35 on: April 06, 2013, 01:03:29 PM »

Copy & Paste  ::)



If it spins at all, I'd be urged to say Let it rip  ::)

"When this baby hits 88 Revolutions per Minute... you're gonna see some serious ***."

which one of your ships is that made with ? (i dont know neutrino ships that well)

haha, i cant wait to see those monsters in playable missions :P
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Teh_Wolf

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Re: WAR
« Reply #36 on: April 06, 2013, 01:08:42 PM »

have you done a playable mission of it yet ?
Nah sorry mate, been busy with battlefarerforever first

you could take forlorn hope and put WAR instead of the paragon. that'd take, like, 30minutes at worst ?
10 minutes, actually. But it took 20 minutes to test it because of how the lag warps time to make starsector run really slow on my computer ;D
I'm quoting myself here.

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Vinya

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Re: WAR
« Reply #37 on: April 06, 2013, 04:13:21 PM »

Flash.


I love you.
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If by "good guys" you mean "elitist regime that suppresses colonial independence and thrives off of an overwhelmingly deep gap in wealth between social classes," then yes.

FlashFrozen

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Re: WAR
« Reply #38 on: April 06, 2013, 05:01:36 PM »

---


which one of your ships is that made with ? (i dont know neutrino ships that well)

haha, i cant wait to see those monsters in playable missions :P

It would be the Banshee:

Spoiler
Voila!

- Banshee Assault Battleship -



Through and through a complete warship meant to defend shipping lanes. The large white stripes are actually often an indication of the experience of the captain, of which the minimum qualification is Rear Admiral.

So as a standard, all Banshees will be seen with at least two stripes, rarer still are ones with 3 or even 4 stripes which tend to be heavily modified to fit their Captains preferences.

Most often used as stand off distance missile platforms, these ships are well equipped to the task, with 3 Large missiles and 2 Large universals, they can be adapted to nearly any situation.

While it lacks the sheer amount of pd as older ships, the Banshee relies on good arcs for pd coverage.

Without huge and bulky integrated energy weapons, the extra power is shoved into it's highly advanced and powerful engines.

It has a broadside of 6 pulse beam cannons to deal with cruisers and destroyers.


*whew* this ship prob took 4 days of photoshop, which is more than 10 minutes of coding it needed to get it in the game. :P

*feels so proud* I love the way it looks imo, well at least parts of it, the parts I don't like eh... whatever it has a sexy back :D
Was probably going to name it Excalibur or something just for the cheese factor but decided against it. Well, Here ya go. :D
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Teh_Wolf

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Re: WAR
« Reply #39 on: April 06, 2013, 05:12:43 PM »

I just call it the Ohitlookslikeaknife-class. Then again, I call most neutino ships WHYSHIELDNEVRDIE- class Ilostplznerf ship
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Vinya

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Re: WAR
« Reply #40 on: April 06, 2013, 05:16:21 PM »

I think that might just beat the Hammer-class(orwhateverthething'scalled) in melee ability. Pinwheel of DoooOOOOOoooOOOOOOOOOOOOOOOm!


Now I can just imagine it spinning endlessly as salvos of rockets fly off.

I'm going to take my frigate fleet and hide on the edge of the system now, kthxbai.
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If by "good guys" you mean "elitist regime that suppresses colonial independence and thrives off of an overwhelmingly deep gap in wealth between social classes," then yes.

Sproginator

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Re: WAR
« Reply #41 on: April 06, 2013, 05:21:20 PM »

Okay, so insane turn rate, with the shield centre on the end, lovely :)

This is just gonna be fun ^_^
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A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

NITROtbomb

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Re: WAR
« Reply #42 on: April 07, 2013, 01:04:16 AM »

this could be a mod where you have cut-n-pasted ships albet imposible to beat floating by themselves waiting to be attacked
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Dancing and playing games, how does that work.. well YOU tell me!

sini002

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Re: WAR
« Reply #43 on: April 07, 2013, 04:13:07 AM »

there is gonna be so much chaos with them ingame xD
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starfigter

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Re: WAR
« Reply #44 on: April 07, 2013, 06:40:22 AM »

Copy & Paste  ::)

Spoiler
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If it spins at all, I'd be urged to say Let it rip  ::)

"When this baby hits 88 Revolutions per Minute... you're gonna see some serious ***."
Now make one whit a Unsung, that would be epic.
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