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Author Topic: Natural obstacles and disasters  (Read 1291 times)

Decer304

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Natural obstacles and disasters
« on: March 12, 2013, 03:41:23 AM »

When you are in flight mode, with the over view of your fleet and flying to space stations to buy and sell stuff, it would be nice to have a few natural things happen such as if you fly though asteroids, there is a chance of some ships in your fleet getting damaged, the sun could emit solar flares that could damage a part of a solar system,  when you fly fast the sun, there is a chance of crew dying from radiation poisoning, and the more damages your ships are, the higher the chance of this happening. It would be cool if the aftermath of a battle could leave bits of derbris,  which could end up flying around and hitting your ship if your unlucky.

What do you think?
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Gothars

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Re: Natural obstacles and disasters
« Reply #1 on: March 12, 2013, 03:51:50 AM »

Things in that direction are definitely planned:

Quote from: Alex
First of all I'd like to expand a range of interactions with the campaign to something more involved than just clicking on an entity to interact with it. As an example, being able to explicitly adjust the speed of your fleet to get through an asteroid field safely, or turning off all non-critical systems to reduce your profile on enemy sensors - things that would let the campaign go from a way to get from one battle to another to being a game in its own right.

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PerturbedPug

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Re: Natural obstacles and disasters
« Reply #2 on: March 12, 2013, 11:19:10 AM »

I think that your ships fly over the stars and planets. That's why it slows down fleets when they are nearby.
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