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Poll

Increase OP on some frigates (counterparts of vanilla frigates)

Yes, please up the OP
- 85 (75.2%)
No, leave it as it is now
- 23 (20.4%)
No, other...
- 5 (4.4%)

Total Members Voted: 113


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Author Topic: [0.8.1a] Tore Up Plenty - Vanilla Friendly Mod - Campaign+Nexerelin  (Read 399422 times)

Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #165 on: May 08, 2013, 05:04:44 AM »

Done.
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Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #166 on: May 08, 2013, 07:28:05 AM »

Centaur Relative starting difficulty: Very Easy



Still have to update the complete pack with new missions, improved campaign selection and the Centaur.

(all of which are already done, except for the missions!)

Oh, yes. That sphere hold a built-in graviton beam, in case you are wondering. I initially wanted to add a decorative satellite, but went for the weapon instead.
« Last Edit: May 08, 2013, 07:44:04 AM by Erick Doe »
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Chronosfear

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #167 on: May 08, 2013, 07:44:15 AM »

just tried the Centraur.

It looks awesome .
Starting equip is already good but can be further improved.
got a decent capacity of OP , freight and crew

crew is missing at startup and i think it should need some more crew at least

I´d say its : very easy +3 ( magical enchantment )  ;D
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Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #168 on: May 08, 2013, 07:49:53 AM »

Crew is missing at startup? I thought I added 80 green crew at startup?

[edit]
No, wait. You're right. I forgot to add it to the stand-alone ship. I only made the change to the complete pack.
« Last Edit: May 08, 2013, 07:52:57 AM by Erick Doe »
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Gothars

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #169 on: May 08, 2013, 09:05:30 AM »

Awesome ship, a lot of fun to play with. It's basically a Wolf re-imagined as a cruiser.

Quite overpowered though, I can easily kill an Conquest or an Onslaught with it.
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Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #170 on: May 08, 2013, 09:07:44 AM »

What shall I tune down to make it less overpowered?
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Gothars

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #171 on: May 08, 2013, 09:16:04 AM »

First thing that comes to mind is speed (it's faster than the Falcon, a light cruiser) and shield efficiency.

Also you might want to make the standard loadout less optimal.
« Last Edit: May 08, 2013, 09:25:47 AM by Gothars »
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Silver Silence

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #172 on: May 08, 2013, 11:16:54 AM »

Really like the look of the Centaur. The back end resembles some sort of incredibly large engine.
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Vinya

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #173 on: May 10, 2013, 12:28:07 PM »

Like the design, but the blue and white kinda clash.
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billi999

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #174 on: May 10, 2013, 12:46:14 PM »

I don't think it does, if it does, does it really clash any more than on the Aurora or middle bottom section of the Paragon?
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WKOB

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #175 on: May 10, 2013, 11:52:36 PM »

So any ideas as to when this will me meshed with Uomoz? Like the designs.
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Sproginator

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #176 on: May 11, 2013, 06:20:38 AM »

Finished all ship reviews, Even the Centaur. Expect them by the end of today :D
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Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #177 on: May 11, 2013, 08:39:40 AM »

It is up to Uomoz when this gets meshed with UC.

Thanks for the reviews, Sprog!

The next full package release of Tore Up Plenty will be later today. Including:
-5 new story-driven missions and the previous 5 improved.
-Centaur added as starting ship
-Starting options refined, so that low-res users can see and select all the ships
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Erick Doe

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Sproginator

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #179 on: May 11, 2013, 09:23:51 AM »

Coolio, I'm almost done uploading, but I buggered up the titles, need to wait till their all dine before checking :/
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