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Author Topic: Starfighter: Legacy 0.02a (0.03b DEV OUT!)  (Read 42401 times)

Sproginator

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Re: Starfighter: Legacy 0.01a
« Reply #15 on: April 05, 2013, 02:43:31 PM »

Ah THIS is your mod, sorry I haven't really been paying attention to other mods right now :P

Looks good, if you need fighter sprites I could try some
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Vinya

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Re: Starfighter: Legacy 0.01a
« Reply #16 on: April 05, 2013, 02:47:41 PM »

That would be awesome! Like I said I make the outlines/designs in BSF then add on to them a lot, so try to keep with that art style if you can. Making larger ships is my big challenge though, so even just spamming me with concept art would help a ton.
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Sproginator

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Re: Starfighter: Legacy 0.01a
« Reply #17 on: April 05, 2013, 02:55:04 PM »

That would be awesome! Like I said I make the outlines/designs in BSF then add on to them a lot, so try to keep with that art style if you can. Making larger ships is my big challenge though, so even just spamming me with concept art would help a ton.
Okay, I'll see what I can do. Might get them tomorrow mind :P
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A person who's never made a mistake, never tried anything new
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sini002

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Re: Starfighter: Legacy 0.01a
« Reply #18 on: April 05, 2013, 03:24:05 PM »

remember to keep going even if things don't seem to work out Vinya  :) You can only get better at what you do anyway so it's fail, learn, fix and succeed  ;D
« Last Edit: April 05, 2013, 04:30:31 PM by sini002 »
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Sproginator

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Re: Starfighter: Legacy 0.01a
« Reply #19 on: April 05, 2013, 03:36:10 PM »

remember to keep going even if thing don't seem to work out Vinya  :) You can only get better at what you do anyway so it's fail, learn, fix and succeed  ;D
Yep :)
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Vinya

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Re: Starfighter: Legacy 0.01a
« Reply #20 on: April 05, 2013, 05:03:35 PM »

Had an idea for the Sparrow special rockets. A MIRV-type cruise missile that when in-range, releases a volley of Swarmer rockets. Would be devastating to fighter wings and frigates. How difficult would that be?

Also, still looking for someone good with animating to make animated pods for the Sparrow.

Going to be nerfing shields as well, in one of three ways:
1. Make upkeep very high, so you generate a lot of flux while they're active
2. Make arcs very small as well as reduce effectiveness, so they're a lot harder to use, and only a last-ditch way to block shots.
3. Completely remove them for all but a few specific ships.

Mainly because the 'Enemy Ace!' mission is nearly impossible to beat since the player-usable Belken has godlike shields as of 0.01.
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If by "good guys" you mean "elitist regime that suppresses colonial independence and thrives off of an overwhelmingly deep gap in wealth between social classes," then yes.

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Re: Starfighter: Legacy 0.01a
« Reply #21 on: April 05, 2013, 05:31:13 PM »

In theory that split MIRV seems possible. As for shields I say go for it
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A person who's never made a mistake, never tried anything new
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Vinya

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Re: Starfighter: Legacy 0.02a
« Reply #22 on: April 07, 2013, 04:52:09 PM »

Updated OP with new link and Flash's credit.

New in this update: New sounds, new missiles, a surprise new ship (FlashFrozen sprited :D)

Aaaand to go with the Striker pod from 0.02a for the next version, the Striker Dual Pod!
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If by "good guys" you mean "elitist regime that suppresses colonial independence and thrives off of an overwhelmingly deep gap in wealth between social classes," then yes.

Sproginator

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Re: Starfighter: Legacy 0.02a
« Reply #23 on: April 07, 2013, 04:59:07 PM »

I made that missile system you thought of hehe
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A person who's never made a mistake, never tried anything new
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Vinya

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Re: Starfighter: Legacy 0.02a
« Reply #24 on: April 07, 2013, 05:09:38 PM »

:D Awesome. I got the sounds to work.


The rocket sound is the most satisfying thing ever.
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If by "good guys" you mean "elitist regime that suppresses colonial independence and thrives off of an overwhelmingly deep gap in wealth between social classes," then yes.

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Re: Starfighter: Legacy 0.02a
« Reply #25 on: April 07, 2013, 05:19:05 PM »

:D Awesome. I got the sounds to work.


The rocket sound is the most satisfying thing ever.
Nothing quite like hearing something unique, activated by something you made, blowing up something you hate >:)
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A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Vinya

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Re: Starfighter: Legacy 0.02a
« Reply #26 on: April 07, 2013, 05:22:16 PM »

True dat.

Sent you a skype request.
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If by "good guys" you mean "elitist regime that suppresses colonial independence and thrives off of an overwhelmingly deep gap in wealth between social classes," then yes.

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Re: Starfighter: Legacy 0.02a
« Reply #27 on: April 07, 2013, 05:23:11 PM »

True dat.

Sent you a skype request.
Awesome, I prefer steam, sproginator66 on steam :)
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A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Vinya

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Re: Starfighter: Legacy 0.02a
« Reply #28 on: April 07, 2013, 05:30:45 PM »

No steam :(

My computer can barely handle Starsector so I don't really bother trying to game too much on it.
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If by "good guys" you mean "elitist regime that suppresses colonial independence and thrives off of an overwhelmingly deep gap in wealth between social classes," then yes.

Sproginator

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Re: Starfighter: Legacy 0.02a
« Reply #29 on: April 07, 2013, 05:32:19 PM »

No steam :(

My computer can barely handle Starsector so I don't really bother trying to game too much on it.
upgrade!!

Lol
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A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)
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