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Author Topic: Limitation on Repair on the Run  (Read 4464 times)

mostmodest

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Re: Limitation on Repair on the Run
« Reply #15 on: January 31, 2013, 11:08:12 PM »

why not a repair minigame at the station when you go to repair?
(And while we're at it, let's run the game in 8-bit graphics)
I would hate having to do a minigame for every ship in my fleet. Just make me wait for a couple of ingame days, but fast forward time so it doesn't take a while.

What I was getting at was a simple click the damaged hull/armor to repair it, then I thought "that'll never work". (hence the sarcastic second line)
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