- Ship Explosions: this might be difficult. And it would be mainly aesthetic, but it might be awesome to split up ships when they explode, causing debris, both small and large to remain from a destroyed ship (and potentially collide with surviving ships).
I am *so* looking forward to when I can devote a couple of weeks to doing this right
It still wouldn't be too frequent, btw - part of the idea for having disabled ships mostly-intact is they'll be salvageable after battle, to various degrees - depending on luck, player/command staff skills, equipment, etc.
So a ship would fall apart like that when it would currently be simply destroyed by overkill damage (if you keep shooting a hulk, it will eventually explode).
About the zoom issue, I think you should make the distance which you can zoom out much greater. Though I realize this may impact on the pretty graphics due to the fact that you can't really see the ship details that far out, it does leave a lot of room for modders to work with.
You don't have to change the present mechanics at the moment, meaning you don't really give all that much reason to zoom out more what we're zooming at the moment, I just think that a lot more things can be done if there wasn't a restrictino on how far the zoom function can work.
Hmm... interesting point. If I'm understanding it right, you're saying that someone might want to make a mod that shows a lot more area around your ship. More rts-y/strategic, say. But in that case, it seems like they could just make their ships small
Existing content isn't going to work well at a far away zoom level either way, and if you're re-doing content to make it work when it looks small, you might as well just draw small ships/weapons/etc to begin with - save yourself
and the graphics card a lot of work.
On the other hand, if you're talking about something that requires a wide range of zoom levels to work, that would really require LOD support in the engine to look/perform ok, which isn't something I'm planning to add.