i am going to make a suggestion but just to make sure i didn't get it wrong here
1) is it only capable of looping the animation when the mouse is click, and stop as soon as i release the button?
so if there is a 20frames animation, if i stop at 15frame, it will stay and start there next time firing?
ps finally get the animation working, so it will finish the cycle even the mouse is not hold. 2)pretty sure there is no intro or exit animation to set?
assuming an animation has A, B,C,D phase, so when the mouse is click and hold, animation will run from A to B, then B to C, and loop B to C. when mouse is released, animation run from C to D and end.huh just imagine it can be a little more complex when firing weapon..
open missile hatch and close, steam venting