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Author Topic: Project Valkyrie V1.5 [0.65.2a - Vanilla Friendly] Outdated.  (Read 323623 times)

Garmine

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Re: Project Valkyrie V1.3 [0.6.2a - Vanilla Balanced]
« Reply #345 on: January 12, 2014, 06:17:13 AM »

Hi!

The mod looks for the file 'infinity.png', while it's called 'Infinity.png'. Just a tiny miscapitalization that will cause issues on Linux.
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I went outside one day, the graphics were amazing, but the gameplay sucked...
Prepare yourselves for miscapitalization errors! *evil laugh*

ValkyriaL

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Re: Project Valkyrie V1.3 [0.6.2a - Vanilla Balanced]
« Reply #346 on: January 12, 2014, 07:18:11 AM »

Its a known problem, people have PMed me about it, haven't been around much but i believe I have it fixed in the dev. :)
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Garmine

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Re: Project Valkyrie V1.3 [0.6.2a - Vanilla Balanced]
« Reply #347 on: January 12, 2014, 07:30:02 AM »

Oh, sorry then for the duplicate report. :)

And thanks!

Time to try out 20 mods with Valkyrians and Exerelin. After 3 hours of hard work.... :D
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Vinch

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Re: Project Valkyrie V1.3 [0.6.2a - Vanilla Balanced]
« Reply #348 on: January 27, 2014, 02:29:49 PM »

When i updated the game along with exelerin I dl the last version of valkyrians to see if nothing was messed up, and i had a crash related to the "heron". It appears that the vanilla heron has the same id as valkirian one.

If you know a little how to mod the files, you just have to change the ship id in the ship.csv, the 2 variants files and the faction file. ;)



 
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ValkyriaL

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Re: Project Valkyrie V1.3 [0.6.2a - Vanilla Balanced]
« Reply #349 on: January 27, 2014, 02:36:23 PM »

Thats because the vanilla heron is conflicting with mine, it will be fixed in my upcoming update where i add prefixes. ;)

The boss fleet in my mod is rather tricky, rather than fleet size i'd say you should go with a very high level character that has a lot of skills on it in a heavily decked out capital ship or a very well rounded fleet that counters the royal armadas destroyer and cruiser spam, people have beaten it with a single ship or indeed a fleet being around level 35-40, the fleet itself is coded to ATTACK YOU once you hit level 30, it is of course VERY slow and easily kited if you don't feel that you can beat it by then.

It is definitely doable, but your gonna have to get a few skills in the tech trees to pull it of, which is the concept the fleet is designed by.
the recommended level to fight the royal navy from what i've heard around here is indeed, between level 35-40+, and once you do beat it, there is pretty much nothing in the game that can challenge you anyway so i give the player some rewards for beating it, a super cap or 2 and some special fighter wings to celebrate having beaten the boss. ;D
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ValkyriaL

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Re: Project Valkyrie V1.3 [0.6.2a - Vanilla Balanced]
« Reply #350 on: February 01, 2014, 11:22:46 AM »

Updated

Get the DL from below or from the OP.

https://www.dropbox.com/s/1wsxcei2b41al0x/Valkyrians_1.3B.zip

A whole bunch of fixes, updates, changes etc, check the log found in the folder for more info. ;)

COME N GEDDIT! ;D

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Mytre

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Re: Project Valkyrie V1.3 [0.6.2a - Vanilla Balanced]
« Reply #351 on: February 01, 2014, 12:26:18 PM »

i hope the heron thing is patched :D . also i havent seen the azmodeus anywhere D:
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Mytre

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Re: Project Valkyrie V1.3 [0.6.2a - Vanilla Balanced]
« Reply #352 on: February 01, 2014, 01:16:10 PM »

Btw my game crashed. something about vaticanIV_A not found ... xD just so you know after defeating the boss fleet that follows you on main campaign.   
Quote
2900155 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.RuntimeException: Ship hull variant [vatican_IV_A] not found!
java.lang.RuntimeException: Ship hull variant [vatican_IV_A] not found!
« Last Edit: February 01, 2014, 01:18:18 PM by Mytre »
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ValkyriaL

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Re: Project Valkyrie V1.3 [0.6.2a - Vanilla Balanced]
« Reply #353 on: February 01, 2014, 02:01:27 PM »

Oh, must have missed that one, thats an easy fix, just add Valk_ in front of those IDs in the boss fleet file and it will work, il fix that now and replace the DL for those that can't be arsed digging into files. ;D

EDIT: fixed, lets hope there ain't any more of those.
« Last Edit: February 01, 2014, 02:07:01 PM by ValkyriaL »
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FiCho

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Re: Project Valkyrie V1.3 [0.6.2a - Vanilla Balanced]
« Reply #354 on: February 01, 2014, 02:18:50 PM »

I have a question, why does this mod change fuel and supplies cost??
And can it be changed to vanilla somehow?? Thanks in advance...  ;D
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ValkyriaL

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Re: Project Valkyrie V1.3 [0.6.2a - Vanilla Balanced]
« Reply #355 on: February 01, 2014, 02:25:36 PM »

Because this mod was made loooong before the supplies were made cheaper and i haven't changed it because i didn't feel that it was necessary, the cost for supplies and fuel is set in the Resources.csv found in the data/campaign folder, just delete it and unless another mod also has it it will go back to vanilla.
« Last Edit: February 01, 2014, 02:27:14 PM by ValkyriaL »
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Pazuzu

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Re: Project Valkyrie V1.3 [0.6.2a - Vanilla Balanced]
« Reply #356 on: February 04, 2014, 04:22:33 AM »

Hey Valk, thanks for the mod.
I've re-downloaded it to play it with the new starsector version but it doesn't seem to work with Exelerin anymore.

When i try to start it up it tells me:
"Fatal: Ship hull variant or fighter wing with id: [yoshura_II_A] not found!"
I deleted the old mod folders before installing it and exelerin again. Also running LazyLib.

I'm guessing it's because the variant doesn't have "valk_" in front of it like they do in the variants folder but where do i need to make the changes?

Or is it something else?
Thanks
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ValkyriaL

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Re: Project Valkyrie V1.3 [0.6.2a - Vanilla Balanced]
« Reply #357 on: February 04, 2014, 05:23:44 AM »

Exerelin isn't updated to support the new version.
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ValkyriaL

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Re: Project Valkyrie V1.3 [0.6.2a - Vanilla Balanced]
« Reply #358 on: February 06, 2014, 07:54:51 PM »

Updated the OP with a new image of all the ships in the faction, because who the **** is going to go through all those spoilers eh? ;D
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XpanD

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Re: Project Valkyrie V1.3B [0.6.2a - Vanilla Balanced]
« Reply #359 on: February 13, 2014, 04:08:51 AM »

Would you mind if I used some files in this mod as a baseline to get mine running? Credits will be in my mod's description, and I'm not planning on ripping anything wholesale! Thanks. :P
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