This means that the "emp" field is missing in the mirv split definition for that weapon, in the .proj file for the first stage.
Thanks, odd, since no EMP damage is defined. I'll check.
OK, I've done NOTHING and the warnings in the log are no more....
It works, but the portrait does not show up.
The portrait's path is correct, it's the same format as all others...
Probably because the portrait isn't actually loaded by the game. It needs to either be present in a .faction file, or in one of the subsections in the "graphics" section of settings.json, for it to actually be loaded by the game.
from my (well, not "mine" mine, I'm fixing an abandoned mod) settings.json, under graphics:
"characters":{
"algar":"graphics/portraits/prt_vns_algar.png",
"forsythe":"graphics/portraits/prt_vns_m_22.png",
},
I guess I should just cal "algar" in the script?
And to go back to my earlier question - I call a sound from everyFrame, since I'm checking special weapon animation and callig weapon sounds from the weapon file doesn't work in this case. How do I force it to play until the end before re-starting?