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Author Topic: More Electronic Warfare  (Read 6939 times)

Hyph_K31

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Re: More Electronic Warfare
« Reply #15 on: October 20, 2012, 01:31:53 PM »

I would imagine that depends on the nature of said weapon, and where it hits to target.

It might trigger the whole left side to go in OD, or it could send the target ship zooming off out of control.
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Rowanas

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Re: More Electronic Warfare
« Reply #16 on: October 20, 2012, 02:59:33 PM »

Either way, it would be awesome. Hell, extend the idea. Simply have it "turn on" whatever it hits for one full second. If it hits a weapon, that weapon will just fire at whatever angle it's firing at, regardless of whether anything moves, or if it needs to conserve ammo. It could be wasting Vulcan ammo, or if you're lucky (or skilled) a reaper rack. An engine hit causes it to go full throttle, as previously mentioned.
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swicked

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Re: More Electronic Warfare
« Reply #17 on: October 20, 2012, 03:25:23 PM »

Either way, it would be awesome. Hell, extend the idea. Simply have it "turn on" whatever it hits for one full second. If it hits a weapon, that weapon will just fire at whatever angle it's firing at, regardless of whether anything moves, or if it needs to conserve ammo. It could be wasting Vulcan ammo, or if you're lucky (or skilled) a reaper rack. An engine hit causes it to go full throttle, as previously mentioned.
I dunno... I really don't like it when your hand is forced like that. I'm not even a fan of the EM emitter and its ability to quickly circle your ship and disable every weapon. It's just really frustrating to be on the receiving end of stuff like that... to just be targeted with a weapon you can't defend against without a 360 degree shield.
Ships are going to get into your blind spots, around your shields, and you're going to have to take some hits, so I'd prefer it if you were capable of taking said a couple of hits without being too punished for it. If one ship with something like that manages to hit your engines, what, now one of your ships ends up flying off, completely isolating them from the group? Not really fun.


On a completely separate note, I'd like to state again how much I'd like some kind of communications jammer. Right now you are never surprised by your enemy. You can see their fleet layout from the navigation screen, you are notified what ships are being added to the battlefield and, most of the time, a view of almost the entire battlefield is pretty much always available to you. I just feel like some degree of uncertainty, or possibility of uncertainty, needs to be added to the game to make it a little more suspenseful.
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Upgradecap

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Re: More Electronic Warfare
« Reply #18 on: October 20, 2012, 03:36:58 PM »


I dunno... I really don't like it when your hand is forced like that. I'm not even a fan of the EM emitter and its ability to quickly circle your ship and disable every weapon. It's just really frustrating to be on the receiving end of stuff like that... to just be targeted with a weapon you can't defend against without a 360 degree shield.
Ships are going to get into your blind spots, around your shields, and you're going to have to take some hits, so I'd prefer it if you were capable of taking said a couple of hits without being too punished for it. If one ship with something like that manages to hit your engines, what, now one of your ships ends up flying off, completely isolating them from the group? Not really fun.

Why wouldn't that be fun, though? Just because you would be on the receiving side of the weapon? Well, that would still be fun to me, though, just because i know that the AI is using the same tricks i am using on them. And how fun wouldn't it be to see your onslaught whirr off and hit a few of it's escorts? That'd be surely enough for me. Maybe even specialise the ships into different kinds of EM ships, like, say, one being an direct attack EM warfare ship (doing damage directly to the engines and guns, making them randomly go off, etc) and the other one jamming your comms and orders, making ships not follow all orders, or maybe misunderstand them, because of cut-off comms in the middle of a sentence.
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ValkyriaL

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Re: More Electronic Warfare
« Reply #19 on: October 20, 2012, 04:20:37 PM »

What I've been enjoying most about the game is that everything in combat is active. There isn't anything passive going on in the background, and I feel that is the way it should stay. A ship that shows up and says, "Oh yeah, by the way, your turret speed is reduced by __% and you have no defense against it." isn't fun, it's frustrating.

.....

You can already have close support ships. You don't need ECW to do that.
Actually, i did mention a way to defend yourself against any of this. ECCM grants immunity against EM warfare, with its strength depending on ship size and class, so if a frigate of your is getting jammed, your battleship for example can use ECCM on it and it cannot be jammed unless the jamming ship is another battleship or a carrier

I really think EM warfare would be fun, so its not just * I've got the bigger ship with more guns, so i win*
« Last Edit: October 20, 2012, 04:22:09 PM by ValkyriaL »
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swicked

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Re: More Electronic Warfare
« Reply #20 on: October 20, 2012, 04:21:54 PM »


I dunno... I really don't like it when your hand is forced like that. I'm not even a fan of the EM emitter and its ability to quickly circle your ship and disable every weapon. It's just really frustrating to be on the receiving end of stuff like that... to just be targeted with a weapon you can't defend against without a 360 degree shield.
Ships are going to get into your blind spots, around your shields, and you're going to have to take some hits, so I'd prefer it if you were capable of taking said a couple of hits without being too punished for it. If one ship with something like that manages to hit your engines, what, now one of your ships ends up flying off, completely isolating them from the group? Not really fun.

Why wouldn't that be fun, though? Just because you would be on the receiving side of the weapon? Well, that would still be fun to me, though, just because i know that the AI is using the same tricks i am using on them. And how fun wouldn't it be to see your onslaught whirr off and hit a few of it's escorts? That'd be surely enough for me. Maybe even specialise the ships into different kinds of EM ships, like, say, one being an direct attack EM warfare ship (doing damage directly to the engines and guns, making them randomly go off, etc) and the other one jamming your comms and orders, making ships not follow all orders, or maybe misunderstand them, because of cut-off comms in the middle of a sentence.
It would be unlikely to happen to just one ship, though. You have your fleet guarding a waypoint and... oh, there, now they've all scattered and are being picked off individually. The vulnerable carrier they were escorting now out in the open less than a minute into the engagement.
And would you get your command points back? Currently commands are given in a single moment while the game is paused. Or would the commands be at risk of being rejected within the first few seconds of giving them? Or... I dunno, would the EM actually just be making your pilots suddenly forget what you told them a few minutes ago, requiring you to give them their orders again and again until they get them right?
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ValkyriaL

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Re: More Electronic Warfare
« Reply #21 on: October 20, 2012, 04:26:12 PM »


I dunno... I really don't like it when your hand is forced like that. I'm not even a fan of the EM emitter and its ability to quickly circle your ship and disable every weapon. It's just really frustrating to be on the receiving end of stuff like that... to just be targeted with a weapon you can't defend against without a 360 degree shield.
Ships are going to get into your blind spots, around your shields, and you're going to have to take some hits, so I'd prefer it if you were capable of taking said a couple of hits without being too punished for it. If one ship with something like that manages to hit your engines, what, now one of your ships ends up flying off, completely isolating them from the group? Not really fun.

Why wouldn't that be fun, though? Just because you would be on the receiving side of the weapon? Well, that would still be fun to me, though, just because i know that the AI is using the same tricks i am using on them. And how fun wouldn't it be to see your onslaught whirr off and hit a few of it's escorts? That'd be surely enough for me. Maybe even specialise the ships into different kinds of EM ships, like, say, one being an direct attack EM warfare ship (doing damage directly to the engines and guns, making them randomly go off, etc) and the other one jamming your comms and orders, making ships not follow all orders, or maybe misunderstand them, because of cut-off comms in the middle of a sentence.
It would be unlikely to happen to just one ship, though. You have your fleet guarding a waypoint and... oh, there, now they've all scattered and are being picked off individually. The vulnerable carrier they were escorting now out in the open less than a minute into the engagement.
And would you get your command points back? Currently commands are given in a single moment while the game is paused. Or would the commands be at risk of being rejected within the first few seconds of giving them? Or... I dunno, would the EM actually just be making your pilots suddenly forget what you told them a few minutes ago, requiring you to give them their orders again and again until they get them right?

Well, maybe they would prioritize a previously given order, and once the jamming is gone, they execute the order you gave or any other assignment currently laid out. while ships not jammed would get the order your ship couldn't.
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BillyRueben

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Re: More Electronic Warfare
« Reply #22 on: October 20, 2012, 05:23:30 PM »

its strength depending on ship size and class

so its not just * I've got the bigger ship with more guns, so i win*

Well, now that we have that contradiction out of the way...

I'm getting the same feeling I had when I first heard about the phase ships: great, now all of my ships have to have _______ to counter this. Thankfully, phase ships didn't quite go in that direction, and I'm very happy they didn't.



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Hyph_K31

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Re: More Electronic Warfare
« Reply #23 on: October 21, 2012, 04:12:51 AM »

Hmm, I've been pondering on how EW weapons like them EMW emitter could be counteracted. why not go all Star-Trek on them? send your own energy pulse back down the stream.

This would obviously be a hull mod, and it would make using the EMW emitter much more of a tactical decision as opposed to a "his shields are down and I'm loaded! SHOOT SHOOT!" type decision.

When talking about a EW weapon that forces engines/weapons to activate, I would also say it would have to be in degrees of resistance. but not just in ship size, I would be tempted to include the size of both weapons and engines in the calculation, as well as the size of the ship hit and the size of the weapon used to trigger the EM effect.
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Gothars

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Re: More Electronic Warfare
« Reply #24 on: October 21, 2012, 05:37:19 AM »

I still don't think another layer would do any good, but the engine overdrive sounds like a lot of fun, on the giving and the receiving end.

How about a reversed ion cannon that does not deactivate but over-activate any system it hits. Engines could be send into a kind of overdrive, weapons firing wildly into space and wasting flux... but at the same time endangering the ship with the anti-ion cannon (it should have short range) so it would not be risk-free. Shields would obviously block it, just like EMP.

Another effect could be that it stimulates the energy grids of deactivated systems, so you could fire at allied ships that are somehow incapacitated and fasten their "heal" time.

Altogether it would make a great support weapon, although I don't know how hard it would be to teach the AI.
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ValkyriaL

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Re: More Electronic Warfare
« Reply #25 on: October 21, 2012, 06:13:55 AM »

You mean like a reverse flux beam that removes flux from an allied ship? kinda like a shield booster in sins of a solar empire :P
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Gothars

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Re: More Electronic Warfare
« Reply #26 on: October 21, 2012, 07:16:20 AM »

You mean like a reverse flux beam that removes flux from an allied ship? kinda like a shield booster in sins of a solar empire :P

No, I mean that it could shorten the time that a disabled system (engines or weapons) needs to reactivate. It would have no influence on flux or shields.
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