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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

Author Topic: land battles  (Read 4391 times)

RSS_Ornel

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land battles
« on: September 17, 2012, 04:02:03 AM »

    With the engine that is in place right now is it possible  to have ground landing parties to actually be fought by the player. Like antigrav tanks and speeders and so on. I know this can probably be modded in but it would be cool to have it in the vanilla game as a landing action. Now with the addition of built in weapons you can have tanks/apcs with cannons and mg's built in.
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arcibalde

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Re: land battles
« Reply #1 on: September 17, 2012, 04:33:23 AM »

I say NO  ;D 

I do not want ground battles, maybe something like boarding after battle, autocalc thing...
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RSS_Ornel

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Re: land battles
« Reply #2 on: September 17, 2012, 05:28:35 AM »

If I have any criticism for the game it is it's auto resolve. It is kind of bad and does not take into account any sort of actual simulation. I'm just saying this could be a fun addition with some gameplay value.
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Sproginator

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Re: land battles
« Reply #3 on: September 17, 2012, 05:32:28 AM »

   With the engine that is in place right now is it possible  to have ground landing parties to actually be fought by the player. Like antigrav tanks and speeders and so on. I know this can probably be modded in but it would be cool to have it in the vanilla game as a landing action. Now with the addition of built in weapons you can have tanks/apcs with cannons and mg's built in.
Sounds like a fun prospect, but meh, im somewhat against it, Maybe the ability to use a Squad-based boarding party? that would be cool
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Upgradecap

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Re: land battles
« Reply #4 on: September 17, 2012, 05:48:53 AM »

I am actually for this idea. Ofcourse, I'd prefer to have land battle only occur on the capital of a planet, it shouldn't be to hard to make it, or perhaps release it as a post release expansion.
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RSS_Ornel

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Re: land battles
« Reply #5 on: September 17, 2012, 09:18:41 AM »

   With the engine that is in place right now is it possible  to have ground landing parties to actually be fought by the player. Like antigrav tanks and speeders and so on. I know this can probably be modded in but it would be cool to have it in the vanilla game as a landing action. Now with the addition of built in weapons you can have tanks/apcs with cannons and mg's built in.
Sounds like a fun prospect, but meh, im somewhat against it, Maybe the ability to use a Squad-based boarding party? that would be cool
That would be fun.
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Elate

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Re: land battles
« Reply #6 on: September 17, 2012, 12:28:08 PM »

Yeah I like this idea, of course there should be an auto resolve for people that don't want to get involved in it, but it would be pretty interesting to be able to conquer planets yourself, and hell possibly even orbital bombardments? Lots of possibilities here, especially for modding.
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Reshy

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Re: land battles
« Reply #7 on: September 17, 2012, 12:51:40 PM »

   With the engine that is in place right now is it possible  to have ground landing parties to actually be fought by the player. Like antigrav tanks and speeders and so on. I know this can probably be modded in but it would be cool to have it in the vanilla game as a landing action. Now with the addition of built in weapons you can have tanks/apcs with cannons and mg's built in.
Sounds like a fun prospect, but meh, im somewhat against it, Maybe the ability to use a Squad-based boarding party? that would be cool



I suggested that and so have other people.
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Sproginator

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Re: land battles
« Reply #8 on: September 17, 2012, 01:11:53 PM »

   With the engine that is in place right now is it possible  to have ground landing parties to actually be fought by the player. Like antigrav tanks and speeders and so on. I know this can probably be modded in but it would be cool to have it in the vanilla game as a landing action. Now with the addition of built in weapons you can have tanks/apcs with cannons and mg's built in.
Sounds like a fun prospect, but meh, im somewhat against it, Maybe the ability to use a Squad-based boarding party? that would be cool



I suggested that and so have other people.

Hmm, Maybe it's a bit impractical, its kind of like trying to put a game, within another game, rather troublesome
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GUNINANRUNIN

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Re: land battles
« Reply #9 on: September 17, 2012, 01:18:08 PM »

Quote
I suggested that and so have other people.
Include your links and contribute to the discussion.
I touched on the topic of orbital bombardement in this thread.

On squad-based boarding actions represented in-game, the larger ships literally require whole companies of marines to capture, wouldn't that be a drag to play through and simulate (awesome to imagine though. Rome: Total War in a captial ship  ;D )? Not to mention you'd need to construct a 'level' for each ship, plus constructing the marine AI from the ground up and having to include marine values for hostile fleets. Seems like a lot of work for a concept that probably needs its own game to really be fun. Planetary combat would be neat though. It could easily be handled like MOo2's invasions. You purchase infantry and armor (thats it. just "Infantry", "Armor" for the units), deploy them on the planet, and watch a brief simulated battle. I'll have you know those were bloody brilliant if you've ever seen them. Not to mention we'd finally have a purpose for troop ships.
« Last Edit: September 17, 2012, 01:21:50 PM by GUNINANRUNIN »
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Sproginator

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Re: land battles
« Reply #10 on: September 17, 2012, 02:32:32 PM »

Quote
I suggested that and so have other people.
Include your links and contribute to the discussion.
I touched on the topic of orbital bombardement in this thread.

On squad-based boarding actions represented in-game, the larger ships literally require whole companies of marines to capture, wouldn't that be a drag to play through and simulate (awesome to imagine though. Rome: Total War in a captial ship  ;D )? Not to mention you'd need to construct a 'level' for each ship, plus constructing the marine AI from the ground up and having to include marine values for hostile fleets. Seems like a lot of work for a concept that probably needs its own game to really be fun. Planetary combat would be neat though. It could easily be handled like MOo2's invasions. You purchase infantry and armor (thats it. just "Infantry", "Armor" for the units), deploy them on the planet, and watch a brief simulated battle. I'll have you know those were bloody brilliant if you've ever seen them. Not to mention we'd finally have a purpose for troop ships.
Hmm, I know that it's a lot of effort, yes, but imagine how amazing it could be?
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GUNINANRUNIN

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Re: land battles
« Reply #11 on: September 17, 2012, 08:42:53 PM »

Hmm, I know that it's a lot of effort, yes, but imagine how amazing it could be?
*drools*
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naufrago

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Re: land battles
« Reply #12 on: September 17, 2012, 09:06:33 PM »

I'm pretty sure I read somewhere in one of the lore posts that ground combat isn't feasible for some reason. Actually, I just remembered why- it's just much easier to blockade the planet and intercept anything coming or going.

There aren't many (any?) colonies in the sector that are self-sufficient, so if your goal is the colony, you can usually force them to submit by intercepting inbound transports and starving them of whatever resources they lack. If your goal is to take possession of their exports, it's cheaper to pirate the goods from outbound transports than to commit yourself to an expensive invasion and all the expenses of producing the goods yourself. Besides, in any violent invasion, there's bound to be some collateral damage. It's easier to replace a product than the infrastructure that produces it, and blueprints are irreplaceable.

Personally, it would be a fun feature to add since it would add some depth and another toy for modders, but it's probably not worth the development time. It's probably really down low on the priority list, right around where you'll find 'multiplayer.'

EDIT: Oh, and if your goal is to destroy a target, it would be easier to either bombard the target from orbit or just redirect an asteroid to their general vicinity.
« Last Edit: September 17, 2012, 09:11:11 PM by naufrago »
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Pendragon

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Re: land battles
« Reply #13 on: September 18, 2012, 09:18:22 AM »

I agree that the easiest way to take possession of planets would be via blockade. As always with naval combat, ships are going to have a severe disadvantage when fighting against ground based installations. In the Starfarer setting valuable ground based installations like auto-factories, political centers, military/fleet installations would certainly have heavy shields and defenses which, because they have no space limitations would have the fire-power equivalents of entire fleets. You could have a dozen tachyon lances, dozens of missile installations and literally hundreds of point-defense turrets under a shield that would put a capital ship to shame dumping flux directly into the planetary core guarding an auto-factory which would require hundreds of ships to overcome. For the cost of a basic frigate you could throw up a dozen assault cannons and a shield generator around even a small outpost. Throwing troops at that kind of setup would result in horrific losses and even an orbital assault would need to be made by several destroyers working in tandem so the easiest option is just to starve them out as naufrago said.

Even in the absence of that kind of ground-based defense any large ground based force will be horribly vulnerable to low orbit bombardment. One destroyer in low orbit with a couple of pulse lasers and it doesn't matter how many infantry and tanks you have, it's bye-bye army. Any combat between personnel would likely be on a much smaller, company or squad based level trying to take possession of key facilities such as the orbital stations where maybe a few hundred troops are deployed on each side as a maximum.

I would like to see some sort of refinement of the marine combat system though. Off the top of my head you might be able to base it on the current game system rather than put in a whole new mechanic. You could have each squad represented as a ship with a squad-sprite with several 360 degree turrets. Then you "arm your squads" by equipping weapons to the turret slots which represent your troops. You can buy power-armored marines which gives you a new "ship type" with more points so you can add bigger and better weapons and has more "hull". You could produce a few generic "in-door" maps to start with then you deploy your troops and fight as normal. You are able to deploy troops initially based on what squads you've purchased then must capture objectives such as air-locks to deploy reinforcements.

Alternatively, if you were looking for a new mechanic then I think something like the squad and turn-based grid combat from Sid Meir's Pirates would work very well. Though I would like the option to buy upgrades and specific units rather than just having an auto-generated army as it did in that game. Again though, this is an entirely new mechanic which I don't even know would be feasible in the game engine.

Reshy

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Re: land battles
« Reply #14 on: September 18, 2012, 01:30:54 PM »

Blockading and extorting resources would make a lot more sense, or setting up orbital trading stations and gaining revenue from that.
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