And I still don`t get the issue.
It's not really an issue. Just a curious observation.
I currently seem to be experiencing a bug where a UIN fleet wanted to give me a patdown then immediately landed at the local planet. However, the inspection is still ongoing so the now non-existant fleet has locked me out of Centronom's market, the bastards. Fine, I'll take my trade elsewhere! Didn't want your UK anyway. Pfeh! Don't think it's related to Ironclads specifically but the method of reproducing the bug would simply be in the right place at the right time. The fleet wanted to perform a customs check as it was hastily standing down due to crippling combat with pirates. Will probably have to just wait until another fleet wants to perform a check.
Also, while I really like unlimited missiles, so few missiles actually have them. I've scrounged up a couple Strela batteries from exploring the systems for my own ship and my escorts are using some sort of small slot unguided rocket launcher that lets off a flurry of missiles. I think it's the 122mm system. There's very little choice for sustained missile based weapons. It's almost completely go big or go home. Most if not all the large slot launchers I've seen have magazines but aside from a couple RSF missiles, nothing below large that I've seen so far has sustainability.
From what I've noticed, new weapons on the Black Market always come in pairs. After some time, they might drop to 1. I don't think it's an issue, unless the Boltgun always just disappears rather than dropping to 1 (and even then it's more weird than a real issue). I'll keep a lookout for single Charged Boltguns.
EDIT: Also, the 42mm Advanced Flak Cannon is super rare, I think it's because only 1 variant of ship uses it, but I'm not entirely sure how the Black Market picks new weapons.
I've only been playing for a little bit, but I saw some 42mm Adv Flak in one of the UIN systems for legal sale. Was actually a little annoyed at the time because I wanted Adv HE.
ALSO NO FLUX USE ON BALLISTICS IS SO WEIRD, MY GAWD, I CAN BARELY EVEN.
With the patrol bug, you are only locked out of the markets until the patrol would have expired if it was chasing you. I'm not sure how long they chase you for, 5 or 10 days? Alternatively, you can warp in and out of the system. I'd assume this happens in vanilla as well, unless it's possible to mark a patrol that is standing down as not a patrol.
The Micro-Missile battery is a medium missile with some regenerating ammo, but that's the only other one. The Strela-6 is shorter range but reloads much faster (I get the feeling that the Micro-Missile battery was supposed to reload faster than it does, since has a reload time of 80 seconds). No other small/medium missiles feature regenerating ammo (unless you count the 220mm rocket system). The Micro-Missile pod used to, but it was just strictly the best option for small missiles, competing only with the 122mm Rocket system. There's a shortage of good missile systems that are not large systems.
I think there are a few systems that can be 'downgraded' from large to medium, such as the Hunter MRM battery, FRAG Missile Battery, and the Porcupine Torpedo Battery (although this would probably need a nerf, it's just very similar to the Club Torpedo Battery, only it's faster and has longer range. But if you are sniping with torpedoes, it's probably better if you used a LRM system). In general, there's a few missile 'roles' that are still open, notably there are very few Kinetic missiles (Mosquito and Kinetic Rockets are the only ones). There's also a lack of good large MRM systems (the Hunter is generally much worse than a LRM system). The FRAG Missiles could also be stronger, as Fragmentation damage relegates this missile to only good against fighters, or already doomed ships. At the least, make it a proximity missile so it can actually do its job well. Fragmentation damage could be higher on missiles in general.